Is it possible to make an invincibility code for Astro Warrior or does the fact that it is a one hit death prohibit this?
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SMS Astro Warrior
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I'm sure it's possible you just need to find his death flag (Sometimes a 1 while alive and 0 when dead, can also be part of the characters action set. These changes should be noticeable to the eye in a live hex editor but usually only debug versions of emulators have them.) and disable it. This can be as easy as setting the flag manually to the living value or in case of an action type you would have to set a break for write to the action flag and cancel out the death value writing. I don't hack SMS however, but figured i'd give some info.
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Sweet! In the Astro Warrior FAQ it mentions this:
Q: Does this game ever end?
A: Yes and No. One version of the game ends after you beat Belzebul the
third time (The Hang On/Astro Warrior multicart). The other versions
never end, the levels just cycle infinitely.
I wanted an invincible code for the game so I can prove this statement. I find it weird that they would put an ending onto a game they slapped onto a multi-cart with another old game, but I've seen weirder stuff.US NES games left to beat: 3
Last 2: Nobunaga's Ambition II and Gemfire
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nolberto, the code works great for Astro Warrior. However, when I went to play Astro Warrior on the Hang-On/Astro Warrior multi-cart it didn't work at all. Maybe there is some truth to there being an ending on this version of Astro Warrior.
If you have time can you find an invincibility code for the HO/AW version of Astro Warrior?US NES games left to beat: 3
Last 2: Nobunaga's Ambition II and Gemfire
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Originally posted by adamlnolberto, the code works great for Astro Warrior. However, when I went to play Astro Warrior on the Hang-On/Astro Warrior multi-cart it didn't work at all. Maybe there is some truth to there being an ending on this version of Astro Warrior.Code:Invincibility C9A-E9E-91D
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Added your 2 codes nolberto.
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