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Final Fantasy XII (PS2) - Anyone hacking it?

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  • Final Fantasy XII (PS2) - Anyone hacking it?

    Specifically, I'm curious if anyone ever figured out a way to force fighting the enemies that are stupid rare. I remember one of them being a level 99 chocobo with a 1 in 256 encounter chance. It always annoyed me that this went unhacked. Most other FF games got an Enemy Battle Mod or something, but this game was weird. I remember much of the game, but was there an area that enemies (outside of battle) could be seen moving up and down? I was thinking of finding a Y coord mod for an enemy in the field and looking around that data block might yield something. I don't have time to really mess with anything right now, but I was thinking of it again and figured I'd bring it up.
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