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Can be some hacks on Gamecube Resident evils about DOOR BYPASSING?

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  • Can be some hacks on Gamecube Resident evils about DOOR BYPASSING?

    Did some1 try or can try, so just you press a button and the cinematic goes out?
    Owwwrgh how is it bad to wait all those doors?!!

    Primarily, i'm meaning "R. e. remade", then R. e. 0, then CVX, then any other platforms and parts. It's strange – only R. e. 3 on windows has it, i guess? And no 1 longing for it?

  • #2
    Jesus Effin Christ...

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    • #3
      Doors are the "now loading..." screens.
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

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      • #4
        Like lee4 said, they are a replacement for what many games do, the boring "Loading" screen. I strongly doubt the people that made it for the console were saying to themselves: "We are finally loading things incredibly fast, but just for nostalgia, we should still give every human being on the planet the old screen or waiting 10 seconds in between every door." They did what they could most likely. Could you imagine that scenario? People hate waiting, and you get the slow waiting between doors to each room except for 1 game on the PC. It's great they pulled that off for 1 of the ports on the PC, but a PC is a different thing than a game console. They manage memory differently, have different programming languages, do different calculations at different speed, whatever... Compare a toaster to a microwave. My microwave makes my dinner in less than 10 minutes, my oven takes almost an hour. They try to do the same thing, but they do it differently and that makes results occur at different speeds. You either take 10 minutes or an hour or more. I know very little of consoles, but they all seem to take on the same tasks and complete them at very different speeds.
        July 7, 2019

        https://www.4shared.com/s/fLf6qQ66Zee
        https://www.sendspace.com/file/jvsdbd

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        • #5
          Actually, Capcom said back then that the reason why the door animations where still there was because of Nostalgia or "tradition".

          Since the GC discs were smaller, the loading times weren't that big. Of course, the game still had to load each new room, but it didn't have to take that long to go from one room to another.

          In the N64 version of Resident Evil 2, there were still door animations, but you could skip them.

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          • #6
            Capcom did a test of GC RE remake with and without door animation, show to audience, they like with door animation.

            PS1 discs are smaller but GC has more RAM to load next room.

            oh really how? because I personally have RE2 for N64 I do not see any option for it, I could not skip door animation pressing any buttons.

            I know Resident Evil DS you can skip the door animation.
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

            Comment


            • #7
              If even some time would be demanded, it wouldn't be as much. During the sequence, i guess, some flag is to be raised, that the place is ready. And having exit then, would be a much more agreeable experience than the whole 100% of door script. WEe would at least know time is used for a reason.

              And Reyvgm why christ, is it that impossible? I guess if nothing comes about i'll try to hack the CUBE versions, but i completely hadn't tried a thing like this (only, well, famicom).
              Last edited by Otxter; 01-28-2012, 01:44:37 PM.

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              • #8
                you request is not impossible, but really difficult to do.

                I have no clue what to look for and I do not have Gamecube

                only thing I can think of, is to trick the game its already displayed the door animation or nop (No Operation Performed) the door animation data inside dol file.
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • #9
                  Try GC/Wii emulator called Dolphin. Dolphin uses reverse bytes order. Use "-d" parameter to run Dolphin with built-in debugger.
                  Last edited by iddqd; 01-29-2012, 04:04:31 PM.
                  ArtMoney emulator options: How to make
                  Latest updates

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                  • #10
                    Without emulation or Parasite's GCNrd, I wouldn't have a clue. If either of those work, you could do an initial scan just as the door animation starts and keep scanning for things that decrease if it's a timer.
                    July 7, 2019

                    https://www.4shared.com/s/fLf6qQ66Zee
                    https://www.sendspace.com/file/jvsdbd

                    Comment


                    • #11
                      All right, i launch now the delphin with debugging. While not knowing what memory to catch, i need to see blocks of instructions that get jumped into while in a door.

                      The closest that seems relevant is Jit .. Log Jit instruction coverage. But no. It seems to dump something in Delfin's dolphin.log, exceptioninfo.txt and several inst_log.txt + inst_not.txt files. But these are more like which type of instructions are covered.

                      Is it not yet implemented, the instruction map?
                      Or how to see it whole on same screen graphically?

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                      • #12
                        Suddenly seen. There are 3 planes through which to catch the game's internal space.
                        Know its some quantities, which are usually printed. Here we don't know. Durs.
                        Know the map of code that is executed. Thus can narowen it. Here the imitator doesn't allow.

                        And: know its interaction points with external devices. Here it's just files! They are listed in the disk's file system! Can renameto / erase the doors' file and see what happens. Then maybe find the standard instruction to read that file.

                        And instantly i stucked. How to launch the whole extracted project?
                        It lies extracted, and stops and hangs at supposed command "run from loader-file".

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