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  • Big list of nes codes

    I made these codes on the actual game genie for the nes system.
    There are some I made with FCEU and Nesticle.
    A few of them I got from other sites. I don't know if they are NTSC or Pal
    I have tested a lot of them on emulators and most work. I have posted these on other sites,But
    GSHI is the only site i've found so far with rare and hard as hell to find codes with most systems.
    With that said, Heres the list.

    Adventure Island 1:

    APZENE - Always have fire weapon
    APLENE - Frog as weapon. Note: Get weapon first
    APAENE - Double axes on pick up
    APPENE - Axes travel far and fast
    STEAKS - Different and more enemies

    A boy and his blob:

    AETPOZ - With this code,Get on the rocket.When you land,you'll fall underground at the creators screen.Turn off the code and continue to the right to read a secret little poem.Keep heading right to bypass all above ground dangers.When you get to the big pot screen,Use a ladder to climb the wall and continue game.

    Doulble Dragon 3:

    NNEPXGGI - 247 Energy for Billy and Jimmy

    Dragon Warrior 1:

    AELNLU - Removes upper left corner in fighting screen
    PPPOVU - Shadow position in fighting screen
    EGAKOV - Poisoned
    IIIIIA - Talking anywhere gets you the princess
    IIAIIA - Can't talk to anyone
    YNPULA - No black screen when entering and leaving towns, stairs, caves
    ASSULA many roof tiles in Breconary
    KYSKYS - People disappear + walk anywhere in town
    YYLLLX - Leaving towns or using stairs warps you to different areas
    SAAKOV - Golem is everywhere
    ULAKOV - Very low chance in meeting enemies
    VIGTIK - Removes background in fighting screen. Note:All you see is the over world
    background and enemies you meet.
    EAAKOX - Brings up old save logs. (New game only)
    VTUZOP - Get different armor every time you bring up the status screen
    NYIPOT - 247 exp for green slimes
    NYTPOT - 247 exp for red slimes
    NYSPXTZE - $200 Gold for green slimes
    NYVPXTLE - $200 Gold for red slimes
    ZEPPEZ - Changes merchants colors
    ZEPPUZ - Changes guards and old mans colors
    ZOPPVZ - Changes colors of knights
    LUIYLU - Can't enter Breconary. Note:Turn this code on in Breconary and leave the town,and you'll be near Dragonlords castle.
    AEZTLT - Attack = 127
    IEAKOV - Random enemies on over world
    YNTIIA - Most people say things different than they did before
    AAAEAL - Tile mod for bricks near steps in Tantegel castle
    LLLLTX - Walk on the outskirts of towns
    EAINAS - Strange monsters with unusual names near Tantegel castle on over world
    Note: Beware and prepared. Monsters hit with a great amount of damage.
    NPINAS - Drop enemy near Tantegel castle.Note:Most of the time he chants the stop spell and has a lot of hit points,But he's easy to beat.
    PEGGYY - Different things said with door command
    EAZZOP - Command arrow is moved to magic instead of talk
    EEAZEY - Nothing but grass on over world. No enemies either
    AEZPOA - Positioning for curse wizard in Breconary. Others:AEZP?A
    KILLIT - Get out of long conversations
    AAKOUPKL - Copper Sword is free
    LTNPXTLA - $200 Gold for Drakes
    AAVOOOAP - Herbs are free
    SKOIVLSA - Spells use zero points for casting
    AKPOOA - No enemies in caves
    GIAKIE - Towns look flooded
    ZTZTLT - Always excellent hit
    KISKIS - Walk through walls in some towns
    TEOPNPAA - Erdricks sword 2 gold
    NYNPOTZE - 255 exp for blue drakes
    AEPSEY - 36 keys after first use
    GKPSEY - Infinite and extra items in list for selling
    IEOOXPYE - Erdricks armor cost 26 in Breconary
    ???ULA - Where ? is, Use random letters
    UNYUNY - Random effects
    AAPAAP - Changes music tone
    AELNOG - High level and lot's of stuff
    AASULL - Walk through anything heading left only
    AAXUPA - Princess position and character type
    AASNLA - Entering status screen increases your level up to
    level 6 only.
    GUTKUT - Slimes and wizards in all towns
    EAAGET - No enemies anywhere
    OAAGET - Only meet green slimes as enemies (Everywhere)

    Final fantasy 2:
    LLLLLA - One character or enemy can attack as many times as there are enemies
    LLLLGA - Characters + Enemies always miss
    PEGLEG - Characters + Enemies do high damage
    SKPOAS - Max HP 255 (In battle only)

    Final fantasy 3:
    AEPAAA - Enemies disappear when met. Note: You can't bypass all main enemies with this code on

    Kings of the beach:
    EEEKKK - Other team is lousy players
    KKGEEZ - Players look different
    KKPAAA - Other team always wins
    KKGAKA - Both teams are wearing mostly white
    IIIYVT - Skip introduction
    OOOKKK - Player one jumps to the other team
    AEAEAP - Knocks the ball out of the court and you still score
    OUPKKK - Other team just stands there
    OOPKKA - Scoreboard shows at all times
    AEAXAP - Player one can't hit the ball over the net
    XEUEUE - Most characters look the same
    KEKOYA - Register woman's bikini is upside down
    YXGEUZ - Plyr 1 has no shirt on and Plyr 4 looks nude
    AOGEUZ - Plyr 1 has gray tank top,Plyr 4 has gray shorts
    YOGOYA - Changes registry woman's bikini to her skin color
    AUGOYA - Removes registry woman's bikini
    KKAAAA - Two on one match or tournament. For this trick to
    work, Go into Set Mode first, then exit with select and enter a
    match or tournament. Note: Don't miss the ball the first round
    or other team will automatically win in tournament mode.In match
    mode, game won't continue.
    EEPAAA - Other team never gets a turn
    AUEAKK - Go to second round of tournament
    AUAAVS - Skip playing the tournament rounds, just go through
    the scenes.
    POZAVS - Control both teams in tournament mode
    AAAEEZ - Background color modifier on intro and other areas
    Note: Change first or second letter for other colors

    Mc kids:
    PAKILYLE - 10 lives
    GXKSUOSE - Infinite lives
    AEAEPT - Jump as high as you want
    AETTIA - Most enemies are gone. Note: A little glitchy
    YEAELT - Small jump. Note: This code makes it easier to get the "M" under the springs on the moon in stage 3

    Metal gear 1:
    AEPGGY - waiting arrow is on for every message
    AEPIGY - Area modifier code.Change 1rst or 2nd or both letters for different areas.
    AEGIGY - Same as above but moves you to the right a little further. Note: Some areas you may get stuck.
    AAITAX - Snake is invisible.Not invincible.you still take damage.
    TTTTAT - Super quick punches.
    PEPLET - Transceiver alarm doesn't work.
    PELLUT - Sleeping enemies don't sleep as long.
    AEPLGY - NO response on transceiver.
    AELLGY - Faster reading on trncvr mode.
    ILOSTU - Play as demo.I remember this one well.It only works on the system.Wait for the 2nd demo where snake is seen and quickly keep pushing start.You will have everything shown in the demo and be in that area.
    AAAVAU - Punches don't hurt enemies.
    AATAAZ - Speeds up airplane intro.
    YEGSZN - Star with a lot of energy.
    STIIKY - Dogs shoot at you (Lol)
    STIISY - Dogs don't chase you.
    STGIOY - Sleeping soldiers never sleep.
    STZIOY - Soldiers spin instead of sleeping.(Alert and hard to get passed).
    GGGAAA - Strange places in building one.Note: Best to use binoculars to check out next screen for best path.Otherwise,you may get stuck walking into a non movable area.Also sometimes there are no enemies except main enemies.
    TITTYI - Walk anywhere.Note: Stay in actual game screens.Example,If you walk up from the starting point,you will get stuck in an unknown area.You can't enter trucks with this code on.A good area for this code is Building one where you first encounter the tank that won't let you through.Just walk through the building to get passed it.
    YEPLAY - Different things said on the trncvr.Note: This code is best used in the 1rst truck where the binoculars are found.Just set the trncvr to 120.85 and keep calling and you'll get a different message.Sometimes it might be distorted graphics.Just cancel with select and do it again.
    YELPAS - Really weird sound effects
    AEGPAS - Sound effects off
    KAPIIT - Reprograms the demos movements.
    KAPIGT - Reprogram demo code 2
    KAGIYT - Demos off
    NYTITT - Demo has 247 ammo.Note: Play around with the 1rst,2nd and 5th letters to get different effects.
    EAAATZ - Warp by just switching screens.Note: You may get stuck in some areas.
    TTTAAA - Most enemies don't move.I only tested this for the beginning.So i don't know if it works in all areas.
    YSYGYS - Turns music off during the game.
    KISSES - Some enemies are sleeping as soon as you meet them.
    GGGAPZ - Skip airplane intro much faster.
    GITAAA - Most enemies except main enemies don't move through the entire game.
    TTGAAA - Some enemies except main enemies are gone.
    TTTEAE - Gain 4 stars just by entering next screen.Note: Getting killed twice resets the game.Turn the code off after getting the 4 stars.Or if your using the system,Just get killed the 1rst time and get the password.
    AEIEIE - New look for gameplay.(New game only)Change 2nd or 5th letter for different effects.
    AEIPSP - Weird sound effects #2
    AEPZOO - Snake has no backpack
    IIIILV - Demo has nothing to shoot at and no items to collect.
    ZZZPOZ - Motor and tinging sound effects.
    AEZAZP - Entering all trucks and doors can warp you or send you back to the area you entered them in.Note: Sometimes you may get stuck in a wall or building.Change 5th letter for different warping effects.
    SUPIES - Most soldiers look like solid snake when facing right or left.
    EEPIES - Most soldiers are invisible.
    YEALEE - Frequency finder.(How to use it)Go to trncvr mode.Now push left or right to run through the numbers.push up for every number.If you find a frequency thats used in the game,Snake will say "This is solid snake,Please respond". If you don't find a frequency,An alarm will be sound.best to use in trucks or empty screens or rooms where no enemies will show.
    NYYYAN - turn into a waving man.
    SZLYPZ - No damage from bullets
    SXTTXZ - No damage from hits
    ZAIILY - I don't remember the area but this code and the next one start you in an area.
    GAIILY - Area code # 2

    Metal Gear 2 (Snakes Revenge):
    AEPAGA - Invisible enemies and life gauge.
    AELAZY - Knife & Punches can't hurt enemies
    VIGVOY - Touching walls or trees can kill you
    AAGTTY - Enemies shoot weird
    AAZVSY - Walk almost anywhere except through walls, jeeps and some trees
    SXGVKA - Infinite energy (Galoob code converted to 6 letters)
    YNPVZY - Take no damage and start with invisible hand gun. Note: With this code,Nothing can kill you except running out of time. Note #2: If you die from running out of time, You will no longer be invincible and the game gets tougher. Note #3: This code does not work on passwords. This code is only good for playing the game non stop.
    YYIYYN - All characters in the game appear to be skating instead of walking or running.
    AEPVGY - Game starts where John gets captured (New game only)
    YNPVAN - Start with most weapons plus silencer
    NNZVGY - Start with 187 ammo. Note: Ammo amount appears as "7, I counted it as I fired each shot.
    AEATOT - Weird areas. Note: Use with (Walk almost anywhere code).
    AEPTEA - Take no damage #2. Note: This code is much better than the first one.Also works on passwords and stages with timers.You don't need air tanks with this code on.The only way you can die is falling in holes.
    EAAZEY - Speeds up scenario in the beginning.
    EAAZOY - Helicopter blade slowly flies off in the beginning.
    EAAZSY - Helicopter in the beginning slowly flies to the left.
    EAZZKY - Helicopter in the beginning slowly flies to the right and then left.
    EAIZKY - Helicopter in the beginning flies downward.
    YNAXGY - Get all 8 keycards just by talking on the transceiver. Note: When talking
    to someone,The words won't make sense and the screen may glitch a little. But it will clear up. Once it it does, Go to the equipment screen after each message is done and you will see a new card.
    YNPXGY - Start with backpack. Note: For this code and code above, You should get killed on purpose and get the password so that you don't lose anything you collect when using game genie codes.
    PPZUGE - Have mines
    LIAUTE - Have hand gun and shotgun
    PPPUIE - Have flare gun and hand gun
    AEPUGE - Most characters look like Solid Snake and hand gun looks like M.gun in weapon screen.
    NNAUKT - Flare gun in 2nd screen from start zigzags back and forth really fast
    KKAKKZ - Most enemies are purple
    NNAKKZ - Most enemies are white
    Snake and most allies are wearing white clothes upon entering 1rst screen up from starting point. Plus most items are white.
    PEAKNZ - Snake and allies in blue outfits
    POAKNX - Snake in his Metal Gear 1 outfit
    AXAKNX - Snake and allies look nude
    PEAGKZ - Turns path in the woods of 1rst stage blue. Work with 1rst and 2nd letters
    for different colors.
    KKPKUG - Enemies can't shoot you.
    KKPKXG - Lot's of enemies when spotted. Note: Some enemies are walking and haven't spotted you yet.
    AEZKUG - Eliminates one enemy and one spot light per screen.
    AEZZXY - Skip story scenes Note: Most will be skipped, But some you will have to wait a minute or two to continue.
    AAAEYE - Turns off music
    ZZZZPI - Selecting weapons gives you short time invincibility.
    VVLLYT - Password force code. Note: With this code, Anything you put in as a password will work. " Warning: Beware of random areas ".
    XXLLYV - Password force code # 2 .Same as above but sometimes works better.
    Note: I have tested this on emulators and it does work. Creating a password is a
    little tricky, But it does work.

    River city Ransom:
    YNINAV - All attributes at 127 (New game only)
    YNYYIV - Same as above (Better ???)

    Spy vs Spy:
    Note: NTSC? PAL? ,Idk.
    What i do know is for the codes below, It's the one that doesn't have
    the beige screen that has "SPY VS SPY" "Licensed By Nintendo Of America Inc"
    When you first load the game.

    OTTELY - White spy can't set traps
    AEATAP - Black spy is instantly recovered from dieing (No delay in recovering)
    EATASS - Door traps have no effect

    Spy Vs Spy

    Note: These codes are for the one that does have the beige screen before
    the screen that shows the two spys standing back to back.

    KITKAT - Rooms are different colors for black spy
    KKOKKL - Airplane room is invisible
    KKNOKL - No music
    SPYALL - White spy can't set traps or find items
    SPYOOP - Play by yourself as white spy (No opponent)
    SPYOOO - Play by yourself as black spy
    SSSAAA - Slow motion
    SPLPSP - Skating spys (Hold the " A " button)
    SPYEEP - Spys can't move unless you press the " A " button
    SZGPKL - Walk anywhere (White spy only)
    SZAPKL - Run and walk anywhere (Both spys)
    STUNTS - Black spy is confused (Com player)
    STUNTG - Black spy seems to be on a different level (Com Player)
    SPYOXX - Black spy can't set traps
    SEPPOL - Win instantly. Select a level and you go straight to ending
    sequence (White spy only)
    AEPPOL - White spy is invisible. Note: To make it easier to control him,
    Bring an item up by pressing the " B " button. Once shown, You can now see
    where your going.
    AELPOL - Black spy is invisible
    SPYIEI - Both spys can get briefcase and all items. Note: This trick only works
    if the spy thats carrying the briefcase has checked a piece of furniture that has
    nothing in it. Once thats done, All items are duplicated.
    GEIOOZ - Skip ending sequence. This takes you straight back to the level select
    screen.
    SPYVAN - White spy can't die by traps. Note: He can be killed by black spy or if
    black spy happens to come in the room when white spy has just set off a trap.
    SPY??? - Where ? is, Use random letters for different effects
    AEPOOA - Walk through closed and trapped doors
    POZXLU - White spy can't die. Note: Dieing animations or some other type of animation is still shown but differ with each new game. Example:At times he may have the giggle animations playing each time he sets a trap or gets killed by black spy.His life bar will still go down, but he never dies. Only if time runs out.
    POTXLU - Turbo punch and jab for white spy
    AOZXLU - Another white spy can't die code
    YYYTET - Room bombs take longer to blow you up
    YYYTNT - Room bombs blow you up quicker
    SXUELUVK - Galoobs code for infinite time for white spy
    SZVAYUVK - Galoobs code for infinite time for black spy
    Combo codes: EEPOOA + EEAOOA - Many places to explore.Use with infinite time codes. Note: Stay in colored rooms to find other levels. Gray rooms are dead ends. Note 2: Com player may cause the game to freeze. You can play this by yourself by setting it to 2 player mode and just play the white spy. Or you can try the play by yourself as white spy code ( SPYOOP ). Note 3: Setting off spring traps may cause you to keep sailing through other rooms. Try also using the white spy can't die code ( AOZXLU ).
    SXLULU - Shorter version of infinite time for white spy
    EEGOOA - Black spy won't enter same room as white spy
    ESGOOA - Neither spy can be seen by each other.
    OTOEOT - Same as above, But i'm not sure which one works better
    STUNTZ - Com spys mimics each other or player 1
    AIIYAT - Com spy doesn't move until your in the same room as him
    GGSPSP - Player 1 is on a different level
    SPYPPK - Mixed levels. No matter which original level you pick, All are different
    TEVZLYIE - White spy has deadly punch (Original GG Galoob code)
    IIYPPK - More mixed levels. Note: Use with infinite time codes
    VIGVOY - The word BLACK in the game is moved to bottom left

    Super Contra:
    ATVPPP - No enemy's most of the time except main enemy's.
    Note: May not be able to pass some stages.Use with stage select codes below.Try experimenting with the 3rd letter to get a better effect.

    PEATLI - Stage 2
    ZEATLI - Stage 3
    LEATLI - Stage 4
    GEATLI - Stage 5
    IEATLI - Stage 6
    TEATLI - Stage 7
    YEATLI - Stage 8
    TVYPPP - Run fast (Forward only)
    EYYAEA - Run faster (Forward only)
    LLLXZO - Invincibility (Both players)
    YXXTLI - Start with 40 men

    Super Mario Bros 1:
    Block world - PAAPIK
    Maze world - NVAOGK
    Mystery world - ZLAOKK
    Under water world - PIAOKG
    Most holes are gone - SVPOUU
    Mario starts out swimming - NLTOGK
    Hidden world - ASAENT
    Cloud world - OLAOKK
    Bonus world - NVPOKG
    Hidden world 2 - ONZOGG
    PLLOUG - New 1-1 world
    VTPOXG - Another new 1-1 world
    PLGOKG - New worlds.Press reset to start in a different world.I think this only works on the nes system.
    PZZOOS or XZZOOS - ??? levels
    PIGOAP - The ever so popular swim anywhere code
    NNEOAP - Invincible most of the time
    TTPPYA - Start with big mario.(Do not get power ups or get hit)
    POPPYE - No music
    PIGPOG - More traps and enemies in regular worlds
    INAUTS - Skating mario
    NOZOTS - No holes
    NOPAPE - Darker colored worlds
    PEGIEG - Mushrooms fly out of the boxes
    PPPPAK - No clouds in the background
    NOTOTS - Very long and different worlds
    ZIPPEK - Strange new world
    NNVEKN - Mario is a ghost
    ZZZSSO or UATIUE - Invincibility(But not against fire and holes) Either one works.
    (Note: As with most world codes a lot of them should be used with infinite time,jump high,and or walk through walls codes.

    NNYVTA - Enemies fall off the screen/ground enemies only
    NEYVTL - Worlds are not what they seem.Stray from bonus pipes.
    IKGTEA - Most enemies are bullet bills
    IKTPEA - Bonus pipes revealed. They look different than others
    IVGPEA - Bonus rooms have hidden 1-up blocks in them./Might get stuck
    IKTIKG - Non breakable blocks
    ATAPIX - Always continue on last level you died on
    SUEISA - Power up on enemies
    AETLTK - Jump as high as you want
    APZPUG - Weird levels
    AGEPIE - Bonus pipe in 1-2 is weird
    ZKGAEP - Weird mario and levels
    SZTLTN - Infinite time/No timer
    OGAOKK - Pipe level.Use with infinite time
    SGAOKK - Mushroom level.Use with infinite time
    PZASES - Big mario can climb invisible steps just by jumping from standing point.May get stuck in some areas.Push down to climb down
    ZZZSOS - Running into or stomping ground enemies give you 1-ups.Turtles may sometimes kill or shrink you.Best to stomp them.
    YZZLNY - Super speed
    ??LOKK - Start on world ??.Change 1rst,2nd or both letters.This code is like a master code for finding regular and mixed levels.some may seem familiar,But going down bonus pipes may take you to a higher or lower levels.Get the infinite time code ready.
    PEAOKK - Cloudy background.Has no trees or mountains.Upper worlds only.
    KISSON - Walk through anything going right only.Beware though,you can still get stuck because you can't walk through anything any other direction but right.
    IXLTEA - Most enemies are turtles
    TOYOTA - Turn off music
    ??TOAE - Music mod code.Change 1rst,2nd or both letters
    TOAPAP - Timer resets when going in or out of pipes
    TOAPPP - Vines come up when entering or coming out of pipes
    AOAPPP - Temporary invincibility when entering or coming out of pipes
    ASPAAA - Bright red worlds.Upper worlds only
    GTTTTL - Another invincibility code.But not against fire
    EAPEPP - Flashy item boxes
    NNAOPO - Lot's of time and invincibility
    ?LGLLG - Run speed mod code.Change 1rst letter
    PZZOAK - Play through whole game on repeated 3-1 world.Just like ??LOKK,Change Change 1rst,2nd or both letters.but try staying with every other letter starting with " A ".Example : A,P,Z,L etc.
    GZZONK - Mixed up 3-1 world
    NOGAPS - Gives all upper worlds the dungeon look
    NOYAPS - Gives mario random looks
    ISTOPI - More pipes and blocks
    NAPSIN - Mario can shoot enemies even while he turns away from them
    AEPTOY - Invisible mario.You gotta be good to use this one
    IULLUG - Instant pop ups with power ups
    IIIPIK - Weird world full of vines and bricks
    AETLTK - Super high jump.If you stay in the air with this code,Time will stop.Push right to move through the game without any trouble.Don't panic if it seems he's not gonna land.Be patient,He'll be down
    IIZPIK - Fences and small trees look in upper worlds
    AAAPYK - Triangle backgrounds all levels
    GIAPAK - All levels look like castles
    EEZXON - Screen doesn't scroll forward
    TTAPGS - Walk through pipes only.With walk through ??,You most like won't be able to end the stage with it on.Turn it off when you get to the end.
    AUPPUL - No holes.Most are gone
    PKAPLG - Some tiles are replaced with bonus cloud tiles.All levels
    NUYXXN - Enemies run fast when you do
    NUYUUS - Blocks disappear when hit.You can't get big mario with this code on
    APZPAS - Level 1-1 and bonus rooms are different and much longer
    ISAPAO - Random start time and longer invincibility.(Like starman gives you)
    AAPEUX - Flashy Bonus boxes and coins
    PAASKE - Getting power ups make you temporary invincible
    ZAASKE - Getting a 1-up with big mario gives you fire mario
    PAAULZ - Going down pipes restarts you to the beginning
    AEPULX - Mario can be seen going in and out of pipes
    AAAETV - Shadow mario
    AAPEAV - Night time in most upper levels
    LAAOAV + AETLTK - Many pipes to go down.Level will end
    PPZLLT - Little mario can shoot fire.Collect fire flower and fire is doubled
    AEYKAP - More enemies
    AAAALT - Little mario looks like fire mario
    IIZALT - Hot pink background
    APZALT - Dark gray Bg
    ZPZALT - Yellow Bg .Change 1rst and/or 2nd letter(s) for different effects
    AAAELT - Black mario with pink bibs and hat
    Note :Most codes you can change the first two letters for different effects.

    LAAPPT - Able to go down all pipes
    PEPEAS - Green Bg.Start game to see the effect
    PAAAYT - Shadow mario with red suit
    NEGATI - Pink blocks + Shadow enemies
    APAPTI - Able to stand on clouds in Bg
    GOPAOY - Collecting coins resets timer to nearest 100
    AAANAE - Mario little or big jumps in the big mario pole sliding position
    AAAPUN - Bonus pipe in 1-1 is a short cut 1-2
    PAAUNY - Glitchy movement.All characters
    ZIIPYK - Under water Bg.All levels
    PUGLUG - Mushrooms stay still instead of moving away
    SEASEE - Poisonous mushrooms
    ZEASEE - Ultimate mushroom.Ok,i had to add this one.This code will turn you into big mario then fire mario.Plus while it is still moving,you can walk into it to collect 1-ups.Change 1rst and/or 2nd letter(S) for other effects.
    EEASEO - Goombas turn into turtles when stomped.Change 1rst and/or 2nd letter(S) for other effects.
    IAAPSY - First enemy in 1-1 becomes hammer brother.Change 1rst and/or 2nd letter(S) for other effects.
    OEPVUV - Changes the left side of little jumping marios head to a different tile.Change 1rst and/or 2nd letter(S) for other effects.
    VUSPAS - Longer levels
    PLPYLX - Mario can jump to left side of screen and come out on the right side.
    PPZYLE - Mario Travolta.Mario slides with his hands in his pockets
    TAYOOK - Start with 900 seconds
    ALIOOK - Another night time level(s) code
    GIPOEK - All you have to do is swim to end and get the axe through the entire game.Easy to beat.No enemies.
    AAAAAY - If you have the title version,The title will show when you start the game
    PPPPPG - Bonus rooms have Backgrounds
    AEPNNN - Bg music has a different pitch
    NAPOLI - No objects except at the beginning.No holes either
    KOOTTY - Bottom of goombas have different tiles
    SLOPSY - Toadstool seen in 1rst level.Not sure about other levels
    NASKAP - Frog hopping mario.Can't jump high with this code
    GOLAEP - Mixed colors all levels.Tiles only
    SAOPSY - Hammer brother halfway in 1rst level
    SLOASY - Hidden timer and coin count.Not infinite time
    SLOLSY - Mario lags walking to the right and enemies run fast toward you
    SPYPYE - Most enemies are headless bouser
    GOIPOZ - Level 1-1 is different toward the end
    POGOII - Secret levels in bonus pipe in 1-1.Use inf time and high jump codes
    GETOII - Most levels are different
    IOZVLL - All moving things halted
    ISZAEP - More colorful levels
    PISSON - Better walkthrough anything moving right code
    VETUGS - Wind mode.Mario seems to be pushed fast to the right
    KPOTTP - Some enemies walk on air
    AGAAAY - Start screen shows when you enter a new level and when going in or out of pipes
    AAPPUN - Turtle in 1-1 becomes bullet bill.
    TATOOS - Most bonus pipes have secret levels.Use with PIGOAP
    PEAUPS - Ice mode Mario.Just like SMB3
    TAZEIT - New look for whole game
    TALEIT - Big mario stays the same when collecting fire flower.He still shoots fire
    IKGPIK - Bonus pipes have really long or endless ?? dungeon levels
    ZYGPAS - More bonus pipe levels
    AEPEXX - Power up and coin boxes stay the same when hit.Also changes some enemies and sometimes the level
    AIGPAS - Flag pole in 1-1 is gone.But go down the bonus pipe using high jump and inf time codes to find areas that most bonus pipes take you to.If you play this right,you can get to the end of the game quicker
    PPPPAK - Clear blue sky no Bg.
    APZPEA - Castles at the end are gone but you can still clear the stage
    APGPEA - Mario goes behind the castles at the end
    GAYLUG - On systems,Power up mushrooms become toadstool with temporary invincibility.On emulators it becomes distorted tiles with temporary invincibility
    PAYLUG - Fire flower becomes a mushroom but it still gives fire mario
    GAPLUG - Every 4 coins become a 1-up
    AAAPON - Levels 1-1 with new enemies
    AAAPXN - Bonu pipe in 1-1 becomes 1-1 underwater
    GALLON - Conveyor belt mode.Enemies stay still
    AAALEN - Mario Gonzales. Faster run
    AAALKN - Enemies and power ups stay still
    NGPOKG - Start on 1-2
    TTPOZG - Another different 1-1 code
    VTLNKA - Rains 200 point icons
    TAGGAN - Mario Climbs a vine instead of fireworks at pole jump
    TAGGAT - More fireworks at pole jump
    PPZENT - When starting game or next level,The stage BG shows
    TOYTON - Mario swims instead of sliding down the flag pole
    AEYION - No pirrana plants in pipes
    LUNLLT - Fire mario can only shoot twice
    NSSIEE - When goombas are flattened, Quickly step on them again and they will move away like the turtle does when step on twice
    DOPLEG - Another mushrooms stay still code
    EAAEXX - Color modifier for [?] boxes and coins.
    GKPLLT - Fire balls keep exploding on solid objects.(Walls,Pipes etc)
    ZXLUUU - Different effects when hitting coin boxes and collecting them.Raining coins,Coin points scroll slowly scroll up the screen and then come up from the ground and keeps repeating through the stage
    STINLY - Cycles through 2 or 3 music tones during each level
    ZOPLLT - Ricocheting fire power.Still kills enemies while bouncing off walls,pipes and enemies
    SPASSY - All bonus pipes lead to 4-1
    ULGOKG + PIGOAP - Starts on Lvl 3-1 but when using pipes,poles or vines it can lead you to lower or higher levels.Can even see levels like 2-5,2-6 etc
    PIISOP - Getting killed throws you to the right.(Old glitch in game)

    SMB3 : (Super Mario Bros 3)
    PEAUSA - All enemy's are gray (Change 1rst letter for different effects)
    PAGUUP - Many enemies
    IKGSIE - Some enemies fall up the screen.Some walk on air.
    VALKIN - Enemies and mushrooms float on air
    TIPTOE - Really strange music
    XXAGSO - Invincible except against fire.You can't collect power-ups either
    POUGIN - Ground enemies fall off the screen
    POZGIN - Ground enemies don't move
    YSAGIN - Object Modifier in tubes (Change the 1rst and 2nd letters)
    AUPOKK - Colorful worlds

    US Championship V'ball:
    IPGXIX - Opponents miss often
    ZPGXIX - Same as above, But sometimes works better
    PAEPAY - Same as above, But works a lot better

    End of list.
    Last edited by Bite_Me2; 01-30-2010, 01:43:30 PM.

  • #2
    These are some cool looking codes. Can't wait to try a few of them (throwing frogs in Adventure Island!).
    US NES games left to beat: 3
    Last 2: Nobunaga's Ambition II and Gemfire

    Comment


    • #3
      OK, I just tested that on FCEUx-2.1.2 and it doesn't work on the american rom I have.
      However, It does work on the japanese version rom. Word of warning: FCEUx-2.1.2 seems to
      crash a lot when adding codes. I really don't know if it's the codes, Maybe the 6 digit codes?
      I use mostly 6 digit codes. To get FCEUx-2.1.2 to save the code, I add it, turn it off. Add another, turn it off.
      Then reload the game with cheats added and repeat the process until I have all the codes I need. Then turn on
      the ones needed. I think the codes did work on the actual system with the american version rom. Yea i still have
      the sytem and GG cart, But they are both buried deep within my closet of boxes, So I'm not gonna go through the trouble to test them.

      Test these on the japanese verion on a good emulator.
      Tested on Takahashi Meijin No Boukenjima (J) and does work.

      Heres an infinite energy code for ya

      Infinite energy - PAVGYAVK

      Comment


      • #4
        8 letter codes are better

        6 letter codes tends to be glitchy, because there's no compare value. They can also crash the game.
        8 letter codes are better, because that way, only the required data is altered.
        From Kodewerx Enhacklopedia:
        The Game Genie, made by Galoob, is a cheat device, like the Pro Action Replay. However, unlike the Pro Action Replay, the Game Genie patches ROM, whereas the Pro Action Replay edits RAM. For example, a code may patch the address 0x8000 with the value 0x3F. This means that instead of modifying 0x8000 to be 0x3F, instead the Game Genie will watch for the game to access 0x8000, and whenever that happens it will send 0x3F to the location that requested 0x8000. This method, however, has one drawback. Because the 6502 only has a 16-bit program counter, only 64 KB of memory can be referenced at a time. To get around this limitation, the NES employs what is known as "bank switching". Basically, the NES references the entire ROM in 64 KB pages, and when necessary switches the page. What this means is that the assembly code referenced at our location 0x8000 is not always the same. It may refer to 0x8000 or 0x18000 or something else, but all will be patched. This can cause bugs, which is obviously undesirable. To combat this, Galoob provides an 8-character Game Genie code, which an extra byte called "compare". For this example, compare will be 0x5A. What the Game Genie will do is watch the address 0x8000 to be called. When it is called, if the value at that location is 0x5A, then 0x3F will be return. Otherwise, the Game Genie will allow the game to operate as intended.
        So in the future I suggest you to use 8 letter codes only.

        Comment


        • #5
          Update for A boy and his blob
          These were made with FCEUX2.1.2

          0098: ?? Jellybean / Vita blaster modifier
          00 Licorice
          01 Strawberry
          02 Coconut
          03 Cola
          04 Cinnamon
          05 Apple
          06 Lime
          07 Vanilla
          08 Tangerine
          09 Root beer
          0A Honey
          0B Ketchup
          0C Punch
          0D Orange
          Other values just seem to change to change to vita blaster
          With vita blaster in hand and vitamins collected, Try these values:
          0E Vitamin A
          0F Vitamin B
          10 Vitamin C
          ?? This is where the fun begins.
          Any value other than the ones above shoot out all
          kinds of weird things. Some may freeze so be prepared
          to make a save state often. Also, You have to have vitamins to
          see the effects.Try these values:
          A0 Shoots out heads of the bouncing worms found underground in boys world
          A1 Body parts of worms
          AB Shoots out slow moving vitamins. Unfortunately you can't collect them
          AD Shoots out coconut ball
          92 Shoots out popcorn
          9A Shoots out a big blue ball / 3 if you have turbo button set
          83 Shoots out a little blue ball / 3 if you have turbo button set
          Theres a lot more. " Beware ", Some may use up your jelly bean supply.
          Note: Some effects may not show unless your in an enemy screen.

          00EE: ?? Stage / Area modifier. 00 to FF
          Note: Walk to the next screen to change stage/area

          Enjoy
          Last edited by Bite_Me2; 02-12-2010, 04:24:36 PM.

          Comment


          • #6
            Metal Gear 1 update
            Fceux 2.1.2 Game Genie Raw Codes

            Max & Infinite energy
            006D: 10

            Weapon in hand modifier
            003B: ??
            00 Nothing
            01 Hand Gun
            02 Mine
            03 Explosive
            04 Missile
            05 M.Gun (Machine gun)
            06 Grenade
            07 Rocket L. (Rocket Launcher)

            Note: 08 through 0F more or less freeze
            Haven't tested above 0F and I'm not sure if this code gives
            the silencer.
            Note 2: Weapons shown are empty. So you have to find ammo trucks or rooms to refill
            Note3: You don't even need to collect these in the inventory. Item will show as soon as
            you turn the code on.

            Equipment in hand modifier
            003A: ??
            00 Nothing
            01 Card 1
            02 Card 2
            03 Card 3
            04 Card 4
            05 Card 5
            06 Card 6
            07 Card 7
            08 Card 8
            09 Cigarettes
            0A Gas Mask
            0B Binoculars
            0C Cardboard ( Cardboard Box )
            0D B.B. Suit ( Bomb Blast suit )
            0E Uniform
            0F Goggles
            10 Iron Glove
            11 Detector ( Metal Detector )
            12 Body Armor
            13 Antenna
            14 Antidote
            15 Flashlight
            16 Compass
            17 Oxygen Tank
            18 Transmitter
            19 Rations
            1A to FF Untested

            Rank modifier
            006E: ??
            00 No rank
            01 One star
            02 Two stars
            03 Three stars
            04 Four stars
            Anything above that is just scrambled graphics

            Max & Infinite Hand Gun ammo ( 255 ammo )
            0079 FF

            Max & Infinite Machine Gun ammo ( 255 ammo )
            007D FF
            .................................................. ....................
            Last edited by Bite_Me2; 02-25-2010, 12:15:59 AM.

            Comment


            • #7
              Got these.

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