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(PS2) A few Metal Gear Solid: Sons of Liberty codes

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  • (PS2) A few Metal Gear Solid: Sons of Liberty codes

    001ECD40 00000000 - 1st Person Mode [press R1 to activate in any room)

    Note: This code allows you to run around, fire your weapons, drag enemies, etc, in 1st-person mode. It takes a little getting used to, but it's an entertaining code.
    ________________________________________________


    001CCC50 00000000 - Snake is invisible (but not to enemies)

    Rather a useless code, it at least stands to map where such things are in memory, I suppose. Setting the value to 00000001 does something weird to the 1st person mode (the natural 1st person mode, not my 1st Person Mode code), which allows you to see through the back of Snake's head, and to the inside of the back of his face, heh.


    I'll hack some more things later. This was a good test of Artemis
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  • #2
    Awesome!

    I never got beyond the hidden camera in the cafeteria level of the tanker. yes its sad i didnt get far before i got bored =_=
    Cant stand the 32 bit and above gaming.
    Gamers for the return of 2d sprite filled games!

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    • #3
      21392438 0000004F - No movement animation (pointless "ice-skate" code) - kept for reference to this area of memory

      201E6D94 00080001 - What's equipped mod (these digits equal Stealth and Tranq Pistol; I'm currently too lazy to look through other values)

      Also, I've replaced my 1st Person Mode with a more stable version (in the first post in this thread).
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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      • #4
        0144575B 000000?? - Direction mod (Snake faces/walks in X direction)

        The above will be useful later for camera angle mods, and for improving my 1st Person Mode with proper directional controls.
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #5
          How about a code to never alert guards or make snake/raiden 100% invisible to enemies.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

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          • #6
            Apparently, Szalay has already hacked that

            I'll be adding szalay's codes once he formats them all; many of them are not up anywhere at the moment.
            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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            • #7
              Great!! You're amazing!
              For wich version are these codes pal uk, pal de? or ntsc?
              "Shikin Haramitsu Daikomyo"

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              • #8
                NTSC, but I could probably port them using an offset, if you'd like them for another version.
                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                • #9
                  Thanx Lazy!
                  "Shikin Haramitsu Daikomyo"

                  Comment


                  • #10
                    201e6da8 00040001 - Detection Status Mod (No one sees you)

                    This code modifies what state of detection you are in, placing you in Evasion, Caution, normal, etc. With the value provided, enemies will never see you, and cameras will only see you for a split second. The code seems to place you in some sort of "Jamming" mode, but your radar still works. This is different from the Invisible code hacked by szalay, in that his code requires you to have Stealth in your inventory, and must be re-activated if you walk through an enemy, etc (this code will allow you to remain "invisible" whether you have Stealth or not, and even after walking through enemies).

                    There are still times in which the enemy can see you, such as boss battles, etc.

                    The second 16 bytes of this code (the first four digits you see, 0004) control the detection status of your character, and the first 16 (0001) are still a bit of a mystery to me. Modifying them seems to affect detection as well, but I haven't gotten around to mapping it all out yet.
                    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                    • #11
                      Great code!!!!!!
                      Have you got some cool codes for Substance please?
                      Last edited by vampirexx; 08-09-2009, 08:38:32 PM.
                      "Shikin Haramitsu Daikomyo"

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                      • #12
                        I haven't picked that game up yet, though it's first on my current list.

                        I've also been toying a bit with the request you made. I'll let you know when something interesting comes up.
                        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                        • #13
                          Thank You very much Lazy for your time and patience!
                          "Shikin Haramitsu Daikomyo"

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                          • #14
                            I accidentally stumbled upon a Turbo Mode code for Snake (everything else moves normally, but Snake runs like the Flash). However, the address changes per room. Here are the rooms I mapped out (there appears to be no discernible pattern between rooms, except that the trailing character is always an 8...the offset is hugely different between pairs, and there are over 5 million bytes between the first and last address):

                            ______________
                            TURBO MODE - SNAKE
                            ______________


                            00000000 - Standing (or prone) - Freezing this value causes Turbo
                            C2230000 - Kneeling


                            2126B738 00000000 - Hold No. 2
                            2127DA58 00000000 - Hold No. 1
                            21290688 00000000 - Deck C, Crew's Quarters
                            213965A8 00000000 - Aft Deck
                            213C7268 00000000 - Hold No. 3
                            213C9A98 00000000 - Deck A, Crew's Quarters
                            21449D88 00000000 - Deck B, Crew's Quarters
                            21491C78 00000000 - Deck A, Crew's Lounge
                            214B33D8 00000000 - Deck E, The Bridge
                            215812A8 00000000 - Deck D, Crew's Quarters
                            215D5A88 00000000 - Deck 2, Port
                            215E59B8 00000000 - Engine Room
                            216993A8 00000000 - Deck 2, Starboard

                            Unfortunately, the same values for kneeling and standing do not seem to apply for Raiden on the Big Shell, or I would've begun mapping those out as well. Strange.
                            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                            • #15
                              You might be able to find pointers for that easily. Go to one room, and check which address is your turbo. Once you find it, scan for values that are a range at that address and below. After that, go to another room and check which address it changed to. You should find the pointer easily I'd hope.

                              0126B738 Hold No. 2
                              0127DA58 Hold No. 1

                              If you went to Hold No. 1, you would search for 4 bytes ranging from 0126da5c to 0127da58. Then you would go to Hold No. 2. Your address would change to 0126b738, which means it decreased by (0127da58 - 0126b738), which equals 00012320. So you would search for results that decreased by 12320. With luck, you would easily find your pointer so you could make a code that works for every room.
                              July 7, 2019

                              https://www.4shared.com/s/fLf6qQ66Zee
                              https://www.sendspace.com/file/jvsdbd

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