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Megaman 7 (SNES) GG "Weapon" Codes (Corrected and Working)

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  • Megaman 7 (SNES) GG "Weapon" Codes (Corrected and Working)

    Assuming this is for Megaman 7 (US), many of the "weapon" game genie codes listed here:
    http://gamehacking.org/?s=v2&sys=6&gid=61&sid=2448

    they need to be corrected.

    for instance, "Always Shoot Nearly Charged Shots" code should be 4440-E405, not 44C0-E405.

    Always Shoot Freeze Cracker > 4040-E405, not 40C0-E405
    Always Shoot Scorch Wheel > 4140-E405, not 41C0-E405
    Always Shoot Danger Wrap Bombs > 4340-E405, not 43C0-E405
    Always Shoot Noise Crush > 1140-E405, not 11C0-E405
    Always Shoot Fully Charged Mega Buster Blasts > 5240-E405, not 52C0-E405
    Always Shoot Slash Claw > BA40-E405, not BAC0-E405
    Always Shoot Thunder Bolt > 8940-E405, not 89C0-E405
    Always Shoot Wild Coil > E740-E405, not E7C0-E405
    Always Shoot Charged Wild Coils > EE40-E405, not EEC0-E405
    White Shots/Special Weapons > EE02-E465, not EEA2-E465

    and for "Always Shoot Shots", that one should be FF40-E405, not FFCO-E405

    edit: hope you got these corrected codes listed down, Unicode.
    Last edited by erpster7; 06-18-2012, 06:53:32 PM.

  • #2
    Maybe administrators can help you to correct the codes.
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    • #3
      Thanks to @erpster7 about fixing these GameGenie codes. Unfortunately, I have no privileges for adding codes to database, so someone moderator or administrator will have to add them instead, as @silentkiller is said.
      Last edited by Unicode; 06-19-2012, 04:55:33 AM.

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      • #4
        Fixed.
        I only bother with things that interest me.

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        • #5
          Could there be a different rom/game version? I remeber Final Fantasy 3 had codes that worked for some and not others until you changed 3rd character of the code. Could you tell us the rom you made the codes for? No rom links please, unless you PM me so I can take a look myself.
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