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joker via jmp routines for tactics ogre (snes)

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  • joker via jmp routines for tactics ogre (snes)

    rimsky82 made a cool tut www.gshi.org/faqs/retrojokers.pdf but i dont know how to convert par codes to hex for adding swapable custom moves to denim's menu via select+up and so on...40c33 - Spell Areas
    40cc9 - Spell Function Bytes
    40fb7 - Spell Accuracy Types (Auto-Hit, Dex-Based, etc.)
    4104d - Spell Cost Type (Whether it eats HP or MP, how
    much, etc.)
    41179 - Spell Formula Table
    4133B - Spell Elements (Fire, Air, Virtue, etc.)
    42703 - Character Sprite pointers
    429e3 - Character Name pointers
    42ad2 - Job IDs
    42bc2 - Starting Elements
    42cb0 - Starting Alignments
    42dbf - Number of Magic Slots
    42ead - Starting Level
    42f9b - Starting HP
    430bb - HP Growth
    4314b - Starting MP
    4326b - MP Growth
    432fb - Starting Strength
    4338b - Strength Growth
    4341b - Starting Vitality
    434ab - Vitality Growth
    4353b - Starting Intelligence
    435cb - Intelligence Growth
    4365b - Starting Mentality
    436eb - Mentality Growth
    4377b - Starting Agility
    4380b - Agility Growth
    4389b - Starting Dexterity
    4392b - Dexterity Growth
    43a4c - Class Weight Penalties
    43add - Physical Resistance
    43b6e - Air Resistance
    43bff - Fire Resistance
    43c90 - Earth Resistance
    43d21 - Water Resistance
    43db2 - Virtue Resistance
    43e43 - Bane Resistance
    43ef4 - Attack+ Capability
    440b1 - Species Table
    441a1 - Basic Indirect Attack Type
    442b0 - Magic Set that can be equipped
    443a0 - Class Special Attacks (Slot 1)
    4448f - Class Special Attacks (Slot 2)
    4457e - Class Special Attacks (Slot 3)
    4466d - Class Special Attacks (Slot 4)
    4475b - Movement Types
    44849 - Movement Rates
    44937 - Starting Loyalties
    44a26 - Weather Tolerance
    451da - Item Types
    452ca - Item Elements
    453ba - Weapon Handedness
    454aa - Item Equip Slot Locations (Finger, Head, etc.)
    45655 - Item Weights
    4572e - Item Strength Modifiers (Atk. Power)
    4580e - Item Intelligence Modifiers
    458ee - Item Agility Modifiers
    459ce - Item Dexterity Modifiers
    45aae - Item Vitality Modifiers
    45b8e - Item Mentality Modifiers
    45c6e - Item Luck Modifiers
    45d4e - Item Physical Resistance (Def. Power) (signed)
    45e2e - Item Air Resistance (signed)
    45f0e - Item Fire Resistance (signed)
    45fee - Item Earth Resistance (signed)
    460ce - Item Water Resistance (signed)
    461ae - Item Virtue Resistance (signed
    4628e -Item Bane Resistance (signed)
    4646f - Item Prices (multiplied by 10 in-game)
    46612 - Item Strength Raise at Level Up
    466e4 - Item Intelligence Raise at Level Up
    467b4 - Item Agility Raise at Level Up
    46884 - Item Dexterity Raise at Level Up
    46956 - Item Vitality Raise at Level Up
    46a26 - Item Mentality Raise at Level Up
    46af6 - Item Luck Raise at Level Up
    46bc6 - Item Special Effects (Stuns on hit, Anti-Dragon, etc.)
    46cb6 - Item Special Skills (used in the Item menu)
    46d86 - Item Status Guards (immunity to petrification, etc.)
    46e76 - Item Passive Effects (wearer can fly, HP regen,
    etc.)
    47047 - Spell MP cost/Targeting Information
    47172 - Spell Schools (Hahnela, Ishtar, DragonGod, etc.)
    47208 - Spell Ranges
    4729e - Special Spell Conditions #1 (Summons, Line-of-sight
    spells, whether equipment is needed, etc.)
    4732f - Spell Prices (multiplied by 10 in-game)
    47431 - Spell Set Modifiers
    474a1 - How the caster behaves when using the spell/skill.
    NOTE: Each half of the bytes here specifies one skill.
    474f1 - Special Spell Conditions #2 (If equipment is needed,
    this specifies the type (swords, spears, etc.) NOTE: Each half
    of the bytes here specifies one skill.
    ea0dc - Class Grids (determines what you can change into)
    ebba7 - Denim's Base Class
    ebca1 - Denim's Initial Equipment (Slot 1)
    ebcac - Denim's Initial Equipment (Slot 2)
    ebcb7 - Denim's Initial Equipment (Slot 3)
    ebcc2 - Denim's Initial Equipment (Slot 4)
    ebc94 - Denim's Initial Spells (doesn't insert into Magic menu,
    need to use a JMP routine to get anything out of it)
    ed61e - Item Shop pointers/data
    ed6d9 - Magic Shop pointers/data
    f3195 - Job Stat Requirements (what's needed to change
    into that job stat-wise, might also cover alignment but I
    couldn't tell from a glance).
    Last edited by itoikenza; 06-20-2011, 05:15:52 PM. Reason: added offset data from datacrystal's unknown source...

  • #2
    would love ozma to have joystone,holy lance,Dark bow,red necklace bound to the toggle (R+B),would also love a jokered "Necromancer Nybbas" that toggles his auto-revive ability (L+R) to loop from his lich form back to his human... if not just make a toggled "Lich Nybbas" auto-revive infinite.
    also here's the corrected hex locations...

    0x000ebc94 - Denim's Initial Spells (doesn't insert into Magic menu,
    need to use a JMP routine to get anything out of it)



    dream toggles:
    ozma/denim's equip set 1= black shield, zenobia,joystone,dark bow. (sel+dwn)
    ozma/denim's equip set 2=holy lance, joystone, blue necklace,light bow. (sel+up)
    ozma/denim's move set 1= summon I, revivify, oracle, riotburn, (sel+left)
    ozma/denim's move set 2= radius, summon E, reaper, necro (sel+right)

    0x00040c33 - Spell Areas
    0x00040cc9 - Spell Function Bytes
    0x00040fb7 - Spell Accuracy Types (Auto-Hit, Dex-Based, etc.)
    0x0004104d - Spell Cost Type (Whether it eats HP or MP, how
    much, etc.)
    0x00041179 - Spell Formula Table
    0x0004133B - Spell Elements (Fire, Air, Virtue, etc.)
    0x00042703 - Character Sprite pointers
    0x000429e3 - Character Name pointers
    0x00042ad2 - Job IDs
    0x00042bc2 - Starting Elements
    0x00042cb0 - Starting Alignments
    0x00042dbf - Number of Magic Slots
    0x00042ead - Starting Level
    0x00042f9b - Starting HP
    0x000430bb - HP Growth
    0x0004314b - Starting MP
    0x0004326b - MP Growth
    0x000432fb - Starting Strength
    0x0004338b - Strength Growth
    0x0004341b - Starting Vitality
    0x000434ab - Vitality Growth
    0x0004353b - Starting Intelligence
    0x000435cb - Intelligence Growth
    0x0004365b - Starting Mentality
    0x000436eb - Mentality Growth
    0x0004377b - Starting Agility
    0x0004380b - Agility Growth
    0x0004389b - Starting Dexterity
    0x0004392b - Dexterity Growth
    0x00043a4c - Class Weight Penalties
    0x00043add - Physical Resistance
    0x00043b6e - Air Resistance
    0x00043bff - Fire Resistance
    0x00043c90 - Earth Resistance
    0x00043d21 - Water Resistance
    0x00043db2 - Virtue Resistance
    0x00043e43 - Bane Resistance
    0x00043ef4 - Attack+ Capability
    0x000440b1 - Species Table
    0x000441a1 - Basic Indirect Attack Type
    0x000442b0 - Magic Set that can be equipped
    0x000443a0 - Class Special Attacks (Slot 1)
    0x0004448f - Class Special Attacks (Slot 2)
    0x0004457e - Class Special Attacks (Slot 3)
    0x0004466d - Class Special Attacks (Slot 4)
    0x0004475b - Movement Types
    0x00044849 - Movement Rates
    0x00044937 - Starting Loyalties
    0x00044a26 - Weather Tolerance
    0x000451da - Item Types
    0x000452ca - Item Elements
    0x000453ba - Weapon Handedness
    0x000454aa - Item Equip Slot Locations (Finger, Head, etc.)
    0x00045655 - Item Weights
    0x0004572e - Item Strength Modifiers (Atk. Power)
    0x0004580e - Item Intelligence Modifiers
    0x000458ee - Item Agility Modifiers
    0x000459ce - Item Dexterity Modifiers
    0x00045aae - Item Vitality Modifiers
    0x00045b8e - Item Mentality Modifiers
    0x00045c6e - Item Luck Modifiers
    0x00045d4e - Item Physical Resistance (Def. Power) (signed)
    0x00045e2e - Item Air Resistance (signed)
    0x00045f0e - Item Fire Resistance (signed)
    0x00045fee - Item Earth Resistance (signed)
    0x000460ce - Item Water Resistance (signed)
    0x000461ae - Item Virtue Resistance (signed)
    0x0004628e - Item Bane Resistance (signed)
    0x0004646f - Item Prices (multiplied by 10 in-game)
    0x00046612 - Item Strength Raise at Level Up
    0x000466e4 - Item Intelligence Raise at Level Up
    0x000467b4 - Item Agility Raise at Level Up
    0x00046884 - Item Dexterity Raise at Level Up
    0x00046956 - Item Vitality Raise at Level Up
    0x00046a26 - Item Mentality Raise at Level Up
    0x00046af6 - Item Luck Raise at Level Up
    0x00046bc6 - Item Special Effects (Stuns on hit, Anti-Dragon, etc.)
    0x00046cb6 - Item Special Skills (used in the Item menu)
    0x00046d86 - Item Status Guards (immunity to petrification, etc.)
    0x00046e76 - Item Passive Effects (wearer can fly, HP regen,
    etc.) 207
    0x00047047 - Spell MP cost/Targeting Information
    0x00047172 - Spell Schools (Hahnela, Ishtar, DragonGod, etc.)
    0x00047208 - Spell Ranges
    0x0004729e - Special Spell Conditions #1 (Summons, Line-of-sight
    spells, whether equipment is needed, etc.)
    0x0004732f - Spell Prices (multiplied by 10 in-game)
    0x00047431 - Spell Set Modifiers
    0x000474a1 - How the caster behaves when using the spell/skill.
    NOTE: Each half of the bytes here specifies one skill.
    0x000474f1 - Special Spell Conditions #2 (If equipment is needed,
    this specifies the type (swords, spears, etc.) NOTE: Each half
    of the bytes here specifies one skill.
    0x000ea0dc - Class Grids (determines what you can change into)
    0x000ebba7 - Denim's Base Class
    0x000ebca2 - Denim's Initial Equipment (Slot 1)
    0x000ebcad - Denim's Initial Equipment (Slot 2)
    0x000ebcb8 - Denim's Initial Equipment (Slot 3)
    0x000ebcc3 - Denim's Initial Equipment (Slot 4)
    0x000ed61e - Item Shop pointers/data
    0x000ed6d9 - Magic Shop pointers/data
    0x000f3195 - Job Stat Requirements (what's needed to change
    into that job stat-wise, might also cover alignment but I
    couldn't tell from a glance).
    Last edited by itoikenza; 11-25-2011, 11:38:13 AM.

    Comment


    • #3
      Are jmp easy to edit? so i can swap out equips/moves and trigger keys?

      Comment


      • #4
        Originally posted by itoikenza View Post
        Are jmp easy to edit? so i can swap out equips/moves and trigger keys?
        I don't know how to do that.
        Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

        Comment


        • #5
          Silentkiller why do you have the habit of bumping month/year old threads to answer with something totally irrelevant?

          Comment


          • #6
            Originally posted by ReyVGM View Post
            Silentkiller why do you have the habit of bumping month/year old threads to answer with something totally irrelevant?
            You mean those trainers threads.

            Last time, I deleted them due to Gemfire incident which I was unhappy about it.

            Trying to get administators to upload my trainers to download page.

            Main Reason is save my 100mb file storage.
            Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

            Comment


            • #7
              No, I don't mean your trainer threads. It's ok to bump your own threads, specially if you are updating a file.

              I mean topics that aren't yours, that haven't had a reply in many many months, you suddenly bump them asking or saying something not important or necessary.

              Comment


              • #8
                Originally posted by ReyVGM View Post
                No, I don't mean your trainer threads. It's ok to bump your own threads, specially if you are updating a file.

                I mean topics that aren't yours, that haven't had a reply in many many months, you suddenly bump them asking or saying something not important or necessary.
                I also hacked tactics ogre before but I see Clockworker appear online trying to PM someone.

                I guess he is trying to PM me about this topic as I disabled Private Messages features.

                Now, That is reason of why I reply this thread.
                Last edited by silentkiller; 08-09-2012, 03:00:26 AM.
                Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                Comment

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