Announcement

Collapse
No announcement yet.

Suikoden 1

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Suikoden 1

    Greeting

    Please i need code for suikoden walk wall though !

    Thanks advance .

  • #2
    http://www.gshi.org/?s=v2&sys=1&gid=103
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

    Comment


    • #3
      Thanks man !!

      Comment


      • #4
        these codes not work i test it

        Walk wall through :
        D4000000 4001
        20180CB1 0002
        D4000000 1001
        21180CB1 0002
        D4000000 8001
        21180CB0 0002
        D4000000 2001
        20180CB0 0002
        Last edited by MasterGrand; 04-05-2012, 09:48:08 AM.
        Let's be together !!

        Comment


        • #5
          any one can tell me what is wrong with these codes ?
          Last edited by MasterGrand; 04-05-2012, 09:53:26 AM.
          Let's be together !!

          Comment


          • #6
            I use that code all the time, the Button combo is wrong I believe its L1+ Direction.
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

            Comment


            • #7
              I guess I'll use this thread rather than create a new one for this game.

              All Drops Have 1/3 Chance
              D00E9C74 0037
              800E9C76 2411
              D00E9C74 0037
              800E9C74 0064


              You can still get nothing. The game randomly selects one of the three drops each enemy has before rolling against its probability. This code ensures that the probability of the selected drop is 100%, but it doesn't matter if the enemy's third drop is selected and it has no item.

              All Characters Gain Double Experience (Fortune Rune Effect)
              D00E9A9E 9043
              800E9AA4 0001


              All Characters Gain X Times Experience
              D00E9A9E 9043
              800E9AA4 0001
              D00E9A9E 9043
              800E9AB4 1???


              040 - 2
              080 - 4
              0C0 - 8
              100 - 16
              140 - 32
              180 - 64
              1C0 - 128
              200 - 256
              240 - 512
              280 - 1024

              Item Debug
              800C0780 8018
              800C0782 3C02
              800C0784 FC3C
              800C0786 9442
              800C0788 800C
              800C078A 3C01
              800C078C 07D0
              800C078E 9429
              800C0790 DFFF <- Button Mask (right)
              800C0792 3408
              800C0794 000C
              800C0796 1122
              800C0798 07D0
              800C079A A422
              800C079C 000A
              800C079E 1502
              800C07A0 00B3 <- Max item.
              800C07A2 2CA1
              800C07A4 0005
              800C07A6 1420
              800C07A8 0001 <- Min item.
              800C07AA 24A5
              800C07AC 0001
              800C07AE 2405
              800C07BC 0100 <-Quantity (1) and flags
              800C07BE 3402
              800C07C0 0020
              800C07C2 A465
              800C07C4 0022
              800C07C6 A462
              800C07C8 53CC
              800C07CA 0803
              800CB8C8 01E0
              800CB8CA 0C03


              Go into the item menu, pick a character, and put the cursor on an item you want to modify in their inventory. Press right and the value will change to the next available item, e.g., "Half helmet" -> "Head gear" -> "Full helmet". You can't go back with this, only circle around. So you might want to adjust the maximum and minimum items to save time, if all you want to do is get the best equipment for your characters. Also, and this is not particularly fixable with a code, the game rightly doesn't plan on rebuilding the inventory listing in the detail menu. The description will update, but the item name itself will stubbornly remain. Because of this it will appear that you have an Antitoxin that auto heals and provides +27 defense. The correct item name will appear when you back out to the character selection. Fixing these limitations (decrementing or moving left, and forcing the item names to update) will likely double the length of the code or worse. At that rate, this becomes more practical as a patch.

              The quantity is deliberately set to 1, so it's not that useful for getting free Medicines. All the flags, including the equipped flags are set off when the item is modified to avoid crashes and other oddities. If you change something that is being worn, you'll have to reequip it.

              I only tested it while wandering around the castle. I don't suggest leaving it on at all times, if only because you might accidentally turn your hero's Master Garb into useless Full Armor or something. (If you tend to do that, you might want to add R1 to the button mask, so you have to hold it down along with pressing right on the D-pad.) I mainly made this for tweaking circumstances in a save I intend to import into Suikoden II, without having to hunt a bunch of rare drops, and to build familiarity with the game's code. If this cheat causes a crash during the battle at Pannu Yakuta, I'm not really that fussed.

              Fix Bribery Glitch (must let displays run for Bribe to work)
              800F6EA0 0001

              The game normally allows you to bypass messages when you run or bribe, by pressing buttons quickly. With Bribe, they didn't handle it correctly, and left out a check, so you could bribe anything by pressing the X button fast enough, including bosses and even scripted battles that can't be won (Neclord). This code makes bribery always fail, if you try the short-circuit method. Fixing the bug properly requires reorganizing a block of 20-30 instructions, so the code would be ridiculously long. This one-line, Q&D fix doesn't have a lot of value except as a reference.
              Last edited by Pyriel; 11-24-2013, 12:40:35 PM.

              Comment

              Working...
              X