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Doom Inf. Heath GG Result

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  • Doom Inf. Heath GG Result

    I found an emulator that logs SuperFX code, so I decided to finally get rid of any doubt about never having a directly-enabled Infinite Health Game Genie code for Doom.

    This is the logged SuperFX code, with it reducing the health value in SRAM:
    00:e834 40 ldw (r0) r0=$0058 SRAM=00:5AAE
    00:e835 64 sub r4 r0=$0055 CY=1

    Converted to PAR / Game Genie style:
    00E83501

    DF37-DF04

    The GG code won't work, even though the address is effective.

    In the file, if you go to 6835 in a rom without the header, you'll end up in the middle of the bytes 51 40 64 0A 02. Change the 64 you land on to 01. If the bytes you end up on are 4D 50 55 54 45, then instead go to 6A35, and you should be where I mentioned.

    If you play the game from that modified copy, you should have infinite health.

    Now, there's really no reason for me to attack this game any further looking for Game Genie codes to directly kill the health write routine. It'll only comply with some rough treatment of the code.

    Here's a decent alternative:
    6ED0-B57F
    C3D0-B55F
    9CD0-B58F
    5DD0-B5EF

    Finally, here's an actual, working Infinite Health address code, which will work in an emulator, at least:
    705AAEC8

    (GG: A69C-BE64 - It's outside of normal ram, but I have no clue if it would work because of this)
    This reality is mine. Go hallucinate your own.

  • #2
    when i use the
    6ED0 B57F
    C3D0 B55F
    9CD0 B58F
    5DD0 B5EF

    code for the SNES game genie it does give me infinite health but the enemies dont move and i die instantly if i collect any first aid health packs on accident. any way around that?
    I would say 'that's that', Mattress Man. -Barry Egan

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    • #3
      did you try the other code right below that one? A69C-BE64
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

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      • #4
        Took a bit of doing, but I believe I found some redundant code to use as an alternative. Emulators don't have the quirks of hardware, and such info isn't quite forthcoming. Try it on the hardware, and I hope it works.

        Infinite Health (Attempt 2)
        6EDE-955D
        C3DE-958D
        9CDE-95ED
        5DDD-B07D
        6DDD-B05D

        5C01FD8F
        5C01FEAE
        5C01FF5A
        5C020070
        5C020180

        Edit:
        Another small code. This shouldn't suffer from the issues of the Health code, since it's not replacing anything different in code.

        New Game -> Any Episode -> Selected Level:
        ??EF-2183
        CBEF-2153

        DD = E1M1
        DF = E1M2
        D4 = E1M3
        D7 = E1M4
        D0 = E1M5
        D9 = E1M6
        D1 = E1M7
        D5 = E1M8
        D6 = E1M9

        DB = E2M1
        DC = E2M2
        D8 = E2M3
        DA = E2M4
        D2 = E2M5
        D3 = E2M6
        DE = E2M7
        FD = E2M8
        FF = E2M9

        F4 = E3M1
        F7 = E3M2
        F0 = E3M3
        F9 = E3M4
        F1 = E3M5
        F5 = E3M6
        F6 = E3M7
        FB = E3M8
        FC = E3M9
        This reality is mine. Go hallucinate your own.

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        • #5
          yeah helder i tried that code too and it didnt work at all, but the new code;

          6EDE 955D
          C3DE 958D
          9CDE 95ED
          5DDD B07D
          6DDD B05D

          works perfect. the health counter flashes random numbers very quickly during gameplay and your little face at the bottom of the screen gets bloody but the counter never reaches 000 and i havent died yet.
          I would say 'that's that', Mattress Man. -Barry Egan

          Comment


          • #6
            It's stuck at 199 in emulators, because they don't need to do all the little niggling things that the console version actually does to succeed. The numbers you're seeing are related to screen refresh timing. I'm quite glad to know this one works on the real thing.
            This reality is mine. Go hallucinate your own.

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