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PAR Codes for Chavez 2 - SNES

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  • PAR Codes for Chavez 2 - SNES

    I managed to find a couple of boxer creation codes. I'll have more later.

    Skin Tone Modifier
    7E1CBB??
    NOTE: You can select more than just the standard 4 skin tones when creating a boxer in Career Mode. You won't notice it take effect until you get past the creation part.
    Values:
    00 - light skin tone
    01 - medium skin tone
    02 - dark skin tone
    03 - darker skin tone
    04 - blue skin tone
    05 - purple skin tone
    06 - black (shadow boxer) skin tone



    Head Modifier
    7E1CDB??
    NOTE: You won't notice any changes to the boxer while you are creating him. Chavez's head seems to glicth the boxer, but is still playable. It would probably help if you don't add any facial hair.
    Values:
    00 - Default head
    01 - Bald head
    02 - Chavez's head
    Last edited by BigBossman; 06-28-2011, 06:52:18 AM.
    Hacking games is always fun because you don't know what's hidden in the game.

  • #2
    I haven't found all the values yet for the code below, but as I find more values, I'll keep adding to them.

    Trunks Color Modifier
    7E1CD9: ??
    NOTE: This will allow you to choose other colors for your created boxer's trunks in Career Mode some of which you normally can't select.
    Values:
    00 - Purple
    01 - Pink
    02 - Gold / Yellow
    03 - Black
    04 - Blue
    05 - Brown
    06 - Dark Blue
    07 - Purple
    08 - Gray
    09 - Neon Green


    Career Match Ranking Modifier
    7E04F2: ??
    NOTE: This allows you to play any from any ranking in Career Mode. You'll control whoever is in the that particular ranking.
    Values:
    01 - Control the #2 spot
    02 - Control the #3 spot
    03 - Control the #4 spot
    04 - Control the #5 spot
    05 - Control the #6 spot
    06 - Control the #7 spot
    07 - Control the #8 spot
    08 - Control the #9 spot
    09 - Control the #10 spot


    Ranking Modifier #1 Position
    7E1D2F: ??
    NOTE: If you use all of these codes at once, its best to turn it off once you are at the rankings screen because as you move up, you'll play as the person in that ranking. If you just want to play as a legend character, then just use the code for the #10 ranking & you'll always play as that character.
    Values :
    00 - Chavez
    01 - Rodrigo
    02 - Rolando
    03 - Rosas
    04 - Garcia
    05 - Gabriel
    06 - Cano
    07 - Filio
    08 - Sierra
    09 - Suarez (Created Boxer)
    0A - Created Boxer with no attributes & no name


    Ranking Modifier #2 Position
    7E1D31: ??

    Ranking Modifier #3 Position
    7E1D33: ??

    Ranking Modifier #4 Position
    7E1D35: ??

    Ranking Modifier #5 Position
    7E1D37: ??

    Ranking Modifier #6 Position
    7E1D39: ??

    Ranking Modifier #7 Position
    7E1D3B: ??

    Ranking Modifier #8 Position
    7E1D3D: ??

    Ranking Modifier #9 Position
    7E1D3F: ??

    Ranking Modifier #10 Position
    7E1D41: ??
    NOTE: This will also allow you to play as whoever you designate.
    Last edited by BigBossman; 10-15-2011, 09:23:15 PM.
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • #3
      Poder (Power) - Attribute Modifier
      7E1CB5: ??
      NOTE: If you use all these codes, also use 7E1CB5: 00. This will enable you to leave the attribute screen.
      Values:
      00 - None
      AF - Well beyond normal limits


      Aguante (Stamina) - Attribute Modifier
      7E1CB7: ??

      Barba (Chin) - Attribute Modifier
      7E1CB9: ??
      Last edited by BigBossman; 10-17-2011, 05:41:03 PM.
      Hacking games is always fun because you don't know what's hidden in the game.

      Comment


      • #4
        Punch Attribute Modifiers

        Jab Izq. (Left Jab)
        7E1CBD: ??
        NOTE: If you use all these codes, also use 7E1CB5: 00. This will enable you to leave the punch attribute screen.
        Values:
        00 - None
        AF - Well beyond normal limits


        Gancho Izq. Hig. (Left Hook Body)
        7E1CBF: ??

        Gancho Izq. Cab. (Left Hook Head)
        7E1CC1: ??

        Uppercut Izq. (Left Uppercut)
        7E1CC3: ??

        Cruzado D. Hig (Right Cross Body)
        7E1CC5: ??

        Cruzado D. Cab. (Right Cross Head)
        7E1CC7: ??

        Uppercut D. (Right Uppercut)
        7E1CC9: ??
        Last edited by BigBossman; 10-17-2011, 05:39:13 PM.
        Hacking games is always fun because you don't know what's hidden in the game.

        Comment


        • #5
          Infinite Super Punches Top / Far Player
          7E05F1: 03

          Infinite Super Punches Bottom / Near Player
          7E05F2: 03
          Hacking games is always fun because you don't know what's hidden in the game.

          Comment


          • #6
            I fixed the attribute & punch attribute bead problem

            You can have all attributes & punch attributes well beyond their normal limits as long as you use the following code:

            No attribute beads or punch attribute beads
            7E1CB5: 00
            NOTE: It will still show that you have beads available to distribute, but you won't be able to distribute any. You'll need this code to have your attributes & punch attributes completely maxed out or beyond. Using the other codes without this one will prevent you from leaving the screen.
            Hacking games is always fun because you don't know what's hidden in the game.

            Comment


            • #7
              Number of Exhibition Rounds Modifier
              7E1D9D: ??
              NOTE: This will allow you to select the number of rounds in an Exhibition Match that aren't normally selectable.
              Values:
              01- 1 Round
              0D - 13 Rounds
              0E - 14 Rounds
              0F - 15 Rounds
              Last edited by BigBossman; 10-18-2011, 06:16:48 AM.
              Hacking games is always fun because you don't know what's hidden in the game.

              Comment

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