How do you get around unwanted side effects when making game genie codes for snes, for example on Secret of mana 7ee1f1 is the Par code for the mans damage take. 7ee1f1 in to breakpoint read only you get C04055 if you add 89 to it so C04055:89 you are invincible but so are all your enemies. How do you make your enemies not invincible? I have codes to upload but can't work out where/ how to upload them. Thank you take care
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please Help with Secret of mana game genie code
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Unfortunately these effects are part of how the game is programmed and unless you insert some custom ASM to modify only your character its pretty impossible to not have it affect enemies too. Many games share certain routines with players and enemies and use a pointer to load the proper offset, an alternative would be to find what offset is loaded for your character and change it so it points to someone else likely an enemy and it will have the same effect.Spoiler Alert! Click to view...
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http://www.digitpress.com/forum/show...l=1#post737803 Explains what I was thinking of. Game genie can't write to RAM addresses, PAR can. All you can do is hope a game genie code only affects you, or else you'll need to know the assembly language and modify it to only affect you.
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The par code is right my friend but snes9x/zsnesw and some other snes emulators are not fully compatible with the code use the code with bsnes_v062r04 or Snes9X1.43.ep9r8 (lock the ram address to zero in debugger) and you will see you are Invincible. 7ee1f1 . snes9x/zsnesw alternative 7EE1F801(note you will have to turn off code if you get a balloon on your head) I've hacked loads of codes what are not on this site where/ or how can I upload? take care my friendsLast edited by xxphillips; 06-28-2013, 06:05:53 PM.
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par codes to make Secret of mana a lot harder 7EE6C220 7EE8C220 7EEAC220 use all codes at ones. Enemies hit you if you touch
them. take careLast edited by xxphillips; 06-28-2013, 03:02:49 PM.
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I've just been doing PAR codes with snes9x in the past 2 days. They are fully compatible with it.Originally posted by xxphillips View PostThe par code is right my friend but snes9x/zsnesw and some other snes emulators are not fully compatible with the code
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I tried it on the debugger of snes9x and I even spent a good half hour tracing that address and seeing what does what and I discovered the pointer that says who is affected when attacked but I didn't make much happen with those results. Oddly the pointer call a location in ram that is constantly counting up till it hits 0F then goes back to 00 and 01 is your characters pointer but like I said it wasn't useful at all. I then tried your PAR code and nothing happened as I could receive damage from enemies but if you use that routine that has the pointer and use a jump like nolberto said to an area of memory then you can run your custom code and it should work. Any codes you have post them here and we will add them to the site,I will help with whatever I can since this is my favorite game of all time.Spoiler Alert! Click to view...
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You need to clarify a little better which codes do what and those codes on the right column cover Magic Defence for the 3 characters which is already on the site, but the ones on the left I not sure about.Spoiler Alert! Click to view...
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when posting codes
post in this format
code name
code
http://gamehacking.org/vb/threads/3119-Code-Submission-Guidelines-(Please-read!)lee4 Does Not Accept Codes Requests !
When lee4 asks a question it does not mean lee4 will look at your game
*How to create and use SegaCD codes >click here<*
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