Hi.
Not long ago, I found this patch, which allowed me to play a SNES version of Super Mario Bros. (from All-Stars compilation) with proper physics... Maybe you noticed it too - if you're a big Mario and if you jump to a common brick, you won't immediately bounce back. On the contrary, you'll be "sucked" to the brick. With this patch it works just like it should.
But the problem is, it can be used only with an emulator (it's IPS patch). The question is: is it possible to replicate this fix with a Game Genie and play that way on a real hardware?
I tried to make my own patch, but I cannot do it. Could somebody help me? Thank you very much!
Not long ago, I found this patch, which allowed me to play a SNES version of Super Mario Bros. (from All-Stars compilation) with proper physics... Maybe you noticed it too - if you're a big Mario and if you jump to a common brick, you won't immediately bounce back. On the contrary, you'll be "sucked" to the brick. With this patch it works just like it should.
But the problem is, it can be used only with an emulator (it's IPS patch). The question is: is it possible to replicate this fix with a Game Genie and play that way on a real hardware?
I tried to make my own patch, but I cannot do it. Could somebody help me? Thank you very much!



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