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Ugetab, your expertise is needed again.

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  • Ugetab, your expertise is needed again.

    Remember a few months ago you found out how to unlock the ending/credits in the Famicom Wily & Light no Rockboard?
    Well, a similar situation has arisen with the SNES Megaman Soccer.

    It has always bothered me that this game was strangely endless. It literally sent you back to the title screen after beating Wily. No congrats, no score tally, no nothing.
    I got curious and searched the insides of the rom and found the staff list (just like Rockboard). I then went to snesmusic.org (MM Soccer Music) and noticed that the MM Soccer soundtrack had 2 ending songs (probably one for the ending and the other for the credits). So clearly that means that the ending does exist in the game and I assume it's unlocked by fulfilling certain conditions, just like Rockboard.

    What those conditions might be, well, that's where your expertise comes in. I don't know exactly what is it that you do to figure stuff like this out, but could you take a look at the game and see if you find anything related to getting the ending?

    I assume that the ending must be gotten by playing the Capcom Championship, which is the story mode of the game.
    There doesn't appear to be any other text in the game aside from the intro and credits. So the ending could just be a slideshow of images with no text and then the credits.

    Thanks in advance and hope you can figure this out!
    Last edited by ReyVGM; 03-19-2010, 11:10:18 PM.

  • #2
    The actual routine appears to be at 82B0F8 in the rom.

    It's not referenced anywhere that I can detect, and running it in any of several places in the code execution does nothing but reset the game to the title screen, if that.
    This reality is mine. Go hallucinate your own.

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    • #3
      What does it mean then?
      That the ending is not supposed to be seen?

      That "reset the game to the title screen" is exactly what happens when you beat Wily. Maybe it's a bug/glitch that prevents from seeing the ending?

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      • #4
        I'm saying I found the address involved, but that it did not appear in the coding. Basically, it looks like the code to display the credits is there and easily identified, but that it's not accessible, and probably not actually usable, considering what I've found.
        This reality is mine. Go hallucinate your own.

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        • #5
          Hmm weird. I wonder if they released the game unfinished or something.
          Is there anything else that can be looked at to see if it's really impossible to see the credits?

          Huge thanks for the help though.
          Last edited by ReyVGM; 03-21-2010, 01:46:24 AM.

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          • #6
            I looked at the Jap version. Same address, same lack of access. I think it was an unfinished feature. The first call into the routine flat out fails to escape. Interrupting a normal jump to this routine also consistently failed.

            Basically, if it's to be done, it won't be by me, because it seems like it wasn't intended to run in the finished version of the game.
            This reality is mine. Go hallucinate your own.

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            • #7
              Ok, thanks for all the info and help!
              Last edited by ReyVGM; 03-21-2010, 12:46:09 PM.

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