Announcement

Collapse
No announcement yet.

Evander Holyfield's Real Deal Boxing PAR codes (Genesis)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Evander Holyfield's Real Deal Boxing PAR codes (Genesis)

    Infinite Round Time / Minutes Modifier
    FFF01C: 00??
    NOTE: This code can be used in 1 of 2 ways. 1st, you can use it as an infinite round time code or 2nd, you can modify how long each round is. However, in order to do this, you must turn the PAR on before the round starts & turn it off during the match. If you keep it on, time will not tick down. If you turn it off & don't turn it back on, the next round will be a standard 3 minutes.
    01 - 1 Minute
    02 - 2 Minutes
    04 - 4 Mintues
    05 - 5 Minutes
    06 - 6 Minutes
    07 - 7 Minutes
    08 - 8 Minutes
    09 - 9 Mintues
    0A - 10 Minutes
    Etc.


    Infinite Round Time / Seconds Modifier
    FFF01E: YYXX
    NOTE:
    XX - Left digit (10's)
    YY - Right digit (1's)
    This code can be used in 1 of 2 ways. 1st, you can use it as an infinite round time code or 2nd, you can modify how many seconds each minute has. XX Modifies the left digit; YY Modifies the right digit. In order to create the number of seconds in a minute See this example: To have 35 seconds on the clock, the value would look like this: 0503. You can also go well beyond the numbered digits. You can use this code as an infinite round time code or 2nd, you can modify how long each round is. However, in order to do this, you must turn the PAR on before the round starts & turn it off during the match. If you keep it on, time will not tick down. If you turn it off & don't turn it back on, the next round will be a standard 3 minutes.
    01 - 1
    02 - 2
    03 - 3
    04 - 4
    05 - 5
    06 - 6
    07 - 7
    08 - 8
    09 - 9
    0A - You can go beyond 9 if you want to; At this point you'll start seeing punctuations & symbols


    Fights are set for ?? Rounds Modifier
    FFF01B: 00??
    NOTE:
    When you go beyond 13 rounds, they tend to loop over & over again. I set the value to 0F for 15 Rounds & after Round 13, it went back to Round 1.
    01 - 1 Round
    02 - 2 Rounds
    03 - 3 Rounds
    04 - 4 Rounds
    05 - 5 Rounds
    06 - 6 Rounds
    07 - 7 Rounds
    08 - 8 Rounds
    09 - 9 Rounds
    0A - 10 Rounds
    0B - 11 Rounds
    0C - 12 Rounds
    0D - 13 Rounds


    Damage received from punches modifier
    FFF01A: 00??
    NOTE: This applies to both players. Just a few punches to the head or body will cause the ref to stop the fight. The larger the value the more damage a punch will do. I recommend using 06. If its set too high, it could cause the game to crash just before the ref yells "Stop the fight!"
    Last edited by BigBossman; 03-15-2011, 07:29:38 AM.
    Hacking games is always fun because you don't know what's hidden in the game.

  • #2
    Play as ranked competitor modifier
    FFF204: 00??
    NOTE: Use HEX values 01 - 1E. This allows you to play as whoever is ranked even if you've selected your created boxer. For example: If you want to play as the #1 ranked boxer, use HEX value 01. Then you'll play as the #1 ranked boxer. If that boxer looses, then you'll control whoever takes the #1 slot.

    Handedness modifier when starting new career
    FFF1EF: 00??
    NOTE:
    00 - Right Handed
    FF - South Paw (Left Handed)


    Head modifier when starting new career
    FFF1F0: 00??
    NOTE:
    00 -
    01 -
    02 -
    03 -
    04 -
    05 - Evander Holyfield
    06 - Froze


    Skin Color modifier when starting new career
    FFF1F1: 00??
    NOTE: HEX values 07 onward will not save. 06 will save, but will revert back to a normal color when the PAR is off.
    00 - Light skin tone
    01 - Tan skin tone
    02 - Medium skin tone
    03 - Dark skin tone
    04 - Darkest skin tone
    05 - Lightest skin tone
    06 - Green skin tone
    07 - Reddish
    08 - Blueish
    09 - Zombified-like skin (kind of a puke green/gray color)
    0A - Yellowish
    0B - Infrared looking


    Trunks Color modifier when starting new career
    FFF1F2: 00??
    NOTE: HEX values from 08 onward will not save. I'm almost certain you can use all four digits for the value, but I haven't tested it.
    00 - Purple
    01 - Yellow
    02 - Green
    03 - Dark Blue
    04 - Red
    05 - Light Blue
    06 - Orange
    07 - Gray
    08 - Black
    09 - Black
    0A - Brown
    0B - Light Brown
    0C - Dark Yellow
    0D - Dark Red
    0E - Navy Blue
    0F - Dark Red
    10 - Cream Color
    11 - Peach Color
    30 - Lime Green / Baby Blue Trim
    A0 - Green & Yellow (Lemon-Lime)



    Hair Color modifier when starting new career
    FFF1F3: 00??
    NOTE: HEX values 07 onward will not save.
    00 - Black w/ slight gray
    01 - Black
    02 - Dark Brown
    03 - Light Brown
    04 - Blonde
    05 - Red
    06 - Blue
    07 -
    08 -
    18 - Bleach Blonde
    25 - Blonde w/ white highlights
    60 - Changes from Black w/ blonde highlights to Red w/ pink highlights
    A0 - Green & Red
    FF - Salt & Pepper


    Power at Maximum
    FFF1F4: 000D

    Stamina at Maximum
    FFF1F6: 000D

    Speed at Maximum
    FFF1F8: 000D

    Defense at Maximum
    FFF1FA: 000D

    Can select all training items
    FFFD8B: 0008

    Trunks pallette modifier - Player 1
    FFF4FB: ????
    FFF4FD: ????
    NOTE:
    I haven't done a lot of testing with that values with these. This will add a color to the trunks of any boxer selected for Player 1. The first HEX value below adds red to a boxer's trunks. If a boxer normally wears blue, their trunks will appear purple. I'm not sure of the values for the other colors.

    002C
    0008 - Red

    00FF
    00FF - Solid Yellow


    Trunks pallette modifier - Player 2 / CPU
    FFF51B: ????
    FFF51D: ????
    NOTE:
    I haven't done a lot of testing with that values with these. This will add a color to the trunks of any boxer selected for Player 2 / CPU. The first HEX value below adds red to a boxer's trunks. If a boxer normally wears blue, their trunks will appear purple. I'm not sure of the values for the other colors.

    002C
    0008 - Red

    00FF
    00FF - Solid Yellow


    Current Round Modifier
    FFF019: 00??
    Last edited by BigBossman; 03-14-2011, 07:24:16 AM.
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • #3
      Seems like you're becoming very adequate at making PAR codes with your device, good work.
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

      Comment

      Working...
      X