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Battle Kid - Fortress of Peril (NES, Game Genie)

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  • Battle Kid - Fortress of Peril (NES, Game Genie)

    Since the rom dumping of Version 1.1, here are some game genie codes for that version. (All existing game genie codes on the site, were created for version 1.0 of the game.

    These codes were hacked by bbitmaster, from GBAtemp

    ATENPISA - invincible to enemies (he goes right through them)
    ATNVSGSA - Invincible to spikes
    TAUTOVIK - Infinite Multi Jump (like famous skywalker code on smb3)
    XXEVSLOP - Higher Jump
    IEXTOUNY - Even Higher Jump
    PAENIIAA - Enemies (including bosses) die instantly (NOTE: This code makes all enemies get shot until they die. On screens with enemies that don't die from regular shots, you'll here the blocking sound effect being played constantly)
    OXVTSIVV - Turbo Fire

    And I hacked/ported the rest of these myself.

    AVSTKZEY - Completely Invincible (Note, combine with invincible to enemies code, since if zedd freezes time, and he hits you without that code, then time will never be unfrozen.)
    GTVONGZL - Start a hard game with 100 continues
    GTNPEGGP - Start a Very Hard Game with 100 continues
    GTNPOGAA - Start an unfair game with 100 continues
    AZSYAPGZ - Infinite Continues, All Difficulties (Continues left counter will count down as normal, but will eventually show 0 continues, then the next death results in a continue with password being shown)
    SZNVNIVG - Infinite Air
    PANPUGAA - Start a new Normal game with Damage Amp
    PANPKGAA - Start a new hard game with Damage Amp
    PANPSGAA - Start a new very hard game with Damage Amp
    PANPVGAA - Start a new unfair game with Damage Amp

    The remaining codes, Replace X,Y Coordinate with Item codes work as is, with both versions of the game.

  • #2
    One more code, for Version 1.1 of the game.

    AAVTSGYA + AAUTOGYA - Walk Through Walls horizontally. (Walls are treated as solid groud in the vertical direction, both up and down.) (One code allows you to walk through walls left, and the other to the right.) Another note, areas that are not mapped may be glitch areas, some of which, will cause the game to lock up. Be careful.
    Last edited by caitsith2; 03-17-2011, 08:09:10 PM.

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