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civilization-SNES code requests

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  • civilization-SNES code requests

    can someone hack a 1 turn build code for settlers, would be really helpful for landscaping. an infinite turn code would also be very handy. thanks in advance!

  • #2
    civilization-SNES code requests

    If you could tell me how to take a turn I'm sure I could make the code. Right now I'm pretty lost on the game tho. Here's a infinite Gold code I found for now. It seems Lazybastard knows how to hack this game tho. Maybe he should make the code.

    10,000 Infinite Gold
    7E02CB10
    7E02CC27

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    • #3
      civilization-SNES code requests

      ok, i'll elaborate. when you get a turn, you make commands for all your units, when thats done, the end turn tabs pops up at lower right corner. then cpu makes it's commands, then back to your turn.

      i'm requesting 2 codes.

      1) settlers can take a couple turns building stuff, i want em stuffs done in 1.

      2) i want my turn to not end, so my unit turns would just cycle back and forth unless the codes offed.

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      • #4
        civilization-SNES code requests

        Well, Lazy bastard said he would take a shot at hacking these codes. So stay tuned for more info.

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        • #5
          civilization-SNES code requests

          I believe the first time I took a stab at the infinite turns code, I ended up with a # of turns remaining mod for individual units...but couldn't manage a cyclic standard number of turns per unit...though I don't know if I ever tried for that specific effect...I guess I'll try it out, though I doubt I'll do it 'til tomorrow (Dec. 9). I'll let you know what I find.
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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          • #6
            civilization-SNES code requests

            update please? will it be possible to hack either of my requests? if so, prognosis please?

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            • #7
              civilization-SNES code requests

              I got the Settler build turns down to 1, but I don't feel I like this game enough to chase after the coding to reset all the things needed for a new turn, and make it not let the enemy go.

              I did, however, make a code to give you infinite movement. It's sort of in-between what you wanted.

              Settlers Take 1 Turn To Build Things
              DD06-540D

              Have 42.0 Moves, until you specify 'No Orders'
              CB28-5DA4
              5328-5FD4
              This reality is mine. Go hallucinate your own.

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              • #8
                civilization-SNES code requests

                Sweet, I think I finally was at a part where you take turns, but my efforts were fruitless, cause I still didnt quite understand the game. At least now I dont have to hack this.

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                • #9
                  civilization-SNES code requests

                  The 10,000 gold code doesn't work for every game.

                  Get a new skill every turn(converted from Lazy Bastards code)
                  DD30-74A4
                  This reality is mine. Go hallucinate your own.

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                  • #10
                    civilization-SNES code requests

                    Nice @ settler turns to building completion mod...

                    So does that second code give every unit 42 moves?
                    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                    • #11
                      civilization-SNES code requests

                      thanks all, especially ugetab! i'll test those codes later. those 2 should be real handy.

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