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Double Dragon 3 Genesis requests

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  • Double Dragon 3 Genesis requests

    I don't know if anyone would be able to make these codes but, I was wondering if someone could make game genie codes for DD3 on Genesis. I wanted a code to reduce the amount of attacks the enemies do. Usually they walk up to you and release a flurry of attacks and you can squeeze in a few hits between attacks but it can drain your energy fast. If the code were able to be made it would make the game less cheap and more fun.

    Another request is reduce the enemies invincibility time when they get up. I think they are invincible for a while and they get in a few hits if you wait by them when they get up.

  • #2
    Although I haven't looked, it's possible that the routine for inv time after getting hit will be the same for your character and for enemies. If so, will it be acceptable to have a shorter inv time for you and enemies?
    The Code Hut: http://codehut.gshi.org/

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    • #3
      Well, with a game genie code I could check how it is with and without it. So I could check first before I know whats best.

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      • #4
        Found something that might be useful... When you start the game, 3 enemies start attacking you almost immediately. I figured out how to change the number of enemies that attack you at the same time (how many enemies are on the screen). In the first fight, there are a total of 6 enemies that you have to defeat. They start off with 3 enemies, and as soon as you kill one, another one takes his place until you kill all 6. I have the ROM offsets (Game Genie codes) to change the number of enemies attacking you. Makes the game easier to only have to fight one or two at a time instead of 3.

        I also have the offset that changes how many enemies total you have to defeat in each fight scene, but it needs another code to make it work right (if I change it from 6 to 2, there are only 2 enemies to defeat, but you can't progress any further in the game).

        Also, I figured out how to have the motorcycle drive by and attack you in any of the fight scenes. I'm sure there's a lot more that can be changed.

        Would any of this info be useful?
        Last edited by Tony H; 08-20-2013, 10:40:51 PM.
        The Code Hut: http://codehut.gshi.org/

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        • #5
          Well, I'm trying to make the game more fun, so those codes sound good to me.

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          • #6
            I have the ROM addresses for the very first fight scene. All the other fight scenes have their own ROM addresses, but should be fairly easy to figure them out. When you look at the ROM in a hex editor, you'll see what I mean. I believe they separate each fight scene in the ROM by a "FFFF", but not sure on that.

            I'm just going to give you the RAW ROM addresses instead of GG codes, since I assume you're going to make a ROM hack like before.

            ROM address $007F01 = Total number of enemies that you will have to defeat in the first fight scene. The default value there is 06. If you change it to 02, you will only have to kill 2 enemies, but you can't progress any further because (I think) the game is waiting for you to finish fighting all 6 enemies.

            ROM address $007F03 = Number of enemies that you'll have to fight at the same time in the first fight scene. The default value is 03. This one is very useful.

            ROM address $007F05 = Can have the motorcycle attack you if you change this value to 02. The default value is 00. 02 was the only value I tried. The motorcycle's graphics are a little messed up, so you may need to try other values here. Of course if you have a level where a motorcycle is supposed to normally attack you, you can change the value to 00 to prevent that.

            There are other values nearby these addresses that look like they may control things like which enemies you'll have to fight, etc.
            Last edited by Tony H; 08-21-2013, 07:50:36 PM.
            The Code Hut: http://codehut.gshi.org/

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            • #7
              Ok, I was wanting to do the enemy reduction as a sperate hack that can be combined with the other one. So have you found the addresses for those 2 codes yet?

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              • #8
                No I haven't. I didn't notice that the enemies have any invincibility after being hit, but I was busy working on the other DD3 codes, so maybe I missed it. I definitely don't remember seeing them flash.
                The Code Hut: http://codehut.gshi.org/

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                • #9
                  The reason it is hard to check is if you stand next to the enemy after knocking them down, they always score the next hit when they get up.

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                  • #10
                    Here's a couple more Double Dragon 3 codes not really related to your request:

                    http://gamehacking.org/vb/threads/45...1990#post71990

                    http://gamehacking.org/vb/threads/45...2061#post72061
                    The Code Hut: http://codehut.gshi.org/

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