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Final Fantasy II (U) IV (J) additional status mod codes

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  • Final Fantasy II (U) IV (J) additional status mod codes

    I've noticed something about the status mod codes hacked for this game. If you give your characters say, 9999 HP Current/Max and 999 MP Current/Max, while they will give you infinite of that in the menu system, in battle those stats will not stay frozen when attacked by an enemy or when casting a magic spell.

    I hacked these codes that will give you 9999 Current HP and 999 Current MP for all five slots that pretty much gives you infinite HP & MP in battle. I decided not to find the addresses for the Max HP & MP in battle since those stats never diminish and are already set by the out of battle stat mods.

    1st Slot Battle HP
    7E20870F
    7E208827

    1st Slot Battle MP
    7E208BE7
    7E208C03

    2nd Slot Battle HP
    7E21870F
    7E218827

    2nd Slot Battle MP
    7E218BE7
    7E218C03

    3rd Slot Battle HP
    7E20070F
    7E200827

    3rd Slot Battle MP
    7E200BE7
    7E200C03

    4th Slot Battle HP
    7E22070F
    7E220827

    4th Slot Battle MP
    7E220BE7
    7E220C03

    5th Slot Battle HP
    7E21070F
    7E210827

    5th Slot Battle MP
    7E210BE7
    7E210C03
    Last edited by mattg568; 01-04-2013, 07:05:56 PM.

  • #2
    according to http://db.gamefaqs.com/console/snes/file/final_fantasy_iv_par.txt
    your slot 1 is slot 2
    Last edited by lee4; 01-05-2013, 07:48:57 AM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

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    • #3
      I did not base slot order by any guide. I based it from top to bottom.

      Status mods hosted here seem to also be in order from top to bottom.

      So the order is like this:

      Slot 1
      Slot 2
      Slot 3
      Slot 4
      Slot 5
      Last edited by mattg568; 01-05-2013, 11:49:34 AM.

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