Announcement

Collapse
No announcement yet.

PAR Codes for Side Pocket - SNES

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • PAR Codes for Side Pocket - SNES

    Check number of ball modifier
    7E1431??
    NOTE:
    Values:
    00 - Can never check the number of each ball
    FF - Once you check the number of each ball, it stays displayed until shot is taken


    Next ball Modifier
    7E06DB??
    NOTE: This alters the ball seen in the "next" box. This will not affect your shots made in 2-Player 9-Ball. If the 4-Ball is dispalyed, hitting the 3-Ball when you are supposed to will not cause you to foul.
    Values:
    00 - "-"
    01 - unknown crazy display
    02 - 1-Ball
    03 - 2-Ball
    04 - 3-Ball
    05 - 4-Ball
    06 - 5-Ball
    07 - 6-Ball
    08 - 7-Ball
    09 - 8-Ball
    0A - 9-Ball
    0B - 10-Ball
    0C - 10-Ball (but is blank when you check the ball numbers)
    0D - Blank


    Cue Ball always flashes
    7E153C10
    NOTE: The cue ball will always flash until it gets to a super ball that flashes. Then that ball will always flash. The ball won't act like a super ball when its strikes others.

    Star, Zone, or Super Ball power-ups are disabled
    7E153C02
    NOTE: Where a super ball is normally displayed, you'll see "Super" flash on the screen, but the ball will not flash.
    Last edited by BigBossman; 07-18-2011, 04:17:34 PM.
    Hacking games is always fun because you don't know what's hidden in the game.

  • #2
    Always player's turn modifier
    7E102E0??
    NOTE: When using "01" as your value, before playing a 2-Player game, make sure to have the code turned off until after the banking. Otherwise, Player 2 will control Player 1's cue ball & it will be a draw during banking every time. This also allows Player 2 to play the 1-Player game as the other character.
    Values:
    00 - Always Player 1's turn
    01 - Always Player 2's turn


    All shots never foul
    7E14D302
    NOTE: This makes it to where neither you nor Player 2 can foul during a 9-Ball game.

    Every shot is a foul
    7E14D300
    NOTE: This only applies to the 9-Ball game.

    Player 1 never has any fouls (on stock meter)
    7E14D602
    NOTE: This only applies to the 9-Ball game.

    Player 2 never has any fouls (on stock meter)
    7E14D702
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • #3
      I found a music modifier code by mistake. I'm also not finished searching the values. I'll keep searching them. It looks like I've skipped around, but I haven't done that entirely, most of the values will either freeze the game or they are duplicates of other values. Here's what I found:

      Music Modifier
      7E0B61??
      NOTE:
      Values:
      00 - Whispers
      01 - The Lounge
      02 - Groovin'
      03 - Cue Ball Boogie
      04 - Come On Over
      05 - Midnight Kiss
      06 - No Music / No Sound
      13 - Play N' It Cool
      1D - Sunny Morning
      3A - Natrual Shot!
      62 - Stylin'
      63 - No music with sound
      74 - Slow Down, Dude
      85 - Lazy Days
      8F - Ace in the Hole
      92 - California Lemonade
      97 - Las Vegas
      AC - Meteor Man
      B8 - Round & Round
      C4 - Dinner For Two
      Last edited by BigBossman; 07-27-2011, 02:58:25 PM.
      Hacking games is always fun because you don't know what's hidden in the game.

      Comment


      • #4
        I went through all 255 values & still came up 1 song short. I updated the values on the music modifier code. If anyone can find the value for "Fight It Out" let me know. That's the song that's played during the trick shot game.

        I also found anouther one:


        Music On / Off Modifier
        7E0B62??
        NOTE:
        Values:
        00 - Music is always off
        01 - Music is always on (even during bonus or trick shots)
        Last edited by BigBossman; 07-27-2011, 03:18:59 PM.
        Hacking games is always fun because you don't know what's hidden in the game.

        Comment

        Working...
        X