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Dracula GSHI's NES RAM Codes

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  • Dracula GSHI's NES RAM Codes

    Emulator: FCEUX Hex Editor that allow you to freeze the numbers, or any NES emulator that have an hex editor.

    Here are the codes that found by me:

    Game - Ailen 3

    Region: (U)

    Time Modifier:
    $0742
    $0743
    $0744

    Game - Super Mario Bros. & The Lost Levels

    Region: any including VS

    Coin Modifier:
    $07EC
    $07ED
    $07EE

    This code here will let you walk in water or swim in air:
    $0704:

    00 - Walk
    01 - Swim

    Music Modifier:
    $00F4

    Game - Ninja Gaiden

    Region: any

    Sound Test Number Modifier:
    $000D

    Level Modifier:
    $006D - This one have been found by Aether Knight
    $006E

  • #2
    got them drac

    RIP MOM 6-27-52 - 12-25-10

    Comment


    • #3
      Game - Predator

      System - NES

      Region (U) & (E)

      $004B - Level Modifier

      7C FA - Stage 1
      9B FA - Stage 2
      65 FC - Stage 3
      4F FE - Stage 4
      7A FE - Big Mode 1
      88 FB - Stage 5
      E9 FB - Stage 7
      81 FE - Big Mode 2
      4E FD - Stage 8
      27 FC - Stage 11
      F1 FD - Stage 12
      88 FE - Big Mode 3
      CA FB - Stage 13
      69 FB - Stage 19
      96 FE - Big Mode 5
      AF FD - Stage 20
      84 FC - Stage 24
      6D FD - Stage 25
      AB FB - Stage 26
      9D FE - Big Mode 6
      FA FA - Stage 27
      D9 FA - Stage 28
      FC FA - Stage 29
      2C FE - Stage 30
      A4 FE - Ending

      $038C - Infinite Energy in Big Mode: Note - Turn this code off after completing Big Modes.

      08
      Last edited by Dracula GSHI; 01-29-2010, 09:28:14 PM.

      Comment


      • #4
        Got them

        Added all the unhacked codes.

        Comment


        • #5
          Game - Predator

          Region: any

          $07BA - Item modifier

          00 - Punch
          01 - Mc.Gun
          02 - Pine
          03 - Laser

          Item display modifier

          $0103 - Note: If the item disappear at address $0104, enter number $81 or freeze it and go to address $0103 and enter the number's that you wish to use from 01 - 06.

          00 - Punch
          01 - Mc.Gun
          02 - Pine
          03 - Laser
          04 - 1Up
          05 - Life worth 1
          06 - Restore all energy

          Game - Predator

          Region - (J)

          $004B - Level modifier

          77 FE - Big Mode 1
          79 FA - Stage 1
          98 FA - Stage 2
          62 FC - Stage 3
          4C FE - Stage 4
          A9 FE - ??
          7E FE - Big Mode 2
          85 FB - Stage 5
          E6 FB - Stage 7
          85 FE - Big Mode 3
          4B FD - Stage 8
          24 FC - Stage 11
          EE FD - Stage 12
          8C FE - Big Mode 4
          C7 FB - Stage 13
          AC FC - Stage 14
          89 FD - Stage 15
          93 FE - Big Mode 5
          18 FB - Stage 16
          3B FB - Stage 17
          2C FD - Stage 18
          A1 FE - Big Mode 7
          B7 FA - Stage 27
          D6 FA - Stage 28
          F9 FA - Stage 29
          29 FE - Stage 30
          A8 FE - Ending

          Music location in ROM:

          Address Name 0x8 bytes
          $14804 - Music 1 FC8710882688188A
          $14B37 - Music 2 2F8B5F8B938B3A8F
          $14FE6 - Music 3 DE8F0F9050905197
          $1589F - Music 4 9798B698DC9803A1
          $1646B - Music 5 63A492A49BA404A5
          $16310 - Music 6 08A311A31AA32EA4
          $16B08 - Music 7 00AB23AB46AB49AB
          $1653D - Music 8 35A536A6F4A690A7
          $16539 - Music 9 82A801A986A967AA
          Last edited by Dracula GSHI; 02-01-2010, 12:58:41 AM. Reason: Adding new stuff for Predator

          Comment


          • #6
            New Mega Man 1 Code for NES

            Mega Man 1 Enemies, Bosses, Object List:

            Cut Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x00 - Blader
            0x0B - Beak - 0x2D - Weapon
            0x11 - Super Cutter
            0x02 - Flea
            0x21 - Octopus Battery
            0x0A - Flying Shell - 0x2D - Weapon
            0x09 - Big Eye
            0x05 - Screw Bomber - 0x2D - Weapon
            RAM 00AC - 0x00 - Cut Man

            Gust Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x01 - Met
            0x2C - An object that you ride on
            0x00 - Blader
            0x15 - Picket Man - 0x2E - Weapon
            0x09 - Big Eye
            RAM 00AC - 0x05 - Gust Man

            Ice Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x1D - Crazy Razy's Head
            0x1E - Crazy Razy's Body
            0x1A - Crazy Razy's Weapon
            0x03 - Spine
            0x07 - Peng
            0x04 - Octopus Battery
            0x10 - Disappearing Blocks
            0x13 - Foot Holder - 0x2D - Weapon
            06FF - 0x09 - Big Eye
            RAM 00AC - 0x01 - Ice Man

            Bomb Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x02 - Flea
            0x0D - Bombomb - 0x26 - Bombomb Pieces - 0x26 - Explosen
            0x05 - Screw Bomber - 0x2D - Weapon
            0x0B - Beak - 0x2D - Weapon
            0x12 - Sniper Joe - 0x1A - Weapon
            0x08 - Killer Bullet - 0x28 - Explosen
            0x03 - Spine
            0x0A - Flying Shell - 0x2D - Weapon
            0x21 - Octopus Battery
            RAM 00AC - 0x02 - Bomb Man

            Fire Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x05 - Screw Bomber - 0x2D - Weapon
            0x31 - Tackle Fire
            0x0F - Fire 1
            0x0C - Fire Beam
            0x0E - Fire 3 Just like Fire Man's Weapon
            0x08 - Killer Bullet - 0x28 - Explosen
            0x03 - Spine
            RAM 00AC - 0x03 - Fire Man

            Elec Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x03 - Spine
            0x24 - Electric Beam Big
            0x06 - Watcher - 0x2B - Laser
            0x10 - Disappearing Blocks
            0x25 - Electric Beam Small
            0x02 - Flea
            0x09 - Big Eye
            RAM 00AC - 0x04 - Elec Man

            Dr. Wily Stage 1. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x09 - Big Eye
            0x0F - Fire 1
            0x02 - Flea
            0x08 - Killer Bullet - 0x28 - Explosen
            0x13 - Foot Holder - 0x2D - Weapon
            0x38 - Yellow Devil Parts - 0x2D - Weapon
            RAM 00AC - 0x06 - Yellow Devil

            Dr. Wily Stage 2. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x00 - Blader
            RAM 00AC - 0x00 - Cut Man
            0x05 - Screw Bomber - 0x2D - Weapon
            RAM 00AC - 0x04 - Elec Man
            0x0D - Bombomb - 0x26 - Bombomb Pieces - 0x26 - Explosen
            0x04 - Octopus Battery
            0x0B - Beak - 0x2D - Weapon
            RAM 00AC - 0x07 - Copy Robot

            Dr. Wily Stage 3. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x04 - Octopus Battery
            0x16 - Screw Bomber - 0x2D - Weapon
            0x07 - Peng
            0x08 - Killer Bullet - 0x28 - Explosen
            RAM 00AC - 0x08 - CWU-01P

            Dr. Wily Stage 4. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
            0x06 - Watcher - 0x2B - Laser
            0x16 - Screw Bomber - 0x2D - Weapon
            0x2C - An object that you ride on
            0x43 - Teleporter
            RAM 00AC - 0x02 - Bomb Man
            RAM 00AC - 0x03 - Fire Man
            RAM 00AC - 0x01 - Ice Man
            RAM 00AC - 0x05 - Gust Man
            RAM 00AC - 0x09 - Wily Machine Number 1

            Items. RAM: 06F0 - 06FF
            0x3B - Enemy Life Bar
            0x3C - Point Pellet
            0x3D - Weapon Energy Pellet
            0x3E - Energy Pellet
            0x3F - Weapon Energy Capsule
            0x40 - Energy Capsule
            0x41 - 1-UP
            0x42 - Thunder Beam
            0x43 - Teleporter
            0x44 - An item when you defeat the robot master
            0x45 - Yashichi
            0x47 - Gate

            Stage Select and during game play RAM 0031. In stage select, you don't have to move the d pad.
            Just type in the RAM number of your choice and press start.
            0x00 - Cutman Stage
            0x01 - Iceman Stage
            0x02 - Bombman Stage
            0x03 - Fireman Stage
            0x04 - Elecman Stage
            0x05 - Gustman
            0x06 - Dr.Wily Stage 1
            0x07 - Dr.Wily Stage 2
            0x08 - Dr.Wily Stage 3
            0x09 - Dr.Wily Stage 4

            Robot Masters - RAM: 00AC
            0x00 - Cut Man
            0x01 - Ice Man
            0x02 - Bomb Man
            0x03 - Fire Man
            0x04 - Elec Man
            0x05 - Gust Man

            Dr. Wily Bosses - RAM: 00AC
            0x06 - Yellow Devil
            0x07 - Copy Robot
            0x08 - CWU-01P
            0x09 - Wily Machine Number 1

            06D0 - 06DF - Enemies Health

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            • #7
              Super Mario Bros. 3 New Codes:

              $0567 - 7F P-Switch Timer. Note: Turn off for some text messages.
              $0516 - C4 Coin Block Timer.
              $0587 - 01 Hide behind walls and other stuff. Note: Turn off while ending the stage.
              $0588 - ?? Hide behind walls and other stuff timer.
              $0570 - ?? Goes all the way to FF to start hiding in the white wall.
              $056E - FF Infinite flying.
              $0552 - 01 Invincibility.
              $0553 - Starman Timer.
              $0727 - Go to any world you want.
              0x00 World 1
              0x01 World 2
              0x02 World 3
              0x03 World 4
              0x04 World 5
              0x05 World 6
              0x06 World 7
              0x07 World 8
              0x08 World 9 Warp Zone
              Last edited by Dracula GSHI; 07-21-2011, 08:29:28 PM.

              Comment

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