Game over after you complete Mission 1
EOYTSI
Unarmed forward attack will cause enemies to transform into the Mission 1 enemy boss
XXTANK
NOTE: This is probably one of the coolest random hacks I've done. When you or your enemy attempts to do an unarmed forward attack, you or them will go through a brief weird animation & you'll hear a the sound of the Mission 1 boss coming back to life. Then the enemies will look like that boss. They won't have his attacks though. This seems to work on every character.
Unarmed forward attack becomes a ground level cyclone spin kick
OUTANK
NOTE: I always hated when enemies on the game would duck your jumping attacks. This will cause you to do a spin kick as if you're jumping, but you're on the ground. Enemies can't duck it either. This especially makes it easier in Mission 4 when you've got the spikes over head. You'll do the spin kick without hitting the spikes.
Unarmed forward attack becomes a jumping knee butt
XUTANK
NOTE: Same as the above code, except with the knee butt. This may cause you to jump to a lower or higher position on the screen if you're on a 3D part of a level. I've never jump off a ledge using it though.
Unarmed forward attack becomes super uppercut
UUTANK
Very different music
XXTAYK
NOTE: This doesn't seem to affect the boss music. The title screen music, Mission 1, Mission 2, & Mission 3's music all sound very strange. Mission 2's music sounds like a whistle or flute is being played.
EOYTSI
Unarmed forward attack will cause enemies to transform into the Mission 1 enemy boss
XXTANK
NOTE: This is probably one of the coolest random hacks I've done. When you or your enemy attempts to do an unarmed forward attack, you or them will go through a brief weird animation & you'll hear a the sound of the Mission 1 boss coming back to life. Then the enemies will look like that boss. They won't have his attacks though. This seems to work on every character.
Unarmed forward attack becomes a ground level cyclone spin kick
OUTANK
NOTE: I always hated when enemies on the game would duck your jumping attacks. This will cause you to do a spin kick as if you're jumping, but you're on the ground. Enemies can't duck it either. This especially makes it easier in Mission 4 when you've got the spikes over head. You'll do the spin kick without hitting the spikes.
Unarmed forward attack becomes a jumping knee butt
XUTANK
NOTE: Same as the above code, except with the knee butt. This may cause you to jump to a lower or higher position on the screen if you're on a 3D part of a level. I've never jump off a ledge using it though.
Unarmed forward attack becomes super uppercut
UUTANK
Very different music
XXTAYK
NOTE: This doesn't seem to affect the boss music. The title screen music, Mission 1, Mission 2, & Mission 3's music all sound very strange. Mission 2's music sounds like a whistle or flute is being played.
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