Tecmo World Wrestling:
Easier Count-Out on Opponents
OLLXZG
NOTE: The way to get this to work properly is after both you & your opponent have to be out of the ring. Let your opponent get into the ring first. Then you need to make sure you enter the ring at the exact count of 19. Your opponent will some how be counted out even though he is in the ring. If you enter the ring too soon, you'll keep seeing a looping animation of you climbing into the ring, the count will keep going & then you'll be counted out.
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Castlevania 3:
Stairs sometimes keep going
EPTEP
NOTE: Sometimes stairs will not end like normal. This will cause you to go above certain areas that normally you can't go above.
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Adventure Island:
No Sounds
TYIKEA
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Ninja Gaiden:
Fewer Enemies
SSTTZS
Enemies drop from out of no where
EPAIOX
NOTE: This also causes lamps, candles, & dragonflies to change to different things (visually).
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Double Dragon:
Enemies don't always fall down
OLLZOA
NOTE: Instead of falling down, most of the time you & your enemies will fall to your knees & stand right back up. This will make it difficult to move on 2-D areas. Jump to get across.
Background is black, white, gray, & blue
PITTSI
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Easier Count-Out on Opponents
OLLXZG
NOTE: The way to get this to work properly is after both you & your opponent have to be out of the ring. Let your opponent get into the ring first. Then you need to make sure you enter the ring at the exact count of 19. Your opponent will some how be counted out even though he is in the ring. If you enter the ring too soon, you'll keep seeing a looping animation of you climbing into the ring, the count will keep going & then you'll be counted out.
--------------------------------------------------------------------------------------------------
Castlevania 3:
Stairs sometimes keep going
EPTEP
NOTE: Sometimes stairs will not end like normal. This will cause you to go above certain areas that normally you can't go above.
---------------------------------------------------------------------------------------------------
Adventure Island:
No Sounds
TYIKEA
----------------------------------------------------------------------------------------------------
Ninja Gaiden:
Fewer Enemies
SSTTZS
Enemies drop from out of no where
EPAIOX
NOTE: This also causes lamps, candles, & dragonflies to change to different things (visually).
------------------------------------------------------------------------------------------------------
Double Dragon:
Enemies don't always fall down
OLLZOA
NOTE: Instead of falling down, most of the time you & your enemies will fall to your knees & stand right back up. This will make it difficult to move on 2-D areas. Jump to get across.
Background is black, white, gray, & blue
PITTSI
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