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Castlevania SOTN "Always Have Flame Whip" for PAL and JAP

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  • Castlevania SOTN "Always Have Flame Whip" for PAL and JAP

    I'm looking/requesting the pal and jap version of this code:

    Always Have Flame Whip
    80073FC8 0100
    80074084 0101
    80074140 0102
    800741FC 0103
    800742B8 0104
    80074374 0105
    80074430 0106
    800744EC 0107
    800745A8 0108
    80074664 0109
    80074720 010A
    800747DC 010B
    80074898 010C

    hacked by iamstillhiro1112

    From this site.

    Wanting to play the English translation with this code to see the fixed whip effect in action.
    Any help will be greatly appreciated.
    Last edited by DEFIANT; 05-25-2013, 12:48:50 PM. Reason: typo

  • #2
    If it is just a translation and a fix then it is the same version as the original so that means the code would work perfectly even on that translated game.Jeez. -_-

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    • #3
      incorrect, it's a translation using the jap version of the game but the weird thing is, only the pal codes work, not the jap. tested by me. the us codes do not work either or i wouldn't be here. but thanks anyway.

      Max attack 800F4C06 1400 Stephane Juventy
      Max guard 800F505E 1400 Stephane Juventy
      Max strength 80097BC8 03E7 Stephane Juventy
      Max condition 80097BCC 03E7 Stephane Juventy
      Max intelligence 80097BD0 03E7 Stephane Juventy
      Max luck 80097BD4 03E7 Stephane Juventy

      These are the working base codes from here: http://www.bsfree.org/?s=1&d=1&g=249

      There is a 10 hex difference from us to pal codes. When I tried to manually bump the "Always have flame whip" code it didn't work, so i'm at a loss.

      This is the translation that i speak of: http://www.romhacking.net/translations/1427/
      Last edited by DEFIANT; 05-25-2013, 03:19:35 PM.

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      • #4
        I made the firewhip code using a real system but I only had the US version. No idea how to hack PSX codes on a computer tho.

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        • #5
          bummer, I just need the pal and jap version.

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          • #6
            Do any of you guys think you could make that flame whip code into one code using todays technology? I imagine it's possible with ASM and stuff.

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