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GameHacking.org Weekly Hacking Target (05-08-11- 05-14-11) - Blackthorne [SNES]

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  • #16
    Originally posted by nolberto82 View Post
    I gave up on the "trace once" option it was giving me to many headaches so I just trace the game normally I'm using v1.43 ep9r8. If I remember correctly I think you are supposed to run the tracer once and then trace with the "trace once" option on. I don't use v1.51 because when I try to freeze RAM addresses the emulator crashes. Do you experience that problem or is it only me?
    Thanks for the info nolberto. V1.51 has crashed on me several times. I'll give v1.43 a try.
    The Code Hut: http://codehut.gshi.org/

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    • #17
      Yes, 1.51 crashes a lot when applying RAM cheats, or even performing searches sometimes.

      Cool; I grabbed v1.00 U, and verified the checksums were the same as yours. The codes I hacked still work (as expected). Thanks.

      So we still need Walk Through Walls, Walk Faster, Super Jump, Double Jump...
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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      • #18
        helder: Did you know that if you change the value on your "Have Machine Gun" code:

        7E021C 02

        ...to 03, you'll have the same automatic rate of fire, but with explosive rounds that cause about 1.5 times the normal damage? Interesting.
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #19
          I did know but it seemed like it wasn't a legit gun since it makes no sounds at all, but might as well as add it to the DB, anything after that value is just shooting blanks hehe.
          Last edited by Helder; 05-16-2011, 11:42:04 AM.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

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          • #20
            Ah, I see. I was playing with no sound, so I never noticed.

            I tested the value by attacking those drop-down turrets that usually take several shots to drop. I forget what the exact numbers were, but I observed that with no code on, it took something like seven shots, with the normal machine gun code on, it took the same (but faster, heh), and with the 'explosive' machine gun code on, it took only four, I believe.

            The fact that there's no sound, and that it does more damage than usual and has a different graphic effect, indicates to me that it's an unfinished feature. Cool.
            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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