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Super UFO Pro (SNES) & Code Types

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  • Super UFO Pro (SNES) & Code Types

    I recently bought a cheap flash cart/game dumper for my clone SNES, the Retron3.
    It's called a Super UFO Pro 8 which is basically just an updated version of their old backup device, the Super UFO Drive.

    I was pleased that it also supports cheat codes, but instead of Action Replay and Game Genie, the supported types are known as X-Terminator and Gold Finger.
    After a little research I found out that the X-Terminator is the same cheat device as the Game Wizard, which I own. The Game Wizard is basically a clone of the Pro Action Replay, and PAR codes indeed work on the Super UFO Pro (when entered in as X-Terminator).

    Now the Gold Finger code type I'm not sure about, there is little info about it on the internet for SNES far as I can tell. I believe it's more of a ROM cheat kinda device instead of RAM codes.

    If anyone knows more about this code type please share. This link says "1 goldfinger code can modify 3 consecutive bytes in rom". This link gives a code example 05E9E49XXXXE50.
    http://OldGameHacking.com/
    http://www.youtube.com/user/DreamcastVideos

  • #2
    I searched for awhile and couldn't find anything. But I did find a site that may be of use for other things

    http://www.tototek.com/phpBB2/viewfo...109903b225033e

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    • #3
      Thanks very much for taking the time to research it further!
      I was already a member of that site, ever since buying my first flash cart (for the Genesis cartridge bay of the Retron3), kinda forgot about it though lol.

      Off topic:
      I also have a Game Boy flash cartridge which is luckily compatible with the Super Game Boy plugged into the Retron3, if I could only find a compatible NES flash cart for the clone system I would be set ^.^
      http://OldGameHacking.com/
      http://www.youtube.com/user/DreamcastVideos

      Comment


      • #4
        SNES Gold Finger Info...

        LOL, while researching a completely different SNES device I finally found some good information about the Gold Finger cheat type:
        http://nocash.emubase.de/fullsnes.txt

        Code:
        SNES Cart Cheat Devices
        
        Code Format Summary
        Gold Finger               AAAAADDDDDDCCW  raw 14-digits        DRAM/SRAM
        
        Gold Finger / Goldfinger Codes (unknown who created this format)
        These codes are rarely used, and there isn't much known about them. Reportedly,
        they have been supported by "certain copiers" (unknown which ones... Super UFO,
        and also copiers from Front Far East?).
          AAAAADDEEFFCCW  ;-Address (AAAAA), Data (DD,EE,FF), Checksum (CC), Area (W)
        The Address is a ROM address, not a CPU address. Data can be 1-3 bytes, when
        using less than 3 bytes, pad the EE,FF fields with "XX" (and treat them as zero
        in the checksum calculation). Checksum is calculated as so:
          CC = A0h + AAAAA/10000h + AAAAA/100h + AAAAA + DD (+ EE (+ FF))
        W tells the copier whether to replace the byte in the DRAM (ROM image) or the
        SRAM (Saved game static RAM) of the copier:
          W=0  DRAM (ROM image) (reportedly also for W=2,8,A,C,F)
          W=1  SRAM (Saved game image)
        The 5-digit address allows to access max 1Mbyte. The address is an offset
        within the ROM-image (excluding any 200h-byte header). The first LoROM byte
        would be at address 00000h. Some copiers are using interleaved HiROM images -
        unknown if any such interleave is used on code addresses - if so, first HiROM
        byte would be at "ROMsize/2" (in middle of ROM-image), otherwise it'd be at
        00000h (at begin at ROM-image).
        http://OldGameHacking.com/
        http://www.youtube.com/user/DreamcastVideos

        Comment


        • #5
          I thought I found something else, but there dead links. If you are able to find a program called Aladdin, it's suppose to convert game genie codes to codes that will work on copiers like yours and mine

          I found a link, it's got other neat tools as well

          http://www.greatlakesvista.com/mgd2/powertools.htm
          Last edited by gedowski; 07-15-2013, 06:40:58 PM. Reason: found link

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          • #6
            Man, I thought the Action Replay MAX format was a nightmare. That code format was probably created by the same mad scientist, or someone (team?) working in the cheat device business. I'm sure it was created by someone well-known.

            Snes9x and higan (bsnes) should have support for this code type: http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=4805
            Last edited by Hacc; 07-15-2013, 07:05:36 PM.

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            • #7
              Thanks for the link gedowski!
              Sadly the aladdin program is not compatible with Windows 7 (at least not 64bit), I'll have to fire up the trusty XP 32bit PC to test it out tomorrow.

              Now that I think about it, I don't see why a simple spreadsheet couldn't be made to convert decrypted Game Genie codes to Gold Finger.
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

              Comment


              • #8
                Did some cheat test with the Super UFO Pro 8 (SD card version) finally.

                The X-Terminator (aka PAR) seems to only be for RAM cheats.
                I was not able to get any PAR ROM cheats to work so far, but works great for RAM cheats.

                The Gold Finger (aka Game Genie) cheats are different than the info I listed above from http://nocash.emubase.de/fullsnes.txt
                Apparently the last three digits (checksum and cheat type) are not needed at all.

                Soon as you are done entering the five digit address, the three cheat bytes are automatically filled out with the current values; and the last three digits automatically become XXX.

                Example:
                I used aladdin on Windows XP (32bit) to convert the Infinite Time Game Genie code [C264-64D7] for Super Mario World.
                The program outputted this code: 00E28ADXXXX830

                I entered the address 00E28A then the 3 cheat value bytes were automatically filled out.
                Then I changed the byte after the 5 digit address to AD and left the other 2 cheat bytes as they were (since it's impossible to make them XX).
                The 830 was automatically XXX and could also not be changed.

                It worked, loaded Super Mario World and I indeed did have Infinite Time enabled.
                http://OldGameHacking.com/
                http://www.youtube.com/user/DreamcastVideos

                Comment


                • #9
                  Sorry to keep bumping this topic.

                  Found another site worth mentioning that has some Gold Finger converters:
                  http://emureview.ztnet.com/developerscorner/

                  And yet another converter:
                  http://www.tototek.com/phpBB2/viewtopic.php?t=3753
                  I'll have to give them a try later on.

                  Also just a quick tip to solve the problem of not being to use the original utility called Aladdin on Windows 7 64bit:
                  VirtualBox
                  You can install that and use Daemon Tools and a disc image of Windows XP to successfully use Aladdin in Windows 7.

                  Also, here's a video I made showing the use of codes in the SD card version of Super UFO Pro 8 (best watched with annotations):
                  http://www.youtube.com/watch?v=HDpQMdACpR8


                  And here's some random info about SD cards for the cart.
                  I was originally using a 16GB SanDisk card that was for my Wii, which works perfect.
                  Since the ROM's took less than 4GB of space after removing duplicate region games, I ordered a 4GB SD card from Walmart.com.

                  For whatever reason the Samsung 4GB card does not work in the UFO pro.
                  No big deal though, I received 10 cards instead of just the one I had ordered.
                  $6.14 with shipping and tax for ten 4GB cards ^.^
                  I will never get that lucky again with such a shipping error.
                  http://OldGameHacking.com/
                  http://www.youtube.com/user/DreamcastVideos

                  Comment


                  • #10
                    Maybe this info could be added to the wiki so it doesn't get lost.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

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