I've started messing around with Rolling Thunder 2 & found some codes. Some of these are sort of glitchy. If someone can come up with a permanent fix, then I welcome it. I'll mark them with a "*"
No enemies; stage scenery is set up differently (not visibly)
* CBRA-AYKA
***I've noticed when you get to level 3, where the screen scrolls upward, you'll die before it scrolls back down***
Bullets that hit stay & still kill enemies
* SHDA-ALAG
***Firing too many bullets that hit enemies or objects, will cause the game to automatically reset***
In game text is messed up slightly
HVPA-A0RJ
NOTE: Where it says "Get Ready" & "Pause". This causes "Pause" to look like "Puey". Player & enemies will appear glictchy, but it won't cause the game to freeze.
Start floating upwards when you duck or jump
FDRA-ACNT
NOTE: If you go too far up, you'll die. To drop back down, fire; To stop in air, hold down; To temporarily drop down, jump.
I'll keep working at this & see what I can come up with.
No enemies; stage scenery is set up differently (not visibly)
* CBRA-AYKA
***I've noticed when you get to level 3, where the screen scrolls upward, you'll die before it scrolls back down***
Bullets that hit stay & still kill enemies
* SHDA-ALAG
***Firing too many bullets that hit enemies or objects, will cause the game to automatically reset***
In game text is messed up slightly
HVPA-A0RJ
NOTE: Where it says "Get Ready" & "Pause". This causes "Pause" to look like "Puey". Player & enemies will appear glictchy, but it won't cause the game to freeze.
Start floating upwards when you duck or jump
FDRA-ACNT
NOTE: If you go too far up, you'll die. To drop back down, fire; To stop in air, hold down; To temporarily drop down, jump.
I'll keep working at this & see what I can come up with.
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