Nobody requested these codes, but I remember several years ago when I hacked the "infinite energy during sword fights" PAR code, I didn't know of a Genesis debugger, so I couldn't make a Game Genie equivalent.
Also, when you are sword fighting, I saw in the assembly trace log that every time your opponent hits you, you lose energy, plus your opponent GAINS energy. That's why there are 2 codes below. If you use the first code, and you let your opponent get you in a corner and keep letting him hit you, you will never die (because of the code), but every time he hits you, his energy goes up (which makes it more difficult for you to make a come back). The second code fixes that problem.
AMEA-AA96
Infinite energy during sword fights.
A5EA-AA96
Infinite energy during sword fights, plus your opponent won't gain any energy when he hits you (this makes it much easier to win the fight).
EDIT: The second GG code (above) is actually better than the PAR code, because the PAR code can let your opponents energy go up, which can make the fight much longer.
Also, when you are sword fighting, I saw in the assembly trace log that every time your opponent hits you, you lose energy, plus your opponent GAINS energy. That's why there are 2 codes below. If you use the first code, and you let your opponent get you in a corner and keep letting him hit you, you will never die (because of the code), but every time he hits you, his energy goes up (which makes it more difficult for you to make a come back). The second code fixes that problem.
AMEA-AA96
Infinite energy during sword fights.
A5EA-AA96
Infinite energy during sword fights, plus your opponent won't gain any energy when he hits you (this makes it much easier to win the fight).
EDIT: The second GG code (above) is actually better than the PAR code, because the PAR code can let your opponents energy go up, which can make the fight much longer.
Night. :jeez:

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