Left Jab attribute modifier
FFC1A3: 00??
Left Hook Body attribute modifier
FFC1A5: 00??
Left Hook Head attribute modifier
FFC1A7: 00??
Left Uppercut attribute modifier
FFC1A9: 00??
Right Cross Body attribute modifier
FFC1AB: 00??
Right Cross Head attribute modifier
FFC1AD: 00??
Right Uppercut attribute modifier
FFC1AF: 00??
NOTE: The default maximum value for all 3 right punches is 1F. I'm unsure of the default maximum value of the left punches. However, you can use a higher value to go beyond the maximum. I used 28 for my left jab & it was extremely powerful. If you put the value too high, the bar will stretch across the screen many times & will take some time to finish. Make sure that you have a way to distribute all of the attribute beads or else you'll be stuck on the punch attribute screen.
FFC1A3: 00??
Left Hook Body attribute modifier
FFC1A5: 00??
Left Hook Head attribute modifier
FFC1A7: 00??
Left Uppercut attribute modifier
FFC1A9: 00??
Right Cross Body attribute modifier
FFC1AB: 00??
Right Cross Head attribute modifier
FFC1AD: 00??
Right Uppercut attribute modifier
FFC1AF: 00??
NOTE: The default maximum value for all 3 right punches is 1F. I'm unsure of the default maximum value of the left punches. However, you can use a higher value to go beyond the maximum. I used 28 for my left jab & it was extremely powerful. If you put the value too high, the bar will stretch across the screen many times & will take some time to finish. Make sure that you have a way to distribute all of the attribute beads or else you'll be stuck on the punch attribute screen.

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