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New Tekken 3 (PSX-NTSC-U) Codes

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  • New Tekken 3 (PSX-NTSC-U) Codes

    Just a few new codes to share with you guys.

    I’ve also noticed that the codes in my previous Tekken 3 post don’t work in Epsxe. I don’t know why, but I will try to fix it soon. Anyway, scroll past the break to see my new codes.

    Heres a quick guide for those who don't understand the notation.

    1=Square
    2=Triangle
    3=X
    4=O
    WS=(While standing)
    B!=(Bound)
    _=(Alternatives)

    Bound Codes.

    The bound animation will now only be triggered when the move hits and when the opposing character is in a juggle state.

    "HEI d+1 B!
    D00A927C 0084
    300AAB3F 0009
    E10A92AC 0001
    300AAB3E 0101
    D00AAB48 0000
    300AAB3F 0001
    E00A92AC 0001
    300AAB3E 0009
    D00AAB3E 0909
    800AAB02 8010
    D00AAB3E 0909
    800AAB00 2F1C
    D00AAB3E 0909
    800AAB0A 8010
    D00AAB3E 0909
    800AAB08 2F1C

    "HEI f+4 B!
    D00A927C 07BC
    300AAB3F 0009
    E10A92AC 0001
    300AAB3E 0101
    D00AAB48 0000
    300AAB3F 0001
    E00A92AC 0001
    300AAB3E 0009
    D00AAB3E 0909
    800AAB02 8010
    D00AAB3E 0909
    800AAB00 2F1C
    D00AAB3E 0909
    800AAB0A 8010
    D00AAB3E 0909
    800AAB08 2F1C

    "BRY b+1 B! (Vs. Paul)
    D00A927C 24D0
    300AAB3F 0009
    E10A92AC 0001
    300AAB3E 0101
    D00AAB48 0000
    300AAB3F 0001
    E00A92AC 0001
    300AAB3E 0009
    D00AAB3E 0909
    800AAB02 8016
    D00AAB3E 0909
    800AAB00 5288
    D00AAB3E 0909
    800AAB0A 8016
    D00AAB3E 0909
    800AAB08 5288
    8010385C FB78
    8010385E 800F
    801031CC 24D0
    801031CE 8016
    300A08AE 0000
    300AAACA 0000
    This code sets your opponents moveset you paul's as it uses his f+1+2 as Bryan's b+1 which he didn't have in Tekken 3.

    Custom Strings.

    "KIN d+3+4,1,3_1
    D00A927C 15A4
    300AAB3F 0007
    D00A9135 007F
    300AAB3E 0007
    D00AAB3E 0707
    300A9135 00EF
    D00AAB3E 0707
    80109662 8010
    D00AAB3E 0707
    80109660 3134
    D00A927C 3134
    80109662 8010
    D00A927C 3134
    80109660 23DC
    D00A927C 3520
    80109662 8010
    D00A927C 3520
    80109660 23DC

    "JIN 1,2,2,3,2,4,3
    80104542 8010
    80104540 16D4
    D00A927C 1744
    300AAB3F 000B
    D00A9135 00EF
    300AAB3E 000B
    D00AAB3E 0B0B
    300A9135 00DF
    D00AAB3E 0B0B
    801049FA 800F
    D00AAB3E 0B0B
    801049F8 FB44
    D00A927C FB44
    801049FA 8010
    D00A927C FB44
    801049F8 177C
    D00A927C FB44
    300AAB3F 000C
    D00A9135 00DF
    300AAB3E 000C
    D00AAB3E 0C0C
    300A9135 00EF
    D00AAB3E 0C0C
    8010490A 8010
    D00AAB3E 0C0C
    80104908 1AFC
    D00A927C 1AFC
    8010490A 8010
    D00A927C 1AFC
    80104908 0DA4
    From Jin's Omen Stance which debuted in Tekken Tag Tournament and remained hidden from Tekken 4 until Tekken Tag Tournament 2. The only problem with this code is that it can be difficult to perform the inputs required to complete the string, and it disables usability of his 1,2,3,4_f+4, and his 1,2,4.
    http://gamersinpro.blogspot.com

  • #2
    when i saw the "Hit Reaction Codes" title in the codes section, i was excited, i thought a universal hit effect modifier, but alas it was character specific, could you look into making one that will make any clean hit do the following? bosconovitch's unblockable/infinite/lightning shocker, & true ogre's "on fire" hit effect... would love them for Heihachi & Paul respectively...

    Comment


    • #3
      Hi itoikenza, just in case you didn't see this the first time in your PM you sent me.

      Can you please define specifically which moves for each character you would like me to give this effect to, though it will most likely only work against ogre as the 'on fire' hit animation may only be present in-game whan ogre is.

      Sorry about the late reply btw.
      http://gamersinpro.blogspot.com

      Comment


      • #4
        Is this what you mean.

        "HEI 1+2 (Fire Animation)
        E00A0510 000D
        D00A927C 1664
        D00AAB00 2DCC
        300AAB3E 0008
        E00AAB3E 0008
        800AAB0A 801B
        E00AAB3E 0008
        800AAB08 73E8
        E00AAB3E 0008
        800AAB02 801B
        E00AAB3E 0008
        800AAB00 73E8

        I couldn't get the electric effect though.
        http://gamersinpro.blogspot.com

        Comment


        • #5
          hmm. all these years later. and only now do i see this? does this code give ogre's fire breath move? what i really want is fire on any hit paul makes or even attempts. hei doesn't need that. he needs electricity...

          Updated Request:
          Can you help? i want to give Hwoarang, these moves... that ogre/true ogre has. i want... WS+3,3 Tsunami Kick
          = d/f+3 = Step In Kick Infinite Starter
          = D+3 = Silver Low Infinite Starter
          = 3,3,3,3... = Rave Kicks
          = u+3,3,3... = Feint Hammer - Rave Kicks
          = d+3,3,3... = Silver Low - Rave Kicks, to replace Hwoarang's lame while rising lk move. i want ogre's Hammer Heel: F, f ~N, 3. to be given to him also. next is. heihachi's: 1+2 Demon Breath , to replace his lame "disrespect" which is useless, and give him,
          b+2, Demon Boar,
          also,
          2+3+4 Auger Taunt.
          now! finally ogre's
          FC+3,3,d+3, Snake Creep, FC+3,3,N+3, Snake Blade.
          whew! all this hardcoded into the iso too!
          Last edited by itoikenza; 08-21-2018, 08:23:43 AM.

          Comment

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