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[N64] Zelda OoT: Ocarina Functions

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  • [N64] Zelda OoT: Ocarina Functions

    THE DATA:

    I set these all to 0 or FF and it disabled effects.

    --POSSIBLE EFFECT VALUES--


    [79] 0x5b9095b3, 0x00000000, [I64 I32 I16 I8 ]

    [80] 0x5b9095b6, 0x00000000, [I64 ]

    [81] 0x5b9095b7, 0x00000000, [I64 ]

    [82] 0x5b9095b8, 0x00000000, [I64 ]

    [83] 0x5b9095b9, 0x00000000, [I64 ]

    [84] 0x5b9095ba, 0x00000000, [I64 I32 ]

    [85] 0x5b9095bb, 0x00000000, [I64 I32 ]

    [86] 0x5b9095bc, 0x00000000, [I64 I32 I16 ]

    [87] 0x5b9095bd, 0x00000000, [I64 I32 I16 I8 ]

    -probably not these-


    [106] 0x5b962657, 0x300000000000000, [I64 ]

    [107] 0x5b962658, 0x3000000000000, [I64 ]

    [108] 0x5b962659, 0x30000000000, [I64 ]

    [109] 0x5b96265a, 0x300000000, [I64 ]

    [110] 0x5b96265b, 0x03000000, [I64 I32 ]

    [111] 0x5b96265c, 0x00030000, [I64 I32 ]

    [112] 0x5b96265d, 0x00000300, [I64 I32 I16 ]

    [113] 0x5b96265e, 0x00000003, [I64 I32 I16 I8 ]

    --------------------

    [114] 0x5b9626df, 0x00000000, [I8 ]

    [115] 0x5b9626e3, 0x00000000, [I32 I16 I8 ]

    [116] 0x5b962aff, 0x00000000, [I64 I32 I16 I8 ]



    80130F38 - cutscene-like mode boolean value

    8016B9F9 - Sheik songs (first time you play songs)


    0x800EE6F4 to 0x800EE818 - Ocarina playing functions such as:
    Cutscene-like mode (unable to move when completed a song)

    Note/Title rendering (when you're playing a song) 0x800EE790

    Note playing 0x800EE758

    Note/Song checking

    Note checking (play a wrong note and you get a 'ding' sound, like when
    you're learning a song.)

    I think that's it.


    800ED5B4 - play 09 note automatically if nopd

    8016BA20 - note buffer

    80131878 - song to play

    T9 - song number?

    A2 - song length

    V1 - successful matches

    0x800ED200 - this function.

    @0x800ED2FC - 'note buffer' address; 0x8016BA20

    @0x800EE758 - button press function check,
    will play a note if you nop
    some beqs, im sure it's possible
    to play by changing values in ram
    somewhere. just got to look further into
    this.

    @0x800ECD80, 0x800ECC94,0x800ECCCC - counts until it starts to check,
    The game only starts to check what you're playing once you've hit
    the 5th note!


    THE HACK:

    ;Change instruction which clears song value when ocarina is used.

    ;Coincidentally (or not!), T3 already has Epona's song value in it.

    ;So we use it instead of R0 (Which holds zero, always)

    .ORG 0x800ECCD4

    SB T3, 0x1878(AT)

    ;Instruction which clears song value once ocarina is being used,

    ;we get rid of this so it doesn't happen.

    .ORG 0x800ECB0C

    NOP
    irc.rizon.net #.blank
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