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Can 'we' convert codes to Game genie codes?

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  • Can 'we' convert codes to Game genie codes?

    Well, I mean for several games, did not wanna spam, kinda hard to do here, but eh no need to make several topics about this, so sorta wrap it all up in one topic.

    The thing is, can you all, mayeb convert those codes, whatever they are 'non-Game Geni' codes to Game Genie codes? Is that possible? Certain games I mean is, Genesis, Chakan The Forever Man, NES Gyruss, and SNES a few to alot kinda, like Brawl Brothers and such.

    Also while I am here, on this topic, does anyone know 'how' to get a Game with that darn F1 chip to 'work' on a game genie? I mean games such as Mega Man X2 and Maga Man X3 (Star Fox is also one of these F1 chip games) I plug the Mega Man's in, #2 shows NO Game Genie screen at all, acts as if the cart itself is/was plugged in alone, and X3 does nto come up at all.

    I thought there is/was a way to 'trick' this game around to get this to work, anyone know what that is and was, please? I hope it is not something to do with 'swapping the games', tried that already and my SNES and Game Genie, you touch it 'too much' with the force to pull a game off of it, and it goes out. So any help or any know how please on these issues, please?

    ~Amy

  • #2
    Can 'we' convert codes to Game genie codes?

    1. Converting PAR codes to Game Genie codes:
    Whether I'm hacking SNES, NES, Gameboy, or Genesis, making a Game Genie code is 99% of the time going to be more of a hassle than making a PAR code. My absolute most recent code for Dragon Quest 6 was a 3-line have-all-items code that removed the need to label items, so it was a good time trade-off.

    Some effects just take too many codes for it to matter if you can make a GG code out of them. If you need 8 Game Genie codes to replicate the effect of 2 PAR codes, then a very rare person indeed would be able to use all of those codes on a console.

    The reason for making a PAR code is to be quick about it. The reason for a GG code is if a PAR code gives you problems, or if you want it to work on the actual game pak.

    The only reason I'm not exclusively making GG codes is that I'd never be done. Never. I've made unique codes, like FF3 codes to let you replace any character's commands like Gogo can(instead of the 56+ PAR codes I'll eventually convert), but those are time consuming to make, and tend to be what I'd like to spend time doing, so that nobody else will have to spend the time figuring out how to make them.

    Codes like infinite lives tend to be laughably easy, which makes me wonder why I don't see too many other people using the PAR codes available to make GG codes. Nothing accusatory here, but I do have my limits as to how many times I can rewrite a Decrement instruction before it gets old.

    Genesis is also a strange matter. I have even more limitations for a Genesis game's instructions, because I have to decompile the whole game(in .bin format) to look for any Game Genie codes.

    The one and only reason I'm any faster than some of the other Game Genie hackers is that I know how to get the memory addresses to insane stuff. Since I use Memory Addresses almost exclusively when finding stuff, this helps me be faster. Without that edge, I'm swimming in the same lake of requests as everyone else.

    2. FX Chip Games:
    If the game doesn't work with the Game Genie, then I'm not the person to ask. It's almost certainly a hardware issue, which I just don't have the skill or knowledge to fix.
    This reality is mine. Go hallucinate your own.

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    • #3
      Can 'we' convert codes to Game genie codes?

      SNES:
      Brawl Brothers:
      Invincibility(The energy bar becomes invisible with this code. You can use your special attack infinitely as well):
      6D63-1791
      DF63-17B1

      NES:
      Gyruss:
      Invincibility:OXSXTASX
      This reality is mine. Go hallucinate your own.

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      • #4
        Can 'we' convert codes to Game genie codes?

        Thank You for converting and making those codes,

        I know what I was saying may have sounded like 'complaining' a small bit, but I was not, I do understand PAR is better to work with and have things made and those Game genies do not even look at the 'whole' program of the game, I am not all 'techy' but I saw many times Game genie only looks at a 'scrub' of RAM on the game, so I do know is alot harder to make codes, and otherwise working codes on any Game Genie, plus the added 'pain' of NES GG only having three codelines, and the SNES and genesis with only 5. That is not alot to do anything unless each code is one line long, which with many 'deeper' RAM codes take three to 4 lines in most cases.

        I have seen you say about adding a Game Genie on a Game genie, never tried that, I only have One SNES one, and two NES ones, but on the NES, that system is rather old and buggy, even though the top loading 'newer' one, I have to leave my NES Game Genie in, because taking it out and putting it back in with a game and all that, I even have to blow and try several times to get all things to become 'dust free' and work, so I found leaving a GG in with a game always on top plugged in helps keep things clear, so never tried the NES on NES Game genie, but not sure it is as powerful as we all know as the SNES one.

        Anyway, just saying, I do understand, PAR is much better, but I am and do play the consoles, sorta that old type of woman, but in anycase I do understand where you are comming from, stuff on a powerful PC is always better, with any PC game and such, gosh you can find all types of codes and such around people everywhere are making, all those 'trainers' for PC games still around and such, and when it comes to the consoles, the old ones are getting really rare so I do understand, heck, not sure I may be the only person around who still has a working few older systems. Not bragging, they are not perfect, but as is shall enjoy them while I can.

        But otherwise anyway, getting away from babbling there, I do thank you ever so for the code conversions and work you done and are always doing, Thank You.

        ~Amy

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