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Codes of my work Simpsons, The - Bart Vs The Space Mutants sega genesis two version

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  • Codes of my work Simpsons, The - Bart Vs The Space Mutants sega genesis two version

    ================================================== =================
    Simpsons, The - Bart Vs The Space Mutants (USA, Europe)
    ================================================== =================
    [INFINITE SIMPSONS]
    AJRT-AA4N

    [INFINITE SPRAY CAN]
    AJ0A-AA2N

    [INFINITE SPRAY SPRAY CAN]
    AJ0A-AA2G

    [INFINITE COINS]
    AJ7T-AA84

    [INFINITE CHERRY BOMB]
    AJXA-AA5R

    [INFINITE ROCKETS]
    AJXA-AA6N


    ================================================== =================
    Simpsons, The - Bart Vs The Space Mutants (USA, Europe) (Rev A)
    ================================================== =================
    [INFINITE LIVES]
    A2RT-AA8R

    [INFINITE SIMPSONS]
    AJRT-AA6R

    [INFINITE SPRAY CAN]
    AJ0A-AA6N

    [INFINITE SPRAY SPRAY CAN]
    AJ0A-AA6W

    [INFINITE COINS]
    AJ8A-AA5A

    [INFINITE CHERRY BOMB]
    AJXA-AA9L

    [INFINITE ROCKETS]
    AJXT-AA2J



    (P.S.) can anyone help with the code to pass through enemies? (Untouchable, invincible) Thanks for the early
    Last edited by FANAT; 03-07-2013, 09:40:53 PM.

  • #2
    Originally posted by FANAT View Post
    (P.S.) can anyone help with the code to pass through enemies? (Untouchable, invincible) Thanks for the early
    I assume you want the type where you can walk thru enemies, but can still jump on them to kill them?
    The Code Hut: http://codehut.gshi.org/

    Comment


    • #3
      Tony Hedstrom, Yes (but there are some things that can not be killed)

      Tony Hedstrom, please help with the code It is rare that pass through the enemies can not kill them by jumping on them
      Last edited by FANAT; 03-08-2013, 10:59:22 AM.

      Comment


      • #4
        Can't help you FANAT. The only invincibility codes I could make let you walk through enemies, but won't let you jump on them to kill them.

        I also made some more new codes for it: Walk on Air, Fly anywhere When on the Skateboard, Walk on Wet Cement, High Jump, and the regular Invincibility. Will post these a little later in my code thread.
        Last edited by Tony H; 03-08-2013, 11:07:09 AM.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • #5
          Tony Hedstrom, these codes are suitable according to the rules there in the early enemies, and should not be killed, such codes will approach

          (P.S.) Tony Hedstrom, With great respect to you
          Last edited by FANAT; 03-08-2013, 02:09:47 PM.

          Comment


          • #6
            Originally posted by FANAT View Post
            Tony Hedstrom, these codes are suitable according to the rules there in the early enemies, and should not be killed, such codes will approach
            I don't understand what you mean.
            Last edited by Tony H; 03-08-2013, 02:46:17 PM.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • #7
              Tony Hedstrom, OK, I would like you to lay out your invincibility codes. I really need this code
              Last edited by FANAT; 03-08-2013, 04:27:29 PM.

              Comment


              • #8
                Originally posted by FANAT View Post
                Tony Hedstrom, OK, I would like you to lay out your invincibility codes. I really need this code
                I wasn't able to make an invincibility code that lets you walk thru enemies, but still be able to jump on them to kill them. The invincibility code that I made lets you walk thru all enemies, but you can only jump on the "aliens" to kill them to get the letter. All of the other enemies won't die when you jump on them. I posted that code in my code thread.

                EDIT: Here are the codes I've made so far...

                The Simpsons - Bart vs The Space Mutants (REV01)


                RFNT-E608
                Invincibility (can walk thru enemies).


                AATT-BV82
                High jump. Also works on skateboard.


                RZCT-A6WA
                Can walk across wet cement in level 2. May also work on other hazards.


                B2VT-AA2R
                If you walk off a ledge, you won't fall ("Walk on air"). Press Jump to drop down. Also, if you are walking on air when you get on the skateboard, you'll be able to fly anywhere on the screen.
                Last edited by Tony H; 03-08-2013, 04:41:32 PM.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • #9
                  Tony Hedstrom, thank you!!!! I would like to ask help with PAR code for the game Cliffhanger (USA) infinite throwing knives

                  Comment


                  • #10
                    Originally posted by FANAT View Post
                    Tony Hedstrom, thank you!!!! I would like to ask help with PAR code for the game Cliffhanger (USA) infinite throwing knives
                    When I'm done with the other codes, I'll take a look at it.
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • #11
                      Tony Hedstrom, ok! I'll wait

                      Comment


                      • #12
                        Originally posted by FANAT View Post
                        Tony Hedstrom, thank you!!!! I would like to ask help with PAR code for the game Cliffhanger (USA) infinite throwing knives
                        Very first code...

                        http://gamehacking.org/?game=14918
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • #13
                          Tony Hedstrom, but this code does not work. Knives do not remain after the death and do not remain after throwing. I tested this code FF237E: 01
                          Last edited by FANAT; 03-09-2013, 02:29:24 AM.

                          Comment


                          • #14
                            Originally posted by FANAT View Post
                            Tony Hedstrom, but this code does not work. Knives do not remain after the death and do not remain after throwing. I tested this code FF237E: 01
                            It is probably because it was made with an emulator that uses different RAM byte ordering than the one you're using. Try adding or subtracting from that RAM address and re-testing.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • #15
                              Tony Hedstrom, I use an emulator gensVKNTracer. And tried everything, and adding and subtracting, but alas

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