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GameHacking.org Weekly Hacking Target (05-22-11) - Legend of Zelda [...] [SNES]

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  • #16
    Code:
    Revive Infinite Times(Is like having a fairy in a bottle but you don't need to have a bottle with a fairy)
    6DEF-DD39
    CEE7-D739
    
    Lift Rocks and Boulders(Can lift things that can only lifted with the most powerful gloves)
    6D27-DF92
    Last edited by nolberto82; 05-24-2011, 03:32:58 PM.

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    • #17
      No slow-down when you walk up or down stairs, etc:

      7E0057 00
      7E005E 00
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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      • #18
        Requests for this game:
        • Skip intro and go straight to game select screen (Should be possible to find while setting break on read/write to the menu/event modifier 7E0010?? where 01 is the game select screen)
        • Continuous Bombos, Ether, Quake Effects (while still being able to move around of course)
        • Change your location from the Map Screen (Basically move your position in the world by moving around the map screen)
        • Pick up anything (would essentially allow you to pick up tiles of graphic, allowing you to carve paths through the terrain)
        • Push anything, similar to the above effect however with pushing involved.
        • A fix for the scrolling effect that occurs while using the walk through walls code on a section of the map that isn't suppose to be accessed. (your character infinitely runs in a direction)
        • Have more than 2 bombs on screen at a time.
        Last edited by Abystus; 05-24-2011, 07:34:42 PM.
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

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        • #19
          Swim Everywhere:
          7E005D 04

          Note: Creatures that swim can also swim everywhere. Other creatures function normally.
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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          • #20
            Here are a few more useful codes:
            Code:
            No Slow Down Climbing Ladders
            DDAA-D7BA
            DDA2-DDBA
            
            No Slow Down Climbing Stairs
            DD88-D72E
            DD62-A4A8
            
            Golden Pyramid Wall Open (This is for the Fairy you can only access at the very end of the game, but now really early on in the game.)
            CB39-AFD8
            1439-AF08
            6239-AF68
            2839-AFA8
            3C39-A408
            
            
            
            
            
            Golden Pyramid Wall Open (This is for the Fairy you can only access at  the very end of the game, but now really early on in the game.)
            7EF2DB 62
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

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            • #21
              82BD-6F4D
              The Blue Boomerang has a much longer reach.


              8234-AD96
              Enemies frozen with a Boomerang or Hookshot will stay frozen until you leave the screen.
              Last edited by Tony H; 05-28-2011, 07:47:01 PM.
              The Code Hut: http://codehut.gshi.org/

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