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  • ff4 gba debug room

    ff4 debug room *updated v3*
    7200e002 000c
    8200E04E 015D
    7200e002 000c
    8200e3c4 0078
    7200e002 000c
    8200e3c8 0068

    Just load a saved game and you should be in there, pause the game to get out of the black/move around



    as you can see the 3 sprites down below cecil warps him to certian events in the game the dancer does game event flags and the elder guy next to her warps cecil to the tower of wishes..above them is a bard that askes if you want to save and does flashing lights but does nothing with the game...and thats all in the debug room

    [edit] I Just found out that bard above can give you all magic, and all the best equipment for each charater[edit]

  • #2
    ff4 gba debug room

    Cool. I was gonna download this game to try it out. BTW, check this out too.

    A guy made this patch to reinsert the Strippers into US version of the game. Apparently their graphics are still in the game and it would be possible to make a code to enable them again. But I wouldn't know how to do that. Post pics of the patch if you get that far.
    Attached Files

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    • #3
      ff4 gba debug room

      Here's another code I just hacked if anyones interested...

      press select and L trigger to wtws(feild)
      74000130 01FB
      82016038 e003
      Press select and R trigger to disable wtws
      74000130 02FB
      82016038 e018

      Note: when you turn on the wtws you can't exit thru doors/stairs or get chests, use the disable wtws code to exit thru doors/stairs or get chests...

      Note2: in some rooms when you enable the code, you won't be able to move, in that case disable the code to move again

      Comment


      • #4
        ff4 gba debug room

        I hacked char slot modifiers... but hell if I can remember them.
        *goes to check his aim logs*

        020069E6 is the first slot, the others follow it of course. FF is empty.

        I've been too busy playing the game to hack it much, but once I finish all the stuff in the game I'll probably do a bit of hacking.


        PSN: Cadwr0
        XBL and Steam: Cadwr
        3DS: 4725-8062-6859

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        • #5
          ff4 gba debug room

          Nice codes, DS...really nice...though maybe I'm biased since I really love FFIV...heh.
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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          • #6
            ff4 gba debug room



            hehe

            Cecil's white magic spell slots start at 02006DC4
            I haven't tried any of those in battle yet, but I will in a moment.


            edit: ok, tried some out. Seems normal magic (white/black/ninja and such) works. Summons cast but nothing happens, and monster spells don't work. =\


            PSN: Cadwr0
            XBL and Steam: Cadwr
            3DS: 4725-8062-6859

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            • #7
              ff4 gba debug room

              I added most of these to the site btw. And posted this code around. It brought record of visitors all at once from 9 to 11.

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              • #8
                ff4 gba debug room

                Hmmm I wonder how long it will be intill these codes appear on other sites(exspecially the debug room code)...

                Comment


                • #9
                  ff4 gba debug room

                  Well... as for the porting to AR thing, heck, not to be the odd girl out here, but Action Replay is the 'only' GBA device I have and am and was able to ever find, cannot find any others at all. All in all, really and sorry for being the odd girl out, but porting to AR is well LOVED by me and all others who have to deal with datel's crap mess devices.

                  Now and otherwise, as far as getting posted on other sites, shit...just wait til rune or jay007 sees this page and the codes and such, and it will get posted all over the web under all types of toher names not responsible at all for the codes, 'nick' at CodeJunkies will steal he has many times, jay007 and rune ofcorse we all know will steal for GSC.clone and all else...so sadly should not and will not take long indeed sadly...what assholes those three fuckers are indeed.

                  jay007, rune and nick, you fucking shit eatters go suck eachother's dick some more and leave the rest of the world in peace, in fact take this as a some serious advice PLEASE kill yourself so the air you are wasting can go to someone not so much a loser as you three fucks are.

                  ~Amy

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                  • #10
                    ff4 gba debug room

                    Well, I figured that they would wind up with this code if I posted info about it around anyway. I didn't post the code itself tho. I just wrote that we have the code and included a link. Anyway, we at least got a little traffic and exposure for the site out of this, which I think is good.

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                    • #11
                      ff4 gba debug room

                      For those who own a cba use this enable code with the debug code:

                      00005DC3 000A
                      100BA024 0007

                      I tested it on a cba and it works with it(if you follow the directions above)...for those who have a AR I'm working on it for you guys(exspecially amy if she wants it)....

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                      • #12
                        ff4 gba debug room

                        Here's the AR version if anyone want it
                        First the Master code(you want the below code to work)
                        7D702EF7 90EA7CA1
                        DD85A6C2 87FBA19A

                        ff4 Debug Room(upon loading a saved game)
                        CB36F480 33E459D8
                        2D10D872 2411451A
                        358773DE 7687C278
                        4818A204 0843EE6F

                        Just load a save game and you'll be in there...if your stuck in the black or can't move just pause the game and unpause and you should be able to move

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                        • #13
                          ff4 gba debug room

                          Cool, these have been added.

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                          • #14
                            Re: ff4 gba debug room

                            The codes aren't working for me.

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                            • #15
                              Sure you put them in 100% correctly? because I tested them with the real thing on my cb and AR and they work fine...

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