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Rockman MegaWorld codes request

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  • Rockman MegaWorld codes request

    Would somebody be willing to create these game genie codes for the Rockman MegaWorld(J)?

    Start with all weapons
    Infinite weapon energy
    Infinite health
    Jump higher

    In my search for the above codes, I was able to find these:

    AM0A-AAB4 start with 66 E-tanks for Megaman 3
    AM1A-EA8C inf lives all games
    ASXA-AABJ start with alot of E-tanks for Megaman 2
    AXZA-AA7W inf E-tanks after you collect one for Megaman 2
    ALCT-AAAL walkthru enemies for all games
    AJ4A-EAD4 on conveyor belts that go to the right, Megaman's not affected for Megaman 2
    AJ4A-EADE on conveyor belts that go to the left, Megaman's not affected for Megaman 2

  • #2
    Rockman MegaWorld codes request

    which system is it on anyways? genesis?

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    • #3
      Rockman MegaWorld codes request

      Yeah, it's for the Genesis

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      • #4
        Rockman MegaWorld codes request

        After many hours, I was able to create most of the game genie codes I requested for this game. These were tested on the actual game.

        ATNA-CAEW can pick Wily's Tower on a new game. I used ugetab's code and compared the 2 roms to get this code.

        REHT-A6W8 speeds up gameplay(bosses intro, scrolling, etc.)
        9TRT-DCC0 have all weapons for Rockman 1 with option to fight Dr. Wily
        AAGA-GJH8 Cutman's weapon goes a full screen to the right
        AAGT-H32G Cutman's weapon goes a full screen to the left
        FEGT-GABE This changed Cutman's weapon graphics, when thrown, to Shadow Blade. Just change the 1st 2 letters to get different graphics
        BMJT-EA8E infinite weapon energy for all 3 games
        HDXA-EAC6 start with 2 times the health for all 3 games. On Rockman 2 and 3, in the weapons menu, the health bar extends longer than usual.

        There are still a few game genie codes that I was unsuccessful in getting.
        Start with all weapons for Rockman 2
        Start with all weapons for Rockman 3

        Any help would be appreciated

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        • #5
          Rockman MegaWorld codes request

          I have a preference for the US version of the game, so I got this info from that version of the game.

          This is where the initialization code for Weapon Data starts:
          00D0B8

          This data appears to be effective for all games, but I can't think of a modification that would use less than 5 codes.

          I know it would take a fifth code, since the codes have to be enabled from the time the game starts. This fifth code is:

          Enable Code(This allows you to start the game with all Game Genie codes enabled. This will be neccesary if you use a code that needs to be enabled from the time the game starts):
          00036A:4E71

          Because this data is inited just before the Sega logo is shown, this code is neccesary.
          This reality is mine. Go hallucinate your own.

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          • #6
            Rockman MegaWorld codes request

            To get my (J) version to work on the Genesis, I have to use this enable code:
            V2AT-BMEJ
            EAAT-BL1T
            REBT-A6XL

            Which as you can see limits me to 2 more game genie codes. But thanks for the info and if I'm able to find any more decent codes, then I will post them here.

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