Announcement

Collapse
No announcement yet.

New passwords?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    It's not that I'm happy, it's that it's a wiki, which is edited by the public, which means that things can get messy if there aren't any rules.

    Comment


    • #17
      And yet another thing to add to my list about tcrf, is their beginner's help section. All the info you need is there, but it's scattered around on different pages, and not very well organized. Still remember when I was making my second page several months after the first one, I couldn't find the info I needed in the help section (although I knew it was there somewhere in the labyrinth). I gave up looking for it and just looked at other pages to figure out how it was done.

      I remember talking to a member here at GH.org about tcrf, and he told me the same thing. If I remember correctly, he said he finally gave up on making a new page there.

      Don't get me wrong, I really enjoy going there and reading some of the cool stuff that has been found in video games, but contributing is a different story.
      Last edited by Tony H; 05-14-2013, 10:05:33 PM.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • #18
        What's tcrf tony?
        Dood
        dood! im a uniter, not a divider dood

        Comment


        • #19
          Originally posted by olala View Post
          What's tcrf tony?
          Dood
          The Cutting Room Floor: http://tcrf.net/The_Cutting_Room_Floor

          EDIT: Check it out olala... lots of cool stuff there.
          Last edited by Tony H; 05-14-2013, 11:09:41 PM.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • #20
            Yes the beginner help pages are messy, I always look at other pages to find the wikicode I need, however, remember that everything is user contributed and edited. So if you think it's messy, then you can help out by cleaning it a little bit.
            Last edited by ReyVGM; 05-14-2013, 11:17:02 PM.

            Comment


            • #21
              dood the links its hot! theres lot buggy things lol
              thanks dood
              dood! im a uniter, not a divider dood

              Comment


              • #22
                Japanese SNES Debugs...

                Here's some potential debug related things for Japanese SNES games that I have had no luck with unlocking/accessing.

                I'll post the info on TCRF later on...

                This seems to be around the Title Screen and Options Menu:
                Super Drift Out (J)
                Code:
                00001F33 34 46 3D 00 20 58 3D 00 20 59 3D 00 20 41 3D 00 44 4F=. X=. Y=. A=.D
                00001F44 3D 00 20 58 3D 00 20 59 3D 00 20 50 3D 00 53 54 41 =. X=. Y=. P=.STA
                00001F55 52 54 00 44 45 42 55 47 00 50 4C 41 59 20 45 4D 59 RT.DEBUG.PLAY EMY
                00001F66 2E 00 45 44 49 54 20 45 4E 59 2E 00 45 44 49 54 20 ..EDIT ENY..EDIT 
                00001F77 4E 41 56 49 00 53 45 4C 2E 20 4D 41 50 00 53 45 4C NAVI.SEL. MAP.SEL
                00001F88 2E 20 43 41 52 00 56 49 45 57 20 4D 41 50 00 43 4C . CAR.VIEW MAP.CL
                00001F99 52 2E 20 52 41 4D 00 45 58 49 54 00 52 41 4D 00 52 R. RAM.EXIT.RAM.R
                00001FAA 4F 4D 00 52 41 4D 00 52 4F 4D 00 4F 4B 20 3F 00 43 OM.RAM.ROM.OK ?.C
                00001FBB 4C 45 41 52 45 44 00 53 41 52 55 00 48 49 54 4F 00 LEARED.SARU.HITO.
                00001FCC 4F 54 41 4B 55 00 C2 9F C7 9F CC 9F 00 01 04 05 02 OTAKU............
                00001FDD 03 06 07 04 05 0F 0F 06 07 0F 0F 20 20 52 9F 20 30 ...........  R. 0
                00001FEE 58 9F 20 40 5E 9F 20 50 68 9F 20 60 72 9F 20 70 7C X. @^. Ph. `r. p|
                00001FFF 9F 20 80 85 9F 20 90 8E 9F 20 A0 97 9F 20 B0 A0 9F . ... ... ... ...
                00002010 45 4E 44 00 53 45 54 00 49 4E 53 00 44 45 4C 00 58 END.SET.INS.DEL.X
                00002021 3D 00 20 59 3D 00 20 44 3D 00 50 4F 53 3A 00 4D 41 =. Y=. D=.POS:.MA
                00002032 58 3A 00 41 54 52 3A 00 52 31 53 31 00 52 31 53 32 X:.ATR:.R1S1.R1S2
                00002043 00 52 32 53 31 00 52 32 53 32 00 52 33 53 31 00 52 .R2S1.R2S2.R3S1.R
                00002054 33 53 32 00 52 34 53 31 00 52 34 53 32 00 52 35 53 3S2.R4S1.R4S2.R5S
                00002065 31 00 52 35 53 32 00 52 36 53 31 00 52 36 53 32 00 1.R5S2.R6S1.R6S2.
                00002076 52 37 53 31 00 52 37 53 32 00 52 38 53 31 00 52 38 R7S1.R7S2.R8S1.R8
                00002087 53 32 00 52 38 53 33 00 53 53 53 31 00 53 53 53 32 S2.R8S3.SSS1.SSS2
                00002098 00 53 53 53 33 00 4E 4F 56 57 00 4E 4F 56 31 00 4E .SSS3.NOVW.NOV1.N
                000020A9 4F 56 32 00 4E 4F 56 33 00 55 53 52 31 00 55 53 52 OV2.NOV3.USR1.USR
                000020BA 32 00 55 53 52 33                                  2.USR3
                Nishijin Pachinko Monogatari 2 [& 3] (J)
                Code:
                000006E7 2D 2D 2D 2D 20 54 45 53 54 20 4D 4F 44 45 20 2D 2D ---- TEST MODE --
                000006F8 2D 2D 40 40 20 56 45 52 2E 40 40 20 20 20 20 52 45 --@@ VER.@@    RE
                00000709 53 45 52 56 45 44 2D 31 40 20 20 20 20 52 45 53 45 SERVED-1@    RESE
                0000071A 52 56 45 44 2D 32 40 20 20 20 20 40 20 20 20 20 40 RVED-2@    @    @
                0000072B 20 20 20 20 40 20 20 20 20 40 20 20 20 20 40 20 20     @    @    @  
                0000073C 20 20 47 4F 54 4F 20 45 4E 44 49 4E 47 40 20 20 20   GOTO ENDING@   
                0000074D 20 4D 4F 4E 4E 45 59 20 55 50 2F 44 4F 57 4E 40 20  MONNEY UP/DOWN@ 
                0000075E 20 20 20 53 4F 55 4E 44 20 54 45 53 54 40 20 20 20    SOUND TEST@   
                0000076F 20 54 45 53 54 20 44 41 54 41 40 20 20 20 20 4C 2F  TEST DATA@    L/
                00000780 52 20 4F 52 42 49 54 20 46 49 58 40 20 20 20 20 56 R ORBIT FIX@    V
                00000791 45 52 59 20 48 41 50 50 59 40 20 20 20 20 41 20 4C ERY HAPPY@    A L
                000007A2 49 54 54 4C 45 20 48 41 50 50 59 40 20 20 20 20 50 ITTLE HAPPY@    P
                000007B3 41 53 53 20 4F 50 45 4E 4E 49 4E 47 40 20 20 20 20 ASS OPENNING@    
                000007C4 50 41 55 53 45 40 40 20 20 20 20 44 45 46 41 55 4C PAUSE@@    DEFAUL
                000007D5 54 20 28 59 29 2D 44 45 42 55 47 40                T (Y)-DEBUG@
                Parlor! Mini 5[-7] - Pachinko Jikki Simulation Game (J).txt
                Code:
                0004A132 53 4F 55 4E 44 20 43 48 45 43 4B 00 02 08 01 2A 01 SOUND CHECK....*.
                0004A143 3C 01 91 02 6F 01 4B 01 BB 01 30 01 A5 02 65 00 08 <...o.K...0...e..
                0004A154 0B 02 3D 01 D4 02 61 01 F9 01 3D 01 20 01 46 01 40 ..=...a...=. .F.@
                0004A165 01 2F 01 4C 01 01 00 15 10 42 47 4D 20 20 20 20 00 ./.L.....BGM    .
                0004A176 15 12 53 45 20 20 20 20 20 00 0B 18 01 CD 01 88 3A ..SE     .......:
                0004A187 02 60 01 C7 20 20 20 01 18 3A 01 8C 02 13 FF FD 01 .`..   ..:.......
                0004A198 00 00 00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...              
                0004A1A9 20 20 20 20 00 00 02 20 20 20 20 20 20 20 20 20 20     ...          
                0004A1BA 20 20 20 20 20 20 20 20 00 00 04 20 20 01 B0 02 20         ...  ... 
                0004A1CB 02 24 01 82 20 20 20 20 20 20 20 20 01 E5 02 3D 01 .$..        ...=.
                0004A1DC 88 02 1C 20 20 20 20 00 02 07 01 2D 01 44 01 4C 01 ...    ....-.D.L.
                0004A1ED 69 01 7A 20 20 20 20 20 20 01 BF 02 31 02 1C 02 66 i.z      ...1...f
                0004A1FE 20 20 20 20 00 02 0A 01 52 01 04 01 64 01 5D 01 04     ....R...d.]..
                0004A20F 01 74 20 20 20 20 02 61 02 7E 01 E0 01 42 20 20 20 .t    .a.~...B   
                0004A220 20 00 02 0D 02 22 02 3A 01 46 01 71 01 04 01 5D 20  ....".:.F.q...] 
                0004A231 20 20 20 02 0C 02 1E 01 7A 2D 01 60 20 20 20 00 02    .....z-.`   ..
                0004A242 10 01 7A 01 04 01 60 01 71 01 04 01 5D 20 20 20 20 ..z...`.q...]    
                0004A253 20 20 20 20 20 20 20 20 20 20 20 20 00 02 13 01 79             ....y
                0004A264 01 51 01 7F 01 65 02 25 01 F0 20 20 20 20 20 20 20 .Q...e.%..       
                0004A275 20 20 20 20 20 20 20 20 20 00 02 16 20 20 20 20 20          ...     
                0004A286 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20                  
                0004A297 20 20 20 20 20 20 FD 00 00 13 19 AD AE AF 20 20 20       ........   
                0004A2A8 B8 B9 BA BB BC BD FF FD 01 00 02 04 20 20 20 20 20 ............     
                0004A2B9 20 20 20 44 45 42 55 47 20 4F 50 54 49 4F 4E 20 20    DEBUG OPTION  
                0004A2CA 20 20 20 20 20 00 02 07 30 3A 02 0C 02 1E 02 3A 01      ...0:.....:.
                0004A2DB 46 20 20 20 20 20 34 3A 02 50 02 76 46 4C 47 34 20 F     4:.P.vFLG4 
                0004A2EC 20 00 02 0A 31 3A 02 0C 02 1E 01 96 01 48 20 20 20  ...1:.......H   
                0004A2FD 20 20 35 3A 02 50 02 76 46 4C 47 35 20 20 00 02 0D   5:.P.vFLG5  ...
                0004A30E 32 3A 52 45 53 45 52 56 45 20 20 20 20 20 20 36 3A 2:RESERVE      6:
                0004A31F 02 50 02 76 46 4C 47 36 20 20 00 02 10 33 3A 43 48 .P.vFLG6  ...3:CH
                0004A330 4B 48 54 53 43 52 20 20 20 20 20 37 3A 02 50 02 76 KHTSCR     7:.P.v
                0004A341 46 4C 47 37 20 20 00 02 13 20 01 0D 20 01 2A 01 3C FLG7  ... .. .*.<
                0004A352 01 91 02 6F 01 4B 01 BB 01 30 01 A5 02 65 20 20 20 ...o.K...0...e   
                0004A363 20 20 00 02 16 20 20 20 20 20 02 3D 01 D4 02 61 01   ...     .=...a.
                0004A374 F9 01 3D 01 20 01 46 01 40 01 2F 01 4C 01 01 00 13 ..=. .F.@./.L....
                0004A385 19 20 20 20 20 20 20 20 20 20 20 20 20 FF FD 01 00 .            ....
                0004A396 00 00 30 31 32 33 34 35 36 37 38 39 20 2D          ..0123456789 -
                Prince of Persia 2 - The Shadow & The Flame (U)
                Code:
                00016033 20 20 42 47 4D 20 20 20 54 45 53 54 FF 0E 04 0C 04   BGM   TEST.....
                00016044 20 20 53 45 20 20 20 20 54 45 53 54 FF 0E 04 10 04   SE    TEST.....
                00016055 20 20 4F 42 4A 20 20 20 54 45 53 54 20 30 FF 0E 04   OBJ   TEST 0...
                00016066 14 04 20 20 4F 42 4A 20 20 20 54 45 53 54 20 31 FF ..  OBJ   TEST 1.
                00016077 0E 04 18 04 20 20 45 58 49 54 FF 3E 08 00 7C 0A 00 ....  EXIT.>..|..
                00016088 20 0C 04 0E 0B 03 04 44 45 42 55 47 20 4D 4F 44 45  ......DEBUG MODE
                00016099 FF 0C 06 0E 13 18 04 31 32 2F 30 38 20 31 34 3A 33 .......12/08 14:3
                000160AA 37 FF 3E 0E 04 08 0C 06 04 6E 20 42 47 4D 20 20 20 7.>......n BGM   
                000160BB 54 45 53 54 FF 3E 0E 04 0C 0C 06 04 6E 20 53 45 20 TEST.>......n SE 
                000160CC 20 20 20 54 45 53 54 FF 3E 0E 04 10 0C 06 04 6E 20    TEST.>......n 
                000160DD 4F 42 4A 20 20 20 54 45 53 54 20 30 FF 3E 0E 04 14 OBJ   TEST 0.>...
                000160EE 0C 06 04 6E 20 4F 42 4A 20 20 20 54 45 53 54 20 31 ...n OBJ   TEST 1
                000160FF FF 3E 0E 04 18 0C 06 04 6E 20 45 58 49 54          .>......n EXIT
                Pro Mahjong Kiwame III (J)
                Code:
                00038B42 57 45 4C 43 4F 4D 45 20 54 4F 20 44 45 42 55 47 20 WELCOME TO DEBUG 
                00038B53 4D 4F 44 45 0D 04 08 53 48 49 44 4F 55 20 4D 4F 44 MODE...SHIDOU MOD
                00038B64 45 0D 04 0A 4F 50 45 4E 20 4D 4F 44 45 0D 04 0C 54 E...OPEN MODE...T
                00038B75 48 49 4E 4B 20 49 4E 46 4F 0D 04 0E 54 48 49 4E 4B HINK INFO...THINK
                00038B86 20 43 55 54 20 4D 4F 44 45 0D 07 16 50 52 45 53 53  CUT MODE...PRESS
                00038B97 20 53 54 41 52 54 20 54 4F 20 45 58 49 54 00 14 08  START TO EXIT...
                00038BA8 45 4E 41 42 4C 45 20 00 14 08 44 49 53 41 42 4C 45 ENABLE ...DISABLE
                00038BB9 00 14 0A 45 4E 41 42 4C 45 20 00 14 0A 44 49 53 41 ...ENABLE ...DISA
                00038BCA 42 4C 45 00 14 0C 45 4E 41 42 4C 45 20 00 14 0C 44 BLE...ENABLE ...D
                00038BDB 49 53 41 42 4C 45 00 14 0E 45 4E 41 42 4C 45 20 00 ISABLE...ENABLE .
                00038BEC 14 0E 44 49 53 41 42 4C 45 00 05 10 47 4F 54 4F 20 ..DISABLE...GOTO 
                00038BFD 54 45 53 54 20 50 52 4F 47 52 41 4D 20 4D 45 4E 55 TEST PROGRAM MENU
                SD Gundam G Next (J)
                Code:
                000FA1D9 2D 20 55 4E 49 54 50 52 4D 2E 41 53 4D 20 4C 49 53 - UNITPRM.ASM LIS
                000FA1EA 54 20 2D 24 00 00 48 00 2D 20 42 4C 55 45 20 20 20 T -$..H.- BLUE   
                000FA1FB 55 4E 49 54 20 50 41 52 41 4D 45 54 45 52 20 2D 24 UNIT PARAMETER -$
                000FA20C 00 00 48 00 2D 20 52 45 44 20 20 20 20 55 4E 49 54 ..H.- RED    UNIT
                000FA21D 20 50 41 52 41 4D 45 54 45 52 20 2D 24 00 00 48 00  PARAMETER -$..H.
                000FA22E 2D 20 47 52 45 45 4E 20 20 55 4E 49 54 20 50 41 52 - GREEN  UNIT PAR
                000FA23F 41 4D 45 54 45 52 20 2D 24 00 00 48 00 2D 20 59 45 AMETER -$..H.- YE
                000FA250 4C 4C 4F 57 20 55 4E 49 54 20 50 41 52 41 4D 45 54 LLOW UNIT PARAMET
                000FA261 45 52 20 2D 24 00 00 4C 00 2D 20 50 4F 49 4E 54 20 ER -$..L.- POINT 
                000FA272 49 4E 46 4F 4D 41 54 49 4F 4E 31 20 2D 24 C2 00 53 INFOMATION1 -$..S
                000FA283 49 44 45 20 3D 20 20 20 20 20 20 20 2F 42 52 41 4E IDE =       /BRAN
                000FA294 43 45 20 3D 20 20 20 20 20 20 2E 20 20 24 00 00 48 CE =      .  $..H
                000FA2A5 00 2D 20 50 4F 49 4E 54 20 57 41 52 4E 4E 49 4E 47 .- POINT WARNNING
                000FA2B6 20 53 4F 52 54 20 2D 24 00 00 4C 00 2D 20 50 4F 49  SORT -$..L.- POI
                000FA2C7 4E 54 20 49 4E 46 4F 4D 41 54 49 4F 4E 33 20 2D 24 NT INFOMATION3 -$
                000FA2D8 C6 00 50 4F 49 4E 54 20 56 41 4C 3D 20 20 20 2F 20 ..POINT VAL=   / 
                000FA2E9 42 41 53 45 20 4D 4F 56 45 3D 24 06 01 42 6C 75 65 BASE MOVE=$..Blue
                000FA2FA 20 20 41 6C 6C 50 6F 77 65 72 3D 24 46 01 52 65 64   AllPower=$F.Red
                000FA30B 20 20 20 41 6C 6C 50 6F 77 65 72 3D 24 86 01 47 72    AllPower=$..Gr
                000FA31C 65 65 6E 20 41 6C 6C 50 6F 77 65 72 3D 24 C6 01 59 een AllPower=$..Y
                000FA32D 65 6C 6C 6F 77 41 6C 6C 50 6F 77 65 72 3D 24 06 02 ellowAllPower=$..
                000FA33E 55 6E 69 74 65 64 42 72 6B 73 77 3D 24 90 02 55 4E UnitedBrksw=$..UN
                000FA34F 56 45 52 2F 53 50 41 43 45 2F 4D 4F 4F 4E 20 2F 45 VER/SPACE/MOON /E
                000FA360 41 52 54 48 24 D0 02 20 20 20 2E 20 20 20 20 20 2E ARTH$..   .     .
                000FA371 20 20 20 20 20 2E 20 20 20 20 20 2E 20 24 C2 02 57      .     . $..W
                000FA382 61 6E 6E 24 02 03 4F 77 6E 50 24 42 03 45 6E 6D 50 ann$..OwnP$B.EnmP
                000FA393 24 82 03 42 6C 75 65 24 C2 03 52 65 64 24 02 04 47 $..Blue$..Red$..G
                000FA3A4 72 65 65 24 42 04 59 65 6C 6C 24 00 00 D4 00 2D 20 ree$B.Yell$....- 
                000FA3B5 44 45 42 55 47 20 4D 45 4E 55 20 2D 24 92 01 50 4F DEBUG MENU -$..PO
                000FA3C6 49 4E 54 20 49 4E 46 4F 4D 41 54 49 4F 4E 31 24 12 INT INFOMATION1$.
                000FA3D7 02 57 41 52 4E 4E 49 4E 47 20 20 20 20 20 53 4F 52 .WARNNING     SOR
                000FA3E8 54 24 92 02 50 4F 49 4E 54 20 49 4E 46 4F 4D 41 54 T$..POINT INFOMAT
                000FA3F9 49 4F 4E 33 24 12 03 55 4E 49 54 50 52 4D 2E 41 53 ION3$..UNITPRM.AS
                000FA40A 4D 20 4C 49 53 54 24 92 03 42 4C 55 45 20 20 20 20 M LIST$..BLUE    
                000FA41B 20 20 20 20 55 4E 49 54 24 12 04 52 45 44 20 20 20     UNIT$..RED   
                000FA42C 20 20 20 20 20 20 55 4E 49 54 24 92 04 47 52 45 45       UNIT$..GREE
                000FA43D 4E 20 20 20 20 20 20 20 55 4E 49 54 24 12 05 59 45 N       UNIT$..YE
                000FA44E 4C 4C 4F 57 20 20 20 20 20 20 55 4E 49 54 24 92 05 LLOW      UNIT$..
                000FA45F 4D 55 53 49 43 20 54 45 53 54 20 4E 6F 2E 24 12 06 MUSIC TEST No.$..
                000FA470 53 4F 55 4E 44 20 54 45 53 54 20 4E 6F 2E 24 00 00 SOUND TEST No.$..
                000FA481 5E 01 8B 00 06 00 4E 6F 2E 20 20 20 20 20 20 20 20 ^.....No.        
                000FA492 20 20 20 20 24 43 6F 73 3A 20 20 20 30 30 24 55 65     $Cos:   00$Ue
                000FA4A3 6E 67 3A 24 4F 63 63 3A 24 55 6E 64 65 72 3A 24 46 ng:$Occ:$Under:$F
                000FA4B4 6C 79 3A 24 4D 6F 76 3A 24 47 61 73 3A 24 46 63 74 ly:$Mov:$Gas:$Fct
                000FA4C5 3A 24 42 6C 67 3A 24 54 65 63 3A 24 4B 6E 64 3A 24 :$Blg:$Tec:$Knd:$
                000FA4D6 43 54 72 6E 3A 24 53 54 72 6E 3A 24 49 6E 64 3A 24 CTrn:$STrn:$Ind:$
                000FA4E7 53 77 70 3A 24 53 74 72 6F 6E 67 3A 24 50 61 66 6F Swp:$Strong:$Pafo
                000FA4F8 72 6D 3A 24 54 42 4E 3A 24 55 63 70 3A 24 43 68 67 rm:$TBN:$Ucp:$Chg
                000FA509 3A 24 21 2D 57 6F 72 6B 20 4E 6F 5B 20 20 20 5D 2D :$!-Work No[   ]-
                000FA51A 24 54 3A 20 20 2D 20 2D 2D 2D 2D 2D 2D 2D 2D 24 58 $T:  - --------$X
                000FA52B 59 3A 28 20 20 2D 20 2C 20 20 2D 20 29 24 53 54 20 Y:(  - ,  - )$ST 
                000FA53C 3A 2D 2D 2D 2D 2D 2D 2D 2D 24 47 53 20 3A 20 20 2D :--------$GS :  -
                000FA54D 2F 20 20 2D 5B 20 2D 5D 24 4D 6F 76 3A 2D 2D 2D 2D /  -[ -]$Mov:----
                000FA55E 2D 2D 2D 2D 24 4C 56 20 3A 2D 2D 2D 2D 2D 2D 2D 2D ----$LV :--------
                000FA56F 24 44 4F 4B 3A 20 20 2D 20 5B 2D 5D 24 48 50 20 3A $DOK:  - [-]$HP :
                000FA580 20 20 2D 2F 20 20 2D 24 53 54 52 3A 20 20 2D 2F 20   -/  -$STR:  -/ 
                000FA591 20 2D 24 50 4F 49 4E 54 3A 20 2D 2F 41 43 54 3A 20  -$POINT: -/ACT: 
                000FA5A2 2D 24 50 4F 49 4E 54 3A 2D 2D 2D 2D 2D 2D 2D 2D 24 -$POINT:--------$
                000FA5B3 41 54 43 20 20 3A 2D 2D 2D 2D 2D 2D 2D 2D 24 4C 4D ATC  :--------$LM
                000FA5C4 53 3A 20 20 20 20 20 20 20 20 20 24 50 52 53 3A 20 S:         $PRS: 
                000FA5D5 20 20 20 20 20 20 20 20 24 21 2D 20 50 4F 49 4E 54         $!- POINT
                000FA5E6 5B 20 20 20 20 5D 2D 24 24 58 59 3A 28 20 20 20 20 [    ]-$$XY:(    
                000FA5F7 2C 20 20 20 20 29 24 54 79 70 65 3A 20 20 20 20 20 ,    )$Type:     
                000FA608 20 20 20 20 24 53 69 64 65 3A 20 20 20 20 20 20 20     $Side:       
                000FA619 20 20 24 42 6C 75 65 3A 20 20 20 20 20 20 20 20 20   $Blue:         
                000FA62A 24 52 65 64 20 3A 20 20 20 20 20 20 20 20 20 24 47 $Red :         $G
                000FA63B 72 65 65 3A 20 20 20 20 20 20 20 20 20 24 59 65 6C ree:         $Yel
                000FA64C 6C 3A 20 20 20 20 20 20 20 20 20 24 57 61 72 6E 3A l:         $Warn:
                000FA65D 20 20 20 20 20 20 2E 20 20 24 4F 76 65 72 3A 20 20       .  $Over:  
                000FA66E 20 20 20 20 20 20 20 24 4E 65 65 64 3A 20 20 20 20        $Need:    
                000FA67F 20 20 20 20 20 24 53 75 70 25 3A 20 20 20 20 20 20      $Sup%:      
                000FA690 20 20 20 24 57 61 6E 74 3A 20 20 20 20 20 20 20 20    $Want:        
                000FA6A1 20 24 4F 77 6E 50 3A 20 20 20 20 20 20 20 20 20 24  $OwnP:         $
                000FA6B2 45 6E 6D 50 3A 20 20 20 20 20 20 20 20 20 24 4E 65 EnmP:         $Ne
                000FA6C3 61 72 3A 5B 2D 2D 5D 20 3D 20 2D 20 24 21 4E 4F 42 ar:[--] = - $!NOB
                000FA6D4 41 44 59 42 4C 55 45 20 20 52 45 44 20 20 20 47 52 ADYBLUE  RED   GR
                000FA6E5 45 45 4E 20 59 45 4C 4C 4F 57 43 49 54 59 20 20 42 EEN YELLOWCITY  B
                000FA6F6 41 53 45 20 20 47 55 4E 4E 20 20 50 4F 52 54 20 20 ASE  GUNN  PORT  
                000FA707 4C 41 53 45 52 20 53 44 55 53 54 20 53 44 55 53 54 LASER SDUST SDUST
                000FA718 20 53 44 55 53 54 20 53 44 55 53 54 20 53 44 55 53  SDUST SDUST SDUS
                000FA729 54 20 53 44 55 53 54 20 6F 66 66 20 20 20 6F 20 6E T SDUST off   o n
                000FA73A 20 20 20 53 70 61 63 65 20 45 61 72 74 68 20 4D 6F    Space Earth Mo
                000FA74B 6F 6E 20 20 41 6C 6C                               on  All
                SD Kidou Senshi Gundam 2 (J)
                Code:
                000F8A5A 5A 47 55 4E 44 41 4D 20 20 00 20 20 20 4D 4B 32 20 ZGUNDAM  .   MK2 
                000F8A6B 20 20 20 00 48 59 41 4B 55 53 48 49 4B 49 00 20 20    .HYAKUSHIKI.  
                000F8A7C 20 47 49 4D 55 20 20 20 00 20 20 5A 41 4B 55 25 20  GIMU   .  ZAKU% 
                000F8A8D 30 20 00 20 20 20 47 52 42 25 20 30 20 00 20 4D 53 0 .   GRB% 0 . MS
                000F8A9E 49 20 42 4F 53 53 20 00 20 4D 53 49 20 5A 41 4B 4F I BOSS . MSI ZAKO
                000F8AAF 20 00 20 47 55 46 55 20 46 52 59 20 00 20 20 5A 41  . GUFU FRY .  ZA
                000F8AC0 4B 55 25 20 31 20 00 20 20 5A 41 4B 55 25 20 32 20 KU% 1 .  ZAKU% 2 
                000F8AD1 00 20 20 20 47 43 4E 25 20 30 20 00 20 47 49 4D 43 .   GCN% 0 . GIMC
                000F8AE2 4E 25 20 30 20 00 20 20 20 42 5A 4D 20 20 30 20 00 N% 0 .   BZM  0 .
                000F8AF3 20 20 20 41 53 4D 20 20 30 20 00 20 20 20 4D 4B 53    ASM  0 .   MKS
                000F8B04 20 20 30 20 00 20 20 20 48 42 42 20 20 30 20 00 20   0 .   HBB  0 . 
                000F8B15 20 20 47 41 5A 41 20 43 20 00 20 20 20 50 4C 41 20   GAZA C .   PLA 
                000F8B26 20 30 20 00 20 20 20 42 59 41 20 20 30 20 00 20 20  0 .   BYA  0 .  
                000F8B37 20 47 42 53 20 20 30 20 00 20 20 20 47 49 4F 20 20  GBS  0 .   GIO  
                000F8B48 30 20 00 20 20 20 4B 42 4C 20 20 30 20 00 20 20 20 0 .   KBL  0 .   
                000F8B59 42 44 47 20 20 30 20 00 20 20 20 5A 4D 52 20 20 30 BDG  0 .   ZMR  0
                000F8B6A 20 00 20 20 20 47 59 50 20 20 30 20 00 20 20 20 4D  .   GYP  0 .   M
                000F8B7B 45 53 20 20 30 20 00 20 20 20 53 59 47 20 20 30 20 ES  0 .   SYG  0 
                000F8B8C 00 20 20 20 50 53 32 20 20 30 20 00 20 20 20 52 44 .   PS2  0 .   RD
                000F8B9D 53 20 20 30 20 00 20 20 20 48 5A 4B 20 20 30 20 00 S  0 .   HZK  0 .
                000F8BAE 20 20 20 48 5A 4B 20 20 31 20 00 20 20 20 45 4E 4B    HZK  1 .   ENK
                000F8BBF 20 20 30 20 00 20 20 20 45 4E 4B 20 20 31 20 00 20   0 .   ENK  1 . 
                000F8BD0 20 20 45 4E 4B 20 20 32 20 00 20 20 20 45 4E 4B 20   ENK  2 .   ENK 
                000F8BE1 20 33 20 00 20 20 20 45 4E 4B 20 20 58 20 00 20 20  3 .   ENK  X .  
                000F8BF2 20 45 4E 4B 20 20 59 20 00 20 4D 41 50 20 4E 4F 2E  ENK  Y . MAP NO.
                000F8C03 20 00 20 4F 42 4A 20 4B 55 4E 20 00 20 4D 59 43 48  . OBJ KUN . MYCH
                000F8C14 52 20 4E 4F 00 20 42 55 4B 49 20 4E 4F 20 00 20 20 R NO. BUKI NO .  
                000F8C25 4B 49 53 55 55 20 20 00 20 45 4E 45 52 47 59 20 20 KISUU  . ENERGY  
                000F8C36 00 20 43 4F 4E 54 49 4E 55 45 00 20 43 4F 55 4E 54 . CONTINUE. COUNT
                000F8C47 20 20 20 00 20 20 4C 45 56 45 4C 20 20 00 41 54 41    .  LEVEL  .ATA
                000F8C58 52 49 20 4B 55 4E 00 20 53 45 20 4B 55 4E 20 20 00 RI KUN. SE KUN  .
                000F8C69 53 4F 55 4E 44 20 4E 4F 2E 00 20 53 45 20 20 20 4E SOUND NO.. SE   N
                000F8C7A 4F 2E 00 53 4C 48 56 20 44 49 53 50 00 20 53 43 48 O..SLHV DISP. SCH
                000F8C8B 20 44 49 53 50 00 20 4D 55 54 45 4B 49 20 20 00 20  DISP. MUTEKI  . 
                000F8C9C 53 45 20 49 4E 49 54 20 00 4D 41 50 20 30 30 20 20 SE INIT .MAP 00  
                000F8CAD 20 20 20 20 20 20 00 4D 41 50 20 30 31 20 20 20 20       .MAP 01    
                000F8CBE 20 20 20 20 00 4D 41 50 20 30 32 20 20 20 20 20 20     .MAP 02      
                000F8CCF 20 20 00 4D 41 50 20 30 33 20 20 20 20 20 20 20 20   .MAP 03        
                000F8CE0 00 4D 41 50 20 30 34 20 20 20 20 20 20 20 20 00 4D .MAP 04        .M
                000F8CF1 41 50 20 30 35 20 20 20 20 20 20 20 20 00 4D 41 50 AP 05        .MAP
                000F8D02 20 30 36 20 20 20 20 20 20 20 20 00 4D 41 50 20 30  06        .MAP 0
                000F8D13 37 20 20 20 20 20 20 20 20 00 4D 41 50 20 30 38 20 7        .MAP 08 
                000F8D24 20 20 20 20 20 20 20 00 4D 41 50 20 30 39 20 20 20        .MAP 09   
                000F8D35 20 20 20 20 20 00 4D 41 50 20 30 41 20 20 20 20 20      .MAP 0A     
                000F8D46 20 20 20 00 4D 41 50 20 30 42 20 20 20 20 20 20 20    .MAP 0B       
                000F8D57 20 00 4D 41 50 20 30 43 20 20 20 20 20 20 20 20 00  .MAP 0C        .
                000F8D68 4D 41 50 20 30 44 20 20 20 20 20 20 20 20 00 4D 41 MAP 0D        .MA
                000F8D79 50 20 30 45 20 20 20 20 20 20 20 20 00 4D 41 50 20 P 0E        .MAP 
                000F8D8A 30 46 20 20 20 20 20 20 20 20 00 4D 41 50 20 31 30 0F        .MAP 10
                000F8D9B 20 20 20 20 20 20 20 20 00 4D 41 50 20 31 31 20 20         .MAP 11  
                000F8DAC 20 20 20 20 20 20 00 4D 41 50 20 31 32 20 20 20 20       .MAP 12    
                000F8DBD 20 20 20 20 00 4D 41 50 20 31 33 20 20 20 20 20 20     .MAP 13      
                000F8DCE 20 20 00 4D 41 50 20 31 34 20 20 20 20 20 20 20 20   .MAP 14        
                000F8DDF 00 4D 41 50 20 31 35 20 20 20 20 20 20 20 20 00 4D .MAP 15        .M
                000F8DF0 41 50 20 31 36 20 20 20 20 20 20 20 20 00 4D 41 50 AP 16        .MAP
                000F8E01 20 31 37 20 20 20 20 20 20 20 20 00 4D 41 50 20 31  17        .MAP 1
                000F8E12 38 20 20 20 20 20 20 20 20 00 4D 41 50 20 31 39 20 8        .MAP 19 
                000F8E23 20 20 20 20 20 20 20 00 4D 41 50 20 31 41 20 20 20        .MAP 1A   
                000F8E34 20 20 20 20 20 00 4D 41 50 20 31 42 20 20 20 20 20      .MAP 1B     
                000F8E45 20 20 20 00 4D 41 50 20 31 43 20 20 20 20 20 20 20    .MAP 1C       
                000F8E56 20 00 4D 41 50 20 31 44 20 20 20 20 20 20 20 20 00  .MAP 1D        .
                000F8E67 4D 41 50 20 31 45 20 20 20 20 20 20 20 20 00 4D 41 MAP 1E        .MA
                000F8E78 50 20 31 46 20 20 20 20 20 20 20 20 00 4D 41 50 20 P 1F        .MAP 
                000F8E89 32 30 20 20 20 20 20 20 20 20 00 4D 41 50 20 32 31 20        .MAP 21
                000F8E9A 20 20 20 20 20 20 20 20 00 32 32 20 42 4C 41 43 4B         .22 BLACK
                000F8EAB 20 54 45 52 4F 50 00 4D 41 50 20 32 33 20 20 20 20  TEROP.MAP 23    
                000F8EBC 20 20 20 20 00 32 34 20 44 45 42 55 47 20 20 20 20     .24 DEBUG    
                000F8ECD 20 20 00 32 35 20 44 45 4D 4F 32 20 20 20 20 20 20   .25 DEMO2      
                000F8EDE 00 32 36 20 44 45 4D 4F 34 20 20 20 20 20 20 00 32 .26 DEMO4      .2
                000F8EEF 37 20 4F 50 45 4E 49 4E 47 20 20 20 20 00 32 38 20 7 OPENING    .28 
                000F8F00 44 45 4D 4F 31 20 20 20 20 20 20 00 32 39 20 41 4E DEMO1      .29 AN
                000F8F11 47 45 4C 20 20 20 20 20 20 00 32 61 20 54 45 52 4F GEL      .2a TERO
                000F8F22 50 20 20 20 20 20 20 00 32 62 20 45 59 45 44 45 4D P      .2b EYEDEM
                000F8F33 4F 20 20 20 20 00 32 63 20 44 45 4D 4F 33 20 20 20 O    .2c DEMO3   
                000F8F44 20 20 20 00 32 64 20 44 45 4D 4F 35 20 20 20 20 20    .2d DEMO5     
                000F8F55 20 00 32 65 20 53 45 4C 45 43 54 20 20 20 20 20 00  .2e SELECT     .
                000F8F66 32 66 20 54 45 53 54 20 20 20 20 20 20 20 00 33 30 2f TEST       .30
                000F8F77 20 4C 49 53 45 4E 20 20 20 20 20 20 00 33 31 20 54  LISEN      .31 T
                000F8F88 49 54 4C 45 20 20 20 20 20 20 00 33 32 20 4F 50 54 ITLE      .32 OPT
                000F8F99 49 4F 4E 20 20 20 20 20 00 33 33 20 56 53 53 50 41 ION     .33 VSSPA
                000F8FAA 43 45 20 20 20 20 00 33 34 20 56 53 45 41 52 54 48 CE    .34 VSEARTH
                000F8FBB 20 20 20 20 00 33 35 20 56 53 53 45 4C 45 43 54 20     .35 VSSELECT 
                000F8FCC 20 20 00 33 36 20 45 4E 44 49 4E 47 46 20 20 20 20   .36 ENDINGF    
                000F8FDD 00 33 37 20 45 4E 44 49 4E 47 4E 20 20 20 20 00 33 .37 ENDINGN    .3
                000F8FEE 38 20 45 4E 44 49 4E 47 32 50 20 20 20 00 33 39 20 8 ENDING2P   .39 
                000F8FFF 56 53 53 45 4C 45 43 54 20 20 20 00 33 41 20 45 4E VSSELECT   .3A EN
                000F9010 44 49 4E 47 48 20 20 20 20 00 33 42 20 45 4E 44 49 DINGH    .3B ENDI
                000F9021 4E 47 45 20 20 20 20 00 5A 20 47 55 4E 44 41 4D 00 NGE    .Z GUNDAM.
                000F9032 4D 4B 32 20 20 20 20 20 00 48 59 41 4B 55 20 20 20 MK2     .HYAKU   
                000F9043 00 20 45 41 53 59 20 00 4E 4F 52 4D 41 4C 00 20 48 . EASY .NORMAL. H
                000F9054 41 52 44                                           ARD
                SM Choukyoushi Hitomi Vol 3.10 (J)
                Code:
                0001309D 43 47 54 45 53 54 40 40 47 41 4D 45 82 D6 96 DF 82 CGTEST@@GAME.....
                000130AE E9 40 40 8A E7 95 CF 8D 58 40 40 42 47 4D 54 45 53 .@@.....X@@BGMTES
                000130BF 54 40 40 53 52 41 4D 54 45 53 54 40 40 83 56 83 69 T@@SRAMTEST@@.V.i
                000130D0 83 8A 83 49 83 65 83 58 83 67 40 40 44 45 42 55 47 ...I.e.X.g@@DEBUG
                000130E1 20 4D 4F 44 45 20 4F 4E 40 40 44 45 42 55 47 20 4D  MODE ON@@DEBUG M
                000130F2 4F 44 45 20 4F 46 46                               ODE OFF
                Super Black Bass 3 (J) (V1.1) [There was lots more, post was too large though...]
                Code:
                00003718 50 52 4F 47 52 41 4D 20 4D 45 4E 55 45 00 44 45 42 PROGRAM MENUE.DEB
                00003729 55 47 20 4D 4F 44 45 00 42 41 53 53 20 42 4F 41 54 UG MODE.BASS BOAT
                0000373A 20 41 00 42 41 53 53 20 42 4F 41 54 20 42 00 41 4C  A.BASS BOAT B.AL
                0000374B 55 4D 49 20 42 4F 41 54 00 52 45 4E 54 41 4C 20 42 UMI BOAT.RENTAL B
                0000375C 4F 41 54 00 53 48 4F 52 45 00 4C 41 4B 45 20 53 45 OAT.SHORE.LAKE SE
                0000376D 4C 45 43 54 00 53 54 41 52 54 20 44 45 4D 4F 00 46 LECT.START DEMO.F
                0000377E 49 47 48 54 20 44 45 42 55 47 20 4D 4F 44 45 00 52 IGHT DEBUG MODE.R
                0000378F 50 47 00 54 49 54 4C 45 00 53 48 4F 50 00 4C 41 4E PG.TITLE.SHOP.LAN
                000037A0 44 49 4E 47 00 4C 49 56 45 57 45 4C 4C 00 53 59 53 DING.LIVEWELL.SYS
                000037B1 54 45 4D 20 53 45 54 20 55 50 00 54 49 4D 45 20 53 TEM SET UP.TIME S
                000037C2 45 54 20 55 50 00 46 49 47 48 54                   ET UP.FIGHT
                Attached Files
                http://OldGameHacking.com/
                http://www.youtube.com/user/DreamcastVideos

                Comment


                • #23
                  Originally posted by ReyVGM View Post
                  So if you think it's messy, then you can help out by cleaning it a little bit.
                  I'll get right on it.

                  Originally posted by Mezmorize View Post
                  I'll post the info on TCRF later on...
                  Good luck Mez. :-)

                  Also, some good stuff you found.
                  Last edited by Tony H; 05-15-2013, 07:54:10 AM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • #24
                    More Japanese SNES Debugs...

                    Originally posted by Tony Hedstrom View Post
                    Good luck Mez. :-)

                    Also, some good stuff you found.
                    By that I just meant I'll post the same info in their forums, I don't have enough free time to fool with attempting to create/edit wiki papges =P That way they can decide to look into it further or not.

                    Here's a couple more for now:

                    Super Fire Pro Wrestling - Queen's Special (J)
                    Code:
                    0000F6D3 4D 4F 5A 41 49 4B 55 20 4A 4F 42 20 3A 25 53 00 01 MOZAIKU JOB :%S..
                    0000F6E4 00 45 4E 41 42 4C 45 00 44 49 53 41 42 4C 45 00 DA .ENABLE.DISABLE..
                    0000F6F5 C3 DE A8 00 B3 B4 B2 C4 00 0D 20 20 44 45 42 55 47 ..........  DEBUG
                    0000F706 20 4D 4F 44 45 0D 0D 20 20 53 59 53 54 45 4D 32 20  MODE..  SYSTEM2 
                    0000F717 56 45 52 53 49 4F 4E 20 25 53 0D 0D 0D 20 20 C0 B2 VERSION %S...  ..
                    0000F728 C4 D9 20 3A 20 25 53 0D 20 20 CE AF C4 B7 B0 20 20 .. : %S.  .....  
                    0000F739 20 3A 20 C2 B6 B3 0D 20 20 52 4F 4D 20 CF AF CC DF  : ....  ROM ....
                    0000F74A 20 20 3A 20 32 31 4D 4F 44 45 28 48 49 47 48 53 50   : 21MODE(HIGHSP
                    0000F75B 45 45 44 29 0D 20 20 54 56 20 20 20 20 20 3A 20 4E EED).  TV     : N
                    0000F76C 54 53 43 0D 20 20 55 53 45 52 48 4F 54 20 20 3A 20 TSC.  USERHOT  : 
                    0000F77D C2 B6 DC C5 B2 0D 20 20 55 53 45 52 52 41 4D 20 20 ......  USERRAM  
                    0000F78E 3A 20 C2 B6 DC C5 B2 0D 20 20 55 53 45 52 42 52 4B : ......  USERBRK
                    0000F79F 20 20 3A 20 C2 B6 DC C5 B2 0D 20 20 53 52 41 4D 53   : ......  SRAMS
                    0000F7B0 49 5A 45 20 20 3A 20 36 34 4B 20 42 49 54 53 0D 0D IZE  : 64K BITS..
                    0000F7C1 20 20 C1 AC B2 D9 C4 DE CC DF DB BE BD C9 20 41 54   ............ AT
                    0000F7D2 54 41 43 48 20 20 3A 20 C2 B6 B3 0D 20 20 CA DE AF TACH  : ....  ...
                    0000F7E3 B8 B8 DE D7 B3 DD C4 DE CC DF DB BE BD 20 20 20 20 .............    
                    0000F7F4 3A 20 C2 B6 B3 0D 20 20 CA DF AF C4 DE C9 20 BC B8 : ....  ...... ..
                    0000F805 DE C8 C1 AC C9 20 C1 AA AF B8 20 20 3A 20 BD D9 0D ..... ....  : ...
                    0000F816 20 20 BB B3 DD C4 DE C4 DE D7 B2 CA DE C9 20 B1 C4   ............ ..
                    0000F827 DE DA BD 20 20 20 3A 24 25 57 48 0D 20 20 53 4F 55 ...   :$%WH.  SOU
                    0000F838 4E 44 20 51 55 45 55 45 20 C9 20 BB B2 BD DE 20 20 ND QUEUE . ....  
                    0000F849 20 3A 20 25 42 44 0D 20 20 4D 55 4C 54 49 20 42 55  : %BD.  MULTI BU
                    0000F85A 46 46 45 52                                        FFER
                    Taekwon-Do (J)
                    Code:
                    0000004A 54 41 53 4B 3D 25 57 48 20 20 53 50 3D 25 57 48 20 TASK=%WH  SP=%WH 
                    0000005B 20 25 53 00 B3 03 B7 03 01 00 56 49 4E 54 54 49 4D  %S.......VINTTIM
                    0000006C 45 4F 56 45 52 20 3D 20 25 42 44 00 C3 07 20 20 44 EOVER = %BD...  D
                    0000007D 45 42 55 47 20 4D 4F 44 45 25 4E 25 4E 20 20 20 53 EBUG MODE%N%N   S
                    0000008E 59 53 54 45 4D 32 20 56 45 52 53 49 4F 4E 20 32 2E YSTEM2 VERSION 2.
                    0000009F 39 33 25 4E 25 4E 25 4E 20 20 C0 B2 C4 D9 20 3A 20 93%N%N%N  .... : 
                    000000B0 25 53 25 4E 20 20 CE AF C4 B7 B0 20 20 20 20 20 3A %S%N  .....     :
                    000000C1 20 C2 B6 B3 25 4E 20 20 52 4F 4D 20 CF AF CC DF 20  ...%N  ROM .... 
                    000000D2 20 3A 20 32 30 4D 4F 44 45 28 48 49 47 48 53 50 45  : 20MODE(HIGHSPE
                    000000E3 45 44 29 25 4E 20 20 54 56 20 20 20 20 20 20 20 20 ED)%N  TV        
                    000000F4 3A 20 4E 54 53 43 25 4E 20 20 55 53 45 52 48 4F 54 : NTSC%N  USERHOT
                    00000105 20 20 20 3A 20 C2 B6 DC C5 B2 25 4E 20 20 55 53 45    : .....%N  USE
                    00000116 52 52 41 4D 20 20 20 3A 20 C2 B6 DC C5 B2 25 4E 20 RRAM   : .....%N 
                    00000127 20 55 53 45 52 42 52 4B 20 20 20 3A 20 C2 B6 DC C5  USERBRK   : ....
                    00000138 B2 25 4E 20 20 53 52 41 4D 53 49 5A 45 20 20 3A 20 .%N  SRAMSIZE  : 
                    00000149 31 36 4B 20 42 49 54 53 25 4E 25 4E 20 20 C1 AC B2 16K BITS%N%N  ...
                    0000015A D9 C4 DE CC DF DB BE BD C9 20 41 54 54 41 43 48 20 ......... ATTACH 
                    0000016B 20 20 3A 20 C2 B6 DC C5 B2 25 4E 20 20 CA DE AF B8   : .....%N  ....
                    0000017C B8 DE D7 B3 DD C4 DE CC DF DB BE BD 20 20 20 20 20 ............     
                    0000018D 20 3A 20 C2 B6 DC C5 B2 25 4E 20 20 CA DF AF C4 DE  : .....%N  .....
                    0000019E C9 20 BC B8 DE C8 C1 AC C9 20 C1 AA AF B8 20 20 20 . ....... ....   
                    000001AF 3A 20 BD D9 25 4E 20 20 BB B3 DD C4 DE C4 DE D7 B2 : ..%N  .........
                    000001C0 CA DE C9 20 B1 C4 DE DA BD 20 20 20 20 3A 24 25 57 ... .....    :$%W
                    000001D1 48 25 4E 20 20 53 4F 55 4E 44 20 51 55 45 55 45 20 H%N  SOUND QUEUE 
                    000001E2 C9 20 BB B2 BD DE 20 20 20 20 3A 20 25 42 44 25 4E . ....    : %BD%N
                    000001F3 20 20 4D 55 4C 54 49 20 42 55 46 46 45 52            MULTI BUFFER
                    Tottemo! Lucky Man (J)
                    Code:
                    0001E22C 47 41 4D 45 FE 01 20 20 4F 50 54 49 4F 4E FE 01 20 GAME..  OPTION.. 
                    0001E23D 20 44 45 42 55 47 FF 05                             DEBUG..
                    Touge Densetsu - Saisoku Battle (J)
                    Code:
                    00001386 53 55 50 45 52 20 46 41 4D 49 43 4F 4D 20 20 20 44 SUPER FAMICOM   D
                    00001397 45 4C 55 58 20 4D 4F 4E 49 54 4F 52 20 20 20 76 65 ELUX MONITOR   ve
                    000013A8 72 73 69 6F 6E 20 30 2E 32 37 0D 0A 00 20 74 9D 0D rsion 0.27... t..
                    000013B9 0A 63 6F 6D 6D 61 6E 64 20 3E 00 A9 20 85 61 A0 00 .command >.. .a..
                    000013CA 20 00 82 C9 0D F0 46 C9 08 D0 16 C0 00 F0 F1 88 A9  .....F..........
                    000013DB 08 20 31 82 A9 20 20 31 82 A9 08 20 31 82 80 DF C9 . 1..  1... 1....
                    000013EC 60 90 02 E9 20 48 20 31 82 68 99 22 1D C8 C0 14 90 `... H 1.h.".....
                    000013FD CC 20 74 9D 0D 0A 09 09 63 6F 6D 6D 61 6E 64 20 65 . t.....command e
                    0000140E 72 72 2E 0D 0A 07 00 80 9E C0 00 D0 03 4C B5 93 A9 rr...........L...
                    0000141F 00 99 22 1D 4B AB A0 00 A2 00 B9 5B 94 30 D0 BD 22 ..".K......[.0.."
                    00001430 1D C9 20 D0 04 85 61 A9 00 D9 5B 94 D0 10 E8 C8 C9 .. ...a...[......
                    00001441 00 D0 E5 CA B9 5C 94 48 B9 5B 94 48 60 B9 5B 94 F0 .....\.H.[.H`.[..
                    00001452 03 C8 80 F8 C8 C8 C8 80 CC 48 45 4C 50 00 CC 99 3F .........HELP...?
                    00001463 00 CC 99 4C 4F 43 4B 00 6C 99 44 00 48 95 53 44 00 ...LOCK.l.D.H.SD.
                    00001474 C2 9A 56 44 00 F3 9B 42 00 22 95 31 4D 52 4F 4D 00 ..VD...B.".1MROM.
                    00001485 8E 96 34 4D 52 4F 4D 00 87 96 4D 00 C9 B0 44 4C 53 ..4MROM...M...DLS
                    00001496 00 04 98 44 4C 56 00 AA 98 44 4C 42 00 52 97 4D 4F ...DLV...DLB.R.MO
                    000014A7 4E 49 00 B6 A3 54 00 86 A5 52 00 AB A4 40 00 72 A5 [email protected].
                    000014B8 55 00 7C A5 4C 00 9B A8 47 00 35 A5 42 50 00 01 A4 U.|.L...G.5.BP...
                    000014C9 42 43 00 8A A4 52 50 43 00 BC A3 52 41 00 C0 A3 52 BC...RPC...RA...R
                    000014DA 58 00 C4 A3 52 59 00 C8 A3 52 50 00 CF A3 52 53 00 X...RY...RP...RS.
                    000014EB CC A3 52 42 00 D3 A3 45 58 49 54 00 9E 99 53 59 53 ..RB...EXIT...SYS
                    000014FC 54 45 4D 00 9E 99 47 41 4D 45 00 9E 99 52 55 4E 00 TEM...GAME...RUN.
                    0000150D 9E 99 52 45 53 45 54 00 83 86 51 55 49 54 00 9E 99 ..RESET...QUIT...
                    0000151E 51 00 9E 99 FF 20 30 96 F0 07 20 46 96 A5 59 85 58 Q.... 0... F..Y.X
                    0000152F A9 00 48 A5 58 48 20 74 9D 5C 74 42 41 4E 4B 20 3D ..H.XH t.\tBANK =
                    00001540 20 25 78 00 68 68 4C B5 93 20 30 96 F0 0B 20 46 96  %x.hhL.. 0... F.
                    00001551 A5 59 85 5F A5 5A 85 60 A5 5F 85 56 18 69 80 85 5F .Y._.Z.`._.V.i.._
                    00001562 A5 60 85 57 69 00 85 60 90 06 A9 FF 85 5F 85 60 20 .`.Wi..`....._.` 
                    00001573 30 96 F0 18 20 46 96 A5 59 C5 56 A5 5A E5 57 B0 03 0... F..Y.V.Z.W..
                    00001584 4C FE 93 A5 59 85 5F A5 5A 85 60 20 74 9D 0D 0A 61 L...Y._.Z.` t...a
                    00001595 64 72 73 20 20 2B 30 20 2B 31 20 2B 32 20 2B 33 20 drs  +0 +1 +2 +3 
                    000015A6 2B 34 20 2B 35 20 2B 36 20 2B 37 20 20 20 2B 38 20 +4 +5 +6 +7   +8 
                    000015B7 2B 39 20 2B 41 20 2B 42 20 2B 43 20 2B 44 20 2B 45 +9 +A +B +C +D +E
                    000015C8 20 2B 46 00 20 74 9D 0D 0A 00 A5 57 20 9C 9A A5 56  +F. t.....W ...V
                    000015D9 20 9C 9A 20 74 9D 20 20 00 A0 00 20 1D 96 20 74 9D  .. t.  ... .. t.
                    000015EA 2D 20 00 A0 08 20 1D 96 20 26 9D 09 00 D0 19 18 A9 - ... .. &.......
                    000015FB 10 65 56 85 56 A9 00 65 57 85 57 B0 0A A5 5F C5 56 .eV.V..eW.W..._.V
                    0000160C A5 60 E5 57 B0 BA A5 56 85 5F A5 57 85 60 4C B5 93 .`.W...V._.W.`L..
                    0000161D A9 08 48 B7 56 20 9C 9A A9 20 20 31 82 C8 68 3A D0 ..H.V ...  1..h:.
                    0000162E F0 60 BD 22 1D F0 FA E8 C9 21 90 F6 C9 2C F0 F2 C9 .`.".....!...,...
                    0000163F 2D F0 EE CA 09 00 60 64 59 64 5A A0 04 06 59 26 5A -.....`dYdZ...Y&Z
                    00001650 88 D0 F9 BD 22 1D C9 30 90 29 C9 3A 90 0A C9 41 90 ...."..0.).:...A.
                    00001661 21 C9 47 B0 1D E9 06 29 0F 05 59 85 59 E8 BD 22 1D !.G....)..Y.Y..".
                    00001672 F0 0E C9 20 F0 0A C9 2C F0 06 C9 3A F0 02 80 C8 60 ... ...,...:....`
                    00001683 68 68 4C FE 93 A9 08 8D 72 1D 80 05 A9 02 8D 72 1D hhL.....r......r.
                    00001694 A9 00 48 A5 58 48 20 74 9D 5C 61 5C 6E 58 2D 4D 4F ..H.XH t.\a\nX-MO
                    000016A5 44 45 4D 28 31 32 38 73 75 6D 29 82 C5 8E F3 90 4D DEM(128sum).....M
                    000016B6 82 F0 8A 4A 8E 6E 82 B5 82 C4 89 BA 82 B3 82 A2 20 ...J.n.......... 
                    000016C7 20 62 61 6E 6B 3D 25 30 32 78 5C 6E 8F 80 94 F5 82  bank=%02x\n.....
                    000016D8 AA 8F 6F 97 88 82 BD 82 C8 82 E7 89 A9 90 46 83 7B ..o...........F.{
                    000016E9 83 5E 83 93 82 F0 89 9F 82 B5 82 C4 89 BA 82 B3 82 .^...............
                    000016FA A2 00 68 68 20 4E 9D 20 E1 A2 A9 00 85 56 A9 80 85 ..hh N. .....V...
                    0000170B 57 9C 73 1D A0 00 B7 56 20 05 A3 C8 D0 F8 E6 57 30 W.s....V ......W0
                    0000171C 06 E6 58 A9 80 85 57 CE 73 1D D0 E9 CE 72 1D D0 E4 ..X...W.s....r...
                    0000172D 20 E8 A2 20 74 9D 5C 6E 5C 61 5C 6E 2A 2A 83 5F 83  .. t.\n\a\n**._.
                    0000173E 45 83 93 83 8D 81 5B 83 68 8F 49 97 B9 2A 2A 5C 6E E.....[.h.I..**\n
                    0000174F 00 4C B5 93 A9 00 48 A9 F0 48 20 74 9D 5C 61 5C 6E .L....H..H t.\a\n
                    00001760 58 2D 4D 4F 44 45 4D 28 31 32 38 73 75 6D 29 82 C5 X-MODEM(128sum)..
                    00001771 8E F3 90 4D 82 F0 8A 4A 8E 6E 82 B5 82 C4 89 BA 82 ...M...J.n.......
                    00001782 B3 82 A2 20 20 62 61 6E 6B 3D 25 30 32 78 5C 6E 8F ...  bank=%02x\n.
                    00001793 80 94 F5 82 AA 8F 6F 97 88 82 BD 82 C8 82 E7 89 A9 ......o..........
                    000017A4 90 46 83 7B 83 5E 83 93 82 F0 89 9F 82 B5 82 C4 89 .F.{.^...........
                    000017B5 BA 82 B3 82 A2 00 68 85 58 68 20 4E 9D 20 E1 A2 A9 ......h.Xh N. ...
                    000017C6 00 85 56 A9 00 85 57 A0 00 B7 56 20 05 A3 C8 D0 F8 ..V...W...V .....
                    000017D7 E6 57 A5 57 C9 20 90 F0 20 E8 A2 20 74 9D 5C 6E 5C .W.W. .. .. t.\n\
                    000017E8 61 5C 6E 2A 2A 83 5F 83 45 83 93 83 8D 81 5B 83 68 a\n**._.E.....[.h
                    000017F9 8F 49 97 B9 2A 2A 5C 6E 00 4C B5 93 20 74 9D 5C 61 .I..**\n.L.. t.\a
                    0000180A 5C 6E 58 2D 4D 4F 44 45 4D 28 31 32 38 73 75 6D 29 \nX-MODEM(128sum)
                    0000181B 82 C5 8E F3 90 4D 82 F0 8A 4A 8E 6E 82 B5 82 C4 89 .....M...J.n.....
                    0000182C BA 82 B3 82 A2 20 20 73 6F 75 6E 64 5F 75 6E 69 74 .....  sound_unit
                    0000183D 5C 6E 8F 80 94 F5 82 AA 8F 6F 97 88 82 BD 82 C8 82 \n.......o.......
                    0000184E E7 89 A9 90 46 83 7B 83 5E 83 93 82 F0 89 9F 82 B5 ....F.{.^........
                    0000185F 82 C4 89 BA 82 B3 82 A2 00 20 4E 9D 20 E1 A2 A9 00 ......... N. ....
                    00001870 85 56 A9 00 85 57 A0 00 20 C3 9B 20 05 A3 C8 D0 F7 .V...W.. .. .....
                    00001881 E6 57 D0 F3 20 E8 A2 20 74 9D 5C 6E 5C 61 5C 6E 2A .W.. .. t.\n\a\n*
                    00001892 2A 83 5F 83 45 83 93 83 8D 81 5B 83 68 8F 49 97 B9 *._.E.....[.h.I..
                    000018A3 2A 2A 5C 6E 00 4C B5 93 20 74 9D 5C 61 5C 6E 58 2D **\n.L.. t.\a\nX-
                    000018B4 4D 4F 44 45 4D 28 31 32 38 73 75 6D 29 82 C5 8E F3 MODEM(128sum)....
                    000018C5 90 4D 82 F0 8A 4A 8E 6E 82 B5 82 C4 89 BA 82 B3 82 .M...J.n.........
                    000018D6 A2 20 20 76 69 64 65 6F 5F 72 61 6D 5C 6E 8F 80 94 .  video_ram\n...
                    000018E7 F5 82 AA 8F 6F 97 88 82 BD 82 C8 82 E7 89 A9 90 46 ....o...........F
                    000018F8 83 7B 83 5E 83 93 82 F0 89 9F 82 B5 82 C4 89 BA 82 .{.^.............
                    00001909 B3 82 A2 00 20 4E 9D 20 E1 A2 A9 00 85 56 A9 00 85 .... N. .....V...
                    0000191A 57 A0 00 20 F4 9C 20 05 A3 C8 D0 F7 E6 57 D0 F3 20 W.. .. ......W.. 
                    0000192B E8 A2 20 74 9D 5C 6E 5C 61 5C 6E 2A 2A 83 5F 83 45 .. t.\n\a\n**._.E
                    0000193C 83 93 83 8D 81 5B 83 68 8F 49 97 B9 2A 2A 5C 6E 00 .....[.h.I..**\n.
                    0000194D 4C B5 93 4B AB AD F0 1F 29 03 D0 13 A9 0B CD F2 1F L..K....)........
                    0000195E D0 0C A9 16 CD F3 1F D0 05 A9 03 8D F0 1F 60 20 74 ..............` t
                    0000196F 9D 5C 74 83 82 83 6A 83 5E 81 5B 83 82 81 5B 83 68 .\t...j.^.[...[.h
                    00001980 82 C9 8C C5 92 E8 82 B5 82 DC 82 B5 82 BD A1 00 4B ................K
                    00001991 AB A9 0B 8D F2 1F A9 16 8D F3 1F 4C B5 93 20 74 9D ...........L.. t.
                    000019A2 0D 0A 20 20 A5 A5 A5 A5 A5 20 67 6F 6F 64 20 62 79 ..  ..... good by
                    000019B3 65 0D 00 AF 12 42 00 30 FA AF 12 42 00 10 FA A9 00 e....B.0...B.....
                    000019C4 8D F2 1F 8D F3 1F 4C 84 86 20 74 9D 0D 0A 20 20 20 ......L.. t...   
                    000019D5 20 45 58 49 54 20 A5 A5 A5 A5 A5 A5 20 65 6E 64 20  EXIT ...... end 
                    000019E6 64 65 62 75 67 65 72 20 66 6F 72 20 67 61 6D 65 20 debuger for game 
                    000019F7 20 0D 0A 20 20 20 20 44 55 4D 50 20 A5 A5 A5 A5 A5  ..    DUMP .....
                    00001A08 A5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .                
                    00001A19 20 20 20 20 20 20 20 0D 0A 20 20 20 20 46 49 4C 45        ..    FILE
                    00001A2A 20 A5 A5 A5 A5 A5 A5 20 62 61 63 6B 75 70 20 66 69  ...... backup fi
                    00001A3B 6C 65 20 64 69 73 70 6C 61 79                      le display
                    Wizardry I-II-III - Story of Llylgamyn (J) (NP)
                    Code:
                    0008BE15 28 44 45 42 55 47 20 4D 4F 44 45 29 00 1C 00 00 18 (DEBUG MODE).....
                    0008BE26 80 87 1F 2A 05 00 08 00 12 00 01 00 20 00 20 20 20 ...*........ .   
                    0008BE37 20 2A E5 E6 F3 95 9A F7 E5 92 2A 1F 28 68 BE 91 1C  *........*.(h...
                    0008BE48 00 00 18 80 87 1F 2A 05 00 08 00 12 00 01 00 20 00 ......*........ .
                    0008BE59 20 20 2A 20 50 6F 77 65 72 6C 65 73 73 20 2A         * Powerless *
                    Attached Files
                    http://OldGameHacking.com/
                    http://www.youtube.com/user/DreamcastVideos

                    Comment


                    • #25
                      Be sure to let them know that you are not going to create a wiki page to post your findings and that they have your permission to create the page themselves as long as proper credit is given of course.
                      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                      Comment


                      • #26
                        Inindo - Way of the Ninja (U) [SNES] Debug Menu

                        The SNES game 'Inindo: Way of the Ninja' has an easily accessible Debug Menu.

                        The hidden option highlighted in this image leads to it:


                        After the hidden option is selected, this is what's shown:


                        The first option leads to this:


                        The Debug option leads to this:


                        Event Flags:








                        Three screens of characters:




                        Two screens of lands:



                        Item selector:


                        Version selector:


                        Edit:
                        The Japanese version is called 'Super Inindo: Datou Nobunaga', there seems to be an extra option between the options Item and Version:





                        It's possibly the amount of the item.
                        Last edited by Mezmorize; 05-16-2013, 04:02:13 AM.
                        http://OldGameHacking.com/
                        http://www.youtube.com/user/DreamcastVideos

                        Comment


                        • #27
                          great yet another debug menu found by mez (totally jealous)
                          good find mez

                          RIP MOM 6-27-52 - 12-25-10

                          Comment


                          • #28
                            Originally posted by Hybrid View Post
                            great yet another debug menu found by mez (totally jealous)
                            I know what you mean. Mez is a debug menu hog. He finds all the good stuff. We need to put a limit on him of 2 awesome finds a week so the rest of us have a chance. lol. Totally kidding. Good find Mez!
                            Last edited by Tony H; 05-16-2013, 07:58:02 AM.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • #29
                              LOL thanks guys.
                              Now I need to figure out how to make a proper SNES code for it.

                              I downloaded a few different debuggers but have trouble with creating a Game Genie code (never made a SNES GG code before).
                              The PAR code resets the game if enabled, and if you enable and disable it, the highlighter wont stay on the hidden option.

                              For whatever reason I cant seem to get MESS working for SNES because of the BIOS, and I've tried many different ones.
                              I'm off of work tomorrow, hopefully I will be able to figure it out.
                              http://OldGameHacking.com/
                              http://www.youtube.com/user/DreamcastVideos

                              Comment


                              • #30
                                This PAR allows you to choose the invisible slot without it being locked on but, that area of ram is being used while not in menu by other routines. Reall pain in the ass to try to make a GG code (I just tried). The games uses 7E000A as a holding spot for anything being written to the address but so do other addresses and routine is a pointer that loads and saves many addresses so modding it will likely crash the game.

                                Debug Menu Selectable (only use in menu then shut off)
                                7E085D:07
                                Spoiler Alert! Click to view...

                                THE BAD GUY!!!!!!

                                Comment

                                Working...
                                X