Originally posted by FANAT
View Post
Announcement
Collapse
No announcement yet.
Fanat's Game Genie Sega Genesis Codes
Collapse
X
-
Just making sure my job isn't harder than it has to be is all. I have one small request for future posts if possible, can you please "Camel Case" your code titles? It is a hassle to have to convert upper case titles like "[INVINCIBILITY]" to "Invincibility", as most would have to type this out manually. Just a request for the future. Keep up the hacks!
-
-
No problem. I've written a program to correctly case your codes from now on. I'll get your codes added this evening when I arrive home from work.Originally posted by FANAT View PostI'm sorry if what I can not understand what I need. To translate, I use google. I just do not speak English, I speak Russian
And sometimes even that is not the correct translation of the text through Google translator
Comment
-
-
Abystus
Sorry I revised Energy Codes are not working properly, I seek out
It seems to have to write another code, and be sure to tell when it is ready
Here are a couple of codes to Energy where I worked on the enemies Debugger
That should be all that I could find Z4TT-BRDL+Z4TT-BRFW+Z4WA-BN36 This is in addition to the codes energy
================================================== =================
Asterix and the Great Rescue (USA)
================================================== =================
[KEEP BOMBS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJR
[KEEP CLOUDS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJT
[KEEP FLIGHTS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJL
[KEEP FLOWERS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJ0
[INFINITE CREDITS]
VVVA-DRR4
[FREEZE TIME BEFORE THE END CREDITS]
VKVA-DRL2
================================================== =================
Asterix and the Great Rescue (Europe) (En,Fr,De,Es,It)
================================================== =================
[INFINITE LIVES]
AJDA-AA52
[INFINITE ENERGY]
ATPT-AA5E
AXJA-AA40
[INVINCIBILITY]
RYPT-A6W6
[INFINITE BOMBS AND CLOUDS]
AEMT-BRJT
[INFINITE FLIGHTS AND FLOWERS]
AEVA-BRLR
[KEEP BOMBS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJN
[KEEP CLOUDS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJR
[KEEP FLIGHTS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJJ
[KEEP FLOWERS FROM ROUND TO ROUND AND AFTER THE DEATH]
VJDA-ARJY
[FREEZE TIME]
AKTA-AA3T
[INFINITE CREDITS]
VVTT-DRML
[FREEZE TIME BEFORE THE END CREDITS]
VKTA-DRSL
================================================== =================
Donald in Maui Mallard (Europe)
================================================== =================
[KEEP SPECIAL WEAPONS AFTER DEATH]
WCCC-WRJC
WCBW-WRS0
WCBW-WRS6
================================================== =================
B.O.B. (USA, Europe)
B.O.B. (USA, Europe, Japan) (Rev 01)
================================================== =================
[KEEP GUN AFTER THE DEATH]
5VFT-JNNJ
5VFT-JNNN
5VFT-JNNT
5VFT-JNNY
5VFT-JNN2
[KEEP REMO AFTER THE DEATH]
5VFT-JNN6
5VFT-JNPE
5VFT-JNN8
5VFT-JNPR
5VFT-JNPWLast edited by FANAT; 09-07-2012, 04:24:30 PM.
Comment
-
================================================== =================
Boogerman - A Pick and Flick Adventure (Europe)
================================================== =================
[INFINITE ENERGY]
AA5T-AAEA
AA5T-AABY
AA5A-AAHC
ACTA-AAER
[INVINCIBILITY]
RY5T-A6XY
RY5T-A6VJ
RY5A-A60W
[INFINITE BOOGERS]
AM2A-AA9G
[INFINITE M]
AM2T-AA9J
[INFINITE BURP]
HH3A-A2H6
[INFINITE SUPER BURP]
HH4A-A2B8
[INFINITE FART]
HH6A-A2H2
[INFINITE SUPER FART]
HH7A-A2CA
[INFINITE CHILI BURP/FART]
HEVT-C2FY
[INFINITE SUPER CHILI BURP/FART]
HEWT-C2CE
[INFINITE ROCKET FART]
HGRA-A2ET
[KEEP PEPER WHEN YOU TOUCH THE ENEMY]
HGTA-AAEG
[KEEP M WHEN YOU TOUCH THE ENEMY]
HGTA-AAD8
[KEEP PEPER AFTER THE DEATH]
HGTT-A2FN
[KEEP M AFTER THE DEATH]
HGTT-A2FE
[HIGH JUMP]
ZCKT-ACBW
[SUPER JUMP]
6WKT-ACBW
[MEGA JUMP TO ANY HEIGHT]
BRKT-AYBW
___________
================================================== =================
Judge Dredd The Movie (USA)
Judge Dredd (World)
================================================== =================
[KEEP SPECIAL WEAPONS AFTER GAME OVER AND AFTER PASSWORD TO ANOTHER LEVEL]
2CBA-B8L8
2CBA-B8MG
2CBA-B8LR
2CBA-B8LY
2CBA-B8K8
2CBA-B8MR
2CBA-B8MY
2CBA-B8M8
================================================== =================
Wardner (USA)
================================================== =================
[INVINCIBILITY]
RY9T-A600
R00T-A6XG
RY9T-A61J
R0VA-A6YJ
[INFINITE THE MAGICAL CAPE]
AJ7A-AA4J
[INFINITE GOLD]
TVHA-BAJY
[INFINITE CREDIT]
VBKA-BGR0
================================================== =================
Wardner no Mori Special (Japan)
================================================== =================
[INFINITE LIVES]
AATT-AAEG
[INVINCIBILITY]
RY9T-A6VL
R00A-A61L
RY9T-A6V6
R0VA-A6YJ
[INFINITE THE MAGICAL CAPE]
AJ6T-AA66
[FREEZE TIME]
HBHA-BEP4
[INFINITE GOLD]
TVGT-BAMJ
[INFINITE CREDIT]
VBKA-BGKL
================================================== =================
Boogerman - A Pick and Flick Adventure (USA)
================================================== =================
[INFINITE ENERGY]
AA5T-AAEA
AA5T-AABY
AA5A-AAHC
ACTA-AAEL
[INVINCIBILITY]
RY5T-A6XY
RY5T-A6VJ
RY5A-A60W
[KEEP PEPER WHEN YOU TOUCH THE ENEMY]
HGTA-AACT
[KEEP M WHEN YOU TOUCH THE ENEMY]
HGTA-AACJ
[KEEP PEPER AFTER THE DEATH]
HGTT-A2D0
[KEEP M AFTER THE DEATH]
HGTT-A2DR
[MEGA JUMP TO ANY HEIGHT]
BRKA-AYH6Last edited by FANAT; 10-10-2012, 04:26:14 PM.
Comment
-
Do these codes work on both versions?Originally posted by FANAT View Post================================================== =================
B.O.B. (USA, Europe)
B.O.B. (USA, Europe, Japan) (Rev 01)
================================================== =================
[KEEP GUN AFTER THE DEATH]
5VFT-JNNJ
5VFT-JNNN
5VFT-JNNT
5VFT-JNNW
5VFT-JNN2
[KEEP REMO AFTER THE DEATH]
5VFT-JNN6
5VFT-JNN8
5VFT-JNPR
5VFT-JNPWLast edited by Demonic722; 09-06-2012, 02:48:14 PM.I only bother with things that interest me.
Comment
-
Demonic722, Now everything is perfect for correcting codes little thank you for contacting. Yes, these codes for the two versions of the game
================================================== =================
B.O.B. (USA, Europe)
B.O.B. (USA, Europe, Japan) (Rev 01)
================================================== =================
[KEEP GUN AFTER THE DEATH]
5VFT-JNNJ
5VFT-JNNN
5VFT-JNNT
5VFT-JNNY
5VFT-JNN2
[KEEP REMO AFTER THE DEATH]
5VFT-JNN6
5VFT-JNN8
5VFT-JNPE
5VFT-JNPR
5VFT-JNPWLast edited by FANAT; 09-07-2012, 04:33:34 PM.
Comment
-
================================================== =================
Ristar (USA, Europe) (August 1994)
================================================== =================
[INFINITE LIVES]
ALCT-AA9L
[INFINITE ENERGY]
AJRA-JA6R
AKPT-CA92
AKWA-CA5E
[INVINCIBILITY]
RYRA-J6YR
RZPT-C612
RZWA-C6XE
[FREEZE TIME BONUS]
AM7T-AA38
================================================== =================
Ristar (USA, Europe) (September 1994)
================================================== =================
[FREEZE TIME BONUS]
AM7T-AA4G
================================================== =================
Ristar - The Shooting Star (Japan, Korea)
Ristar - The Shooting Star (Japan)
================================================== =================
[MASTER CODE - MUST BE ENTERED]
ATBT-AA54
[INFINITE LIVES]
ALCT-AA68
[INFINITE ENERGY]
AJHT-JA4W
AKMA-CA4G
AKSA-CA3W
[INVINCIBILITY]
RYHT-J6WW
RZMA-C6WG
RZSA-C6VW
[FREEZE TIME BONUS]
AM4T-AA8GLast edited by FANAT; 03-12-2013, 07:08:11 AM.
Comment
-
Originally posted by FANAT View Post================================================== =================
B.O.B. (USA, Europe)
B.O.B. (USA, Europe, Japan) (Rev 01)
================================================== =================
[KEEP GUN AFTER THE DEATH]
5VFT-JNNJ
5VFT-JNNN
5VFT-JNNT
5VFT-JNNY
5VFT-JNN2
[KEEP REMO AFTER THE DEATH]
5VFT-JNN6
5VFT-JNN8
5VFT-JNPE
5VFT-JNPR
5VFT-JNPW
FANAT, just wanted to make a suggestion on lots of your codes. Your 5 part code above for "Keeping Gun After The Death" for B.O.B. can easily be shortened down to a single code. Your 5 codes are changing the addresses that are getting cleared. Not good because we probably don't know what side effects that will cause. A much better way would be to put a branch instruction at the very first Clear instruction (42 6D CLR.W). 1 code instead of 5.
Also, from the looks of it, you could use 1 code (a branch instruction) to replace all 10 of you B.O.B. codes above (Keep Gun After Death, and Keep Remo After Death), since they're all consecutive instructions.Last edited by Tony H; 09-08-2012, 09:45:45 AM.The Code Hut: http://codehut.gshi.org/
Comment
-
Tony Hedstrom, I tried so but there is no effect of any 044B86:426D or 044B88:426D keep Gun After The Death (no effect On all five codes)
Save all weapons and RemoLast edited by FANAT; 09-08-2012, 10:58:58 AM.
Comment
-
FANAT, first let me explain why the method you used on those codes (and probably many others you made) isn't such a good way to make codes. Your 5 codes for BOB to keep your guns after death are clearing (setting to zero) RAM address FF26DC. I'm guessing that you randomly picked 26DC as a replacement value for your codes. Since we don't know what RAM address FF26DC is for, we have no idea what side effects setting it to zero will cause.
Here's a much better way to make the codes. Keep in mind that I'm only going off of the codes that you posted.
Here are the 5 CLEAR instructions that you changed the addresses on for keeping guns after death:
04:4B86 42 6D CLR.W $C944(A5)
04:4B8A 42 6D CLR.W $C942(A5)
04:4B8E 42 6D CLR.W $C940(A5)
04:4B92 42 6D CLR.W $C93E(A5)
04:4B96 42 6D CLR.W $C93C(A5)
To cancel all 5 of those, just change the very first one to a Branch instruction so that it branches over all 5 CLEAR instructions:
044B86:6012
That single code should do the exact same thing, but without any unknown side effects. But remember, I haven't done any checking to see if your codes are the right ROM addresses, I'm just showing you how to shorten your codes, and avoid side effects.
60xx = Branch where xx = number of bytes to branch. And remember to ALWAYS branch to another instruction. If you don't, the game will probably crash.
As far as using 1 code to replace all 10 of your codes for keep gun and keep remo, I was mistaken. All 10 addresses are not sequential, so you can't use 1 branch code in that case. But you can shorten your keep remo after death code just like I showed you above, but it looks like it will take 2 branch codes instead of just 1.
Also, I noticed there is this line of code:
04:4BA6 3B 7C MOVE.w #$0003,$C934(A5)
I haven't checked, but I guessing that value of 0003 could be the value for the regular remo you start with. If you try changing that value, you may be able to get different remo (or maybe different amounts).Last edited by Tony H; 09-08-2012, 12:35:29 PM.The Code Hut: http://codehut.gshi.org/
Comment

Comment