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  • Cool tekken 3 code hacking help needed

    I have have been trying to find a way to make set the buttonpresses to activate different moves and found this....

    P1
    800A9274 xxxx
    800A9276 8010
    800A927C xxxx
    800A927E 8010

    Pick Gunjack

    xxxx=1788 gunjack will do his flying move
    xxxx=08A8 gunjack will do the overhead smash

    I am sure you can use any charecter with these addresses but only with the correct values or you will crash (useing the wrong move or non-existing move for a CHARECTER)
    In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

  • #2
    Cool tekken 3 code hacking help needed

    Hmm... It might be possible to alter the moves themselves. All that code does is change the pointer to whatever move is being performed. That's really cool.

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    • #3
      Cool tekken 3 code hacking help needed

      I also have written down....

      P2

      800AAb00
      800AAb02
      800AAb08
      800AAb0A

      But am not sure of the values (probably the same format I would think
      In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

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      • #4
        Cool tekken 3 code hacking help needed

        This is pretty cool. Using the pointers at the addresses you've posted, and following them down a little ways, you can actually change how every movement is done. I haven't figured out how it works to any notable extent so far...

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        • #5
          Cool tekken 3 code hacking help needed

          Yes I also saw that. I Tried the value 1788 through the mem editor so it reads "80101788" at that address it reads "80124bdE" from here I am editing Gunjacks flying move. It seems to be quite a few lines here that are dedicated to this move (arms, legs, height, ect.) It does not seem to change the hit detection though (you can hit from a great distance sometimes). I think this will take alot of time but be well worth it (kind of like turning Tekken 3 into Fighter Maker.) I think we also need to enlist some help for this (any ideas?)
          In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

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          • #6
            Cool tekken 3 code hacking help needed

            There's probably some other information used that we haven't found yet relating to hit detection. Anything we come up with should probably be posted up here. Bleh, I'm still too busy to do much for a couple of days.

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            • #7
              luigi can you make king's rolling cradle finish combo or other throws easier to perform

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              • #8
                Changing an input is possible, but the move that you want to change the input of won't have the same properties as it has with it's regular input.

                I've done a similar thing with moves that share the same input as they will have similar properties. Here are a couple of examples.

                "JIN WS 1,2,1
                D00A927C 0FD4
                800A927E 8010
                D00A927C 0FD4
                800A927C 1824
                D00A927C 0FD4
                800A9274 1824
                D00A927C 0FD4
                800A9276 8010
                "JIN 1,2,2,3,2.4,3,1+4,2,(1,3_4)_(2,1,2)
                D00A927C 0DDC
                800A927E 8010
                D00A927C 0DDC
                800A927C 170C
                D00A927C 0DDC
                800A9274 170C
                D00A927C 0DDC
                800A9276 8010
                D00A927C 1744
                800A927E 800F
                D00A927C 1744
                800A927C FBEC
                D00A927C 0DDC
                800A9274 FBEC
                D00A927C 0DDC
                800A9276 800F

                The first codes take Jin's 2nd hit from his "Twin Pistons" and replaces it with the 9th hit from one of his 10-string combos allowing you to input square to get his dragon uppercut. The second one takes the 3rd hit from his "Demon Slayer" and replaces it with the 4th hit from another one of his 10-string combos. I hope this helps

                I'm making a video on these soon.
                http://gamersinpro.blogspot.com

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