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Request: Golgo 13 (SG-1000)

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  • Request: Golgo 13 (SG-1000)

    There are a couple codes for Infinite Lives and Time for this game already on this site (thanks to Hybrid).

    The object of each level is to blast the windows out of the train to free the hostages. Can someone make a code where you only have to blast out 1 window to go to the next round?

    I experimented with "difference" and "percentage" searches, but the programming must be screwy cuz there are usually no matches after just 2 searches.

    I'd ask nolberto to make a multi-jump code for this, but there is no jumping in the game
    US NES games left to beat: 3
    Last 2: Nobunaga's Ambition II and Gemfire

  • #2
    Code:
    Shoot 1 Window to Advance to Next Level
    00C-ACF-C49
    
    Invincibility
    C99-98F-7F4
    Last edited by nolberto82; 01-10-2011, 04:12:42 AM.

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    • #3
      Awesome nolberto, thanks yet again!

      There's another SG-1000 game, Flicky, where you have to rescue a certain number of chicks in each level to advance. I am wondering if the same kind of code can be made for this game, where you only have to rescue one chick per stage?
      US NES games left to beat: 3
      Last 2: Nobunaga's Ambition II and Gemfire

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      • #4
        Code:
        [COLOR="Yellow"]Flicky : SG-1000[/COLOR]
        
        Get 1 Chick to Advance to Next Level
        014-60E-C4A
        
        Invincibility
        C9B-B7F-91D

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        • #5
          I think I want to put nolberto on my shoulders and run around the room with him. I just played through Flicky and Golgo 13 and they both have no endings to speak of, just returning you to Round 1 after completing Round 99 in both of them.

          I'll be sure to credit you for helping me get to the end of these in my SMS endings guide, which I may or may not put out before the end of the month.
          US NES games left to beat: 3
          Last 2: Nobunaga's Ambition II and Gemfire

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          • #6
            Old games were more about high scores than endings.

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            • #7
              Originally posted by nolberto82 View Post
              Old games were more about high scores than endings.
              So true. I remember playing Donkey Kong Jr. for hours and the levels just repeated and got faster, same with the game Mouse Trap on Colecovision. I was the king at that game lol.

              Those codes rock!

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              • #8
                Added your codes nolberto.
                http://OldGameHacking.com/
                http://www.youtube.com/user/DreamcastVideos

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