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SNES GG Codes by Abystus

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  • #61
    The Mask (U) GG

    Code:
    Hit Anywhere (You will also be invincible.  Enables collecting items anywhere as well.)
    40C9-1467
    40C9-1767
    40C6-14A7
    40C6-17A7
    40C5-14A7
    40C0-47DF
    40C9-4F6F
    
    Invincible
    40C0-47DF
    40C9-4F6F
    
    Walk Through Walls (Some walls may not have flooring, so you may end up falling through the ground.)
    C287-4DAF
    Last edited by Abystus; 01-15-2012, 06:05:13 PM.
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • #62
      Originally posted by Abystus View Post
      The Mask (U) GG

      Code:
      Hit Anywhere (You will also be invincible.  Enables collecting items anywhere as well.)
      40C9-1467
      40C9-1767
      40C6-14A7
      40C6-17A7
      40C5-14A7
      40C0-47DF
      40C9-4F6F
      
      Invincible
      40C0-47DF
      40C9-4F6F
      SMOKIN'! lol good movie

      anyways, can i use both of those codes at the same time?

      Comment


      • #63
        Originally posted by Sly Hedgehog View Post
        SMOKIN'! lol good movie

        anyways, can i use both of those codes at the same time?
        The invincibility is included in the hit anywhere already. I also listed just the invincibility code for those who did not want the hit anywhere code active. Have fun!
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

        Comment


        • #64
          Prince of Persia 2: The Shadow and the Flame (U) GG

          Code:
          Hit Anywhere
          40EA-1FAF
          40E7-CF6F
          40E7-C7DF
          40E0-CD6F
          40E0-C46F
          40E0-C7AF
          40E9-CFDF
          40E1-C4AF
          Last edited by Abystus; 01-15-2012, 07:43:31 PM.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • #65
            Originally posted by Abystus View Post
            The invincibility is included in the hit anywhere already. I also listed just the invincibility code for those who did not want the hit anywhere code active. Have fun!
            awesome and i will!

            Comment


            • #66
              Super E.D.F.: Earth Defense Force (U) GG

              Code:
              Invincibility
              406A-676F
              
              Continually Hit Anywhere (You will also be invincible.)
              406E-D16A
              406D-01DA
              406F-096A
              4064-09DA
              406A-676F
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • #67
                Legend of the Mystical Ninja (U) GG

                Code:
                Invincibility
                4081-AFAF
                
                Hit Anywhere (Top View. Enemies/Bosses only.)
                4086-0D02
                408D-670A
                
                Collect Items Anywhere (Top View.)
                408D-0F02
                
                Hit Anywhere (Side View.  Enemies/Bosses only.)
                4089-0D62
                4081-070A
                I neglected to release "Collect Items Anywhere (Side View.)" due to it having conflicts with secret passages.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • #68
                  Mortal Kombat 2 v1.0/v1.1 (U) GG

                  Code:
                  Dead Pool Fatality On Any Stage
                  DD8B-17D5
                  
                  Defeat Any Opponent to Trigger Shao Kahn's Death Sequence (Player 1)
                  6DC3-1F0A
                  
                  Perform Dead Pool Fatality Anytime During the Match (Works well with Dead Pool on any stage.)
                  DD8C-1FD5
                  
                  Holding LP+LK Not Required for Dead Pool Fatality
                  6D8C-1405
                  Mortal Kombat 2 v1.1 (U) GG

                  Code:
                  Dan Forden Every Uppercut (Also has side effect of Jade Clues before every round on/after the 5th opponent.)
                  6D2A-C465
                  6DE7-3767
                  D9E7-37A7
                  Mortal Kombat 2 v1.0 (U) GG

                  Code:
                  Kombat Tomb Fatality Any Stage
                  6DAB-37D9
                  
                  Pit II Fatality Any Stage
                  6DAB-37D9
                  6DA8-3FD9
                  
                  Player 1 Access Smoke Fight Any Stage (Dan Forden (Toasty) must be present)
                  DD86-1490
                  
                  Player 1 Press Down + Start to Access Smoke Fight Any Stage
                  DD86-1490
                  DD8B-1790
                  
                  Dan Forden Every Uppercut (Also has side effect of Jade Clues before every round on/after the 5th opponent.)
                  6D2A-CFA5
                  6DED-34A7
                  D9ED-37D7
                  
                  Goro's Lair Becomes Part of the Normal Stage Lineup
                  DCC8-CD6E
                  
                  Player 1 Press Start for Finishers Anytime Second/Third Round (Will disable Smoke fight access. There will be no "FINISH HIM/HER" shown on the screen. Who gets dizzy based off who won the first round. May cause issues if used in certain situations such as after the round is over, used on the first round, etc. Also most fatalities will freeze the game if performed on bosses, and the round will not end until the time is up. Due to the way this code had to be constructed it will disable fatalities at the end of the final round in normal play.)
                  C6B5-1D0E
                  C1B5-1D6E
                  67B5-1DAE
                  18CC-C762
                  
                  Player 2 Press Start for Finishers Anytime Second/Third Round (Will disable Smoke fight access. There will be no "FINISH HIM/HER" shown on the screen. Who gets dizzy based off who won the first round. May cause issues if used in certain situations such as after the round is over, used on the first round, etc. Also most fatalities will freeze the game if performed on bosses, and the round will not end until the time is up. Due to the way this code had to be constructed it will disable fatalities at the end of the final round in normal play.)
                  C6B6-1D6E
                  C1B6-1DAE
                  67B6-1FDE
                  18CC-C762
                  
                  Player 1 Press Start to bring in new Player 1 Character (Tournament Hack that works in all areas that the combatants are visible such as during battle, character select screen, ending character credits, etc. Slightly glitchy however.)
                  71B5-1D0E
                  3BB5-1D6E
                  60B5-1DAE
                  
                  Player 1 Press Start to bring in new Player 2 Character (Tournament Hack that works in all areas that the combatants are visible such as during battle, character select screen, ending character credits, etc. Slightly glitchy however.)
                  BEB5-1D0E
                  3BB5-1D6E
                  60B5-1DAE
                  
                  Player 2 Press Start to bring in new Player 1 Character (Tournament Hack that works in all areas that the combatants are visible such as during battle, character select screen, ending character credits, etc. Slightly glitchy however.)
                  71B6-1D6E
                  3BB6-1DAE
                  60B6-1FDE
                  
                  Player 2 Press Start to bring in new Player 2 Character (Tournament Hack that works in all areas that the combatants are visible such as during battle, character select screen, ending character credits, etc. Slightly glitchy however.)
                  BEB6-1D6E
                  3BB6-1DAE
                  60B6-1FDE
                  Testing out "GG Mass Crypt", a new program I wrote to convert multiple lines of GG codes at once. I noticed these codes were not added from the original thread "Hacking Target" (they also were not converted), so I decided to test my app out. I may end up releasing this in the future if there is any interest. I plan to add the ability to port codes as well.
                  Last edited by Abystus; 01-17-2012, 10:53:13 PM.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • #69
                    oh hell yea I would be interested, I just hope it doesnt break the GG code into 2 seperate fields like the current GGConverter.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

                    Comment


                    • #70
                      Originally posted by helder View Post
                      oh hell yea I would be interested, I just hope it doesnt break the GG code into 2 seperate fields like the current GGConverter.
                      It will convert a block of Raw codes to Game Genie, or Game Genie codes to Raw. You will be able to copy the whole block of converted codes just like they were pasted in. Currently it only supports the SNES, but I may make it compatible with other systems as needed.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • #71
                        What language are you using? I could help you out.
                        Please put all complaints in writing and submit them here.

                        Above link not working? Try here.

                        Comment


                        • #72
                          Originally posted by rimsky82 View Post
                          What language are you using? I could help you out.
                          Currently it's in vb.net, but I plan to convert it to C# when I get the chance. I develop in vb.net at work, so I am a bit more proficient with the syntax compared to c#, which is why I originally chose it, but I do enjoy programming in C# as well. Which is your preference?
                          Last edited by Abystus; 01-18-2012, 10:36:21 AM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • #73
                            I can do either, but I am more proficient in and prefer C#.

                            You can PM me the sauce if you want, and I can take a look at what you've got so far. I'm kinda bored right now anyway. Otherwise, just let me know how I can help.
                            Please put all complaints in writing and submit them here.

                            Above link not working? Try here.

                            Comment


                            • #74
                              Abystus is it going to be only for the SNES? This is definitely going to be a nice program to have when doing multi line Game Genie codes.

                              Comment


                              • #75
                                Originally posted by nolberto82 View Post
                                Abystus is it going to be only for the SNES? This is definitely going to be a nice program to have when doing multi line Game Genie codes.
                                It currently supports the SNES and Genesis systems. The thread with the download is located here.
                                Last edited by Abystus; 01-19-2012, 03:41:18 AM.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

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