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SNES Ryuuko no Ken 2 (J) (AKA Art Of Fighting 2) PAR Codes

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  • SNES Ryuuko no Ken 2 (J) (AKA Art Of Fighting 2) PAR Codes





    Inf.Time
    7E017063

    Inst.Time Over
    7E017000

    Player 1 Inf.Health (25%)
    7F45620F

    Player 1 Inf.Max Health
    7F456281

    Player 1 Inf.Max Spirit
    7F456881

    Player 2 No Health (Inst.Win)
    7F4A6200

    Player 2 No Spirit
    7F4A6800


    --------------------------------------------------------------------------
    Below Codes Just Change The Value xx

    For Player 1 7F4422xx

    For Player 2 7F4922xx

    Play As Ryo
    00

    Play As Robert
    01

    Play As Eiji
    02

    Play As Jack
    03

    Play As Lee
    04

    Play As King
    05

    Play As Micky
    06

    Play As John
    07

    Play As Mr.Big
    08

    Play As Takuma
    09

    Play As Yuri
    0A

    Play As Temjin
    0b

    Play As Geese
    0C

    Play As Rock????
    0F

    Play As Mr.Karate Statue????
    10

    Play As Wood???
    11

    Play As Sand Bag????
    12

    play as 3 lucky squares????
    13

    Invincible?????
    18


    Kindly Give Me Rep+ If U Think This Post Useful
    Last edited by DukeOdin; 06-08-2011, 08:18:57 PM.

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  • #2
    codes added.
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    THE BAD GUY!!!!!!

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    • #3
      Unfortunately only your first two codes work on real hardware, the rest do not work on a real SNES + PAR.

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      • #4
        I made GG codes that have the same effect but only posted the Geese code, if you want I could post a complete set and it should work on real hardware.
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        • #5
          i know this my be a noob question but the ROM's are similar to real games in everything Right???????

          if no then this only works for ROM's cuz i dont have the real hardware sry about that Azathoth

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          • #6
            Some games that have codes in the 7F???? area instead of 7E???? areas might not work on real hardware and in some cases emulators. Best thing to do is make a GG code from it like I did to play as Geese and then it will work on the real hardware.
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            • #7
              Helder; if the code you made was DA04-FA82 to play as Geese (it used to be on the site, I think it's removed now) it doesn't work on real hardware either.

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              • #8
                No my code I made a few days back and its a 2 line code,and that code you posted is just the PAR code converted to GG using the GGconverter its a ram address not a ROM address like mine.

                Play As Geese - Player 1
                CBDF-87DD
                DADF-870D
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                • #9
                  DukeOdin; thanks for working out the character mod quantifiers

                  Helder; thanks for the ROM code. I've been trying to get ahold of that for quite some time.

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                  • #10
                    I tried making one in the past too but only recently did I finally get a good grasp of the SNES assembly,which made making this code a breeze.
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                    • #11
                      Codes Don't Work!
                      Last edited by Helder; 05-05-2011, 12:21:58 AM. Reason: didnt wan't wrong codes added to the DB

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                      • #12
                        Duke if you didn't read my previous posts, I will explain it to you again. Any PAR code 7F???? or 7E???? CAN NOT be converted with any GG converter program as these are RAM addresses and GG is ROM addresses. So these codes will not work on real GG and in order to hack GG codes you need a debugger like the one I posted in this thread http://67.225.134.231/~gshisys/vb/th...Geiger-mystery .
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