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Some SNES PAR codes

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  • Some SNES PAR codes

    Indiana Jones' Greatest Adventures

    Infinite energy
    7e012007

    Infinite lives
    7e01a309

    Infinite bombs
    7e013409

    Invincibility (Indy is always flashing though)
    7e012302
    Last edited by megaman_exe; 03-15-2010, 06:27:07 PM. Reason: added more codes
    A.K.A. master higgins (from acmlm.kafuka.org, retrovicio.com, etc.), aioria1981 and inafking

  • #2
    Here are some SNES PAR/ZSNES codes for Megaman X(E). While I don't know which version ROM I'm using, the other codes from your database for plain ole Megaman X work on it.

    849E7110
    Megabuster kills most enemies with 1 shot (Note 1)
    7E0BD808
    Untouchable by enemies, shots, spikes (Note 2)
    7E0BC608
    Huge jump (Note 3)

    Note 1 - Kills bosses also w/one regular megabuster shot. To kill the final boss, use a Level 3 shot.

    Note 2 - Turn off to enter boss rooms. You may turn it back on soon as you enter. Also, do NOT enter any armor suits while using this code; you cannot abandon the armor & ya can't climb any ladder while wearing it. (Who the hell needs armor with an 'untouchable' code, anyway?) Use the "Jump" code to hop over the armor.

    Note 3 - Megaman floats down after jump. You may change the value; raising it shortens MM's jump, but if ya lower it past 08, MM will jump TOO high & die.



    S'more info about this game: if ya die while using the max energy code, you must turn it off for the game to advance to your next life. However, turn it back on BEFORE your next life comes onscreen or the game will freeze.
    Last edited by Phil The Hammer; 03-31-2010, 05:35:02 PM.
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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    • #3
      got em

      RIP MOM 6-27-52 - 12-25-10

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      • #4
        A little more info about the SNES Maga Man games in general...If you have a prob with not being able to enter certain doors such as boss room entrances while using an untouchable code, and merely turning the code off doesn't rectify the prob, simply add a copy of your untouchable code with "00" as the value, & activate it after de-activating the 'untouchable' code. Remember to de-activate it before re-activating'untouchable'. That worx for me, all MM games, all untouchable codes, PAR or Game Genie(using the numerical translation of the GG codes performed by ZSNES). I've found this to be a general rule for all games where an 'untouchable' code creates probs with entering certain areas or picking up certain objects on NES, SNES, & GEN emus.
        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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        • #5
          SNES Tactics Ogre: Let Us Cling Together(V. 1.2)+ Aeon Genesis' patch PAR codes

          The codes for V1 don't seemta work with V 1.2, which is the version you must use with Aeon Genesis' excellent English-language patch for this game. But never fear; Hammer's here to help my Internet friends in Cyber-Cheatland! Here's a beta list of my first codes for this game, created with the trusty ole ZSNES code search engine & my feeble lil cerebrum:

          Tactics Ogre: Let Us Cling Together(V1.2)
          Goth(money)
          7EBD8AFF
          7EBD8BFF

          Lord(main char) codes

          mp
          7E1876FF
          Str
          7E186CFF
          Vit
          7E1966FF
          Int
          7E18EEFF
          Ment
          7E198EFF
          Agi
          7E1916FF
          Dex
          7E193EFF
          Luk
          7E19B6FF
          Mov(Note 1)
          7E1DEEFF

          Note 1: You can move your char anywhere on the map he/she will rest with one move!

          __________________________________________________ _____________________________________________

          It'll take me awhile to completely decipher all the codes, and I encourage all you other hackers to have a go at it, working off the above codes as a reference point. Right now, all the codes for Char 1 except "Mov" also affect Char 2, so I gotta have some patience.
          Bear with me, folx, or do some hacking yourselves; I'll do the best I can as I can. (All help appreciated!)
          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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          • #6
            I was able to complete the game using only codes for the main char, but that takes away a lotta fun & challenge for the game in general. I am working on, and testing, codes for the other chars. However, I doubt if I'll post codes for every char slot in the game; I'll most likely post a general guideline of howta find codes for each slot. I'll also post a list of Items digits as I can make it.

            Other hackers are invited to pitch in! My time is a little limited dueta work & my grandson's baseball season.
            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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            • #7
              Originally posted by Phil The Hammer View Post
              ...created with the trusty ole ZSNES code search engine & my feeble lil cerebrum:...
              LOL at that.
              I got your codes up Phil.
              http://gshi.org/?s=v2&sys=6&gid=10602
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

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