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Debugger found in Tempo 32x

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  • Debugger found in Tempo 32x

    While making some Tempo 32x ROM hacks for someone, I came across an in-game MD Debugger. As far as I know, this debugger was previously unknown (well except maybe to the game programmers :-)). Here's a guide I threw together...

    =============================

    How to enable/use the Tempo 32x debugger.

    Written by Tony Hedstrom

    http://www.angelfire.com/games2/codehut/

    http://codehut.gshi.org/ (no ads on this site)



    This guide explains how to enable and use the debugger built into Tempo 32x.

    Note that as far as I know, the debugger can't be activated on a real 32x
    cartridge (ie. you'll have to use an emulator or ?).

    Before I begin, let me give credit where credit is due... I found the debugger,
    but after an hour or two of trying to figure out how to activate it, I finally
    gave up. I went to a Sega site and posted a message and a short time later
    someone named TascoDLX answered and had figured out how to activate it, and
    even included some basic instructions. Thanks TascoDLX.


    Here's the Game Genie code needed to unlock the debugger...

    RHLT-R6X2

    Note that a Game Genie won't work on a real 32x. I used the Game Genie code
    with Gens ver 2.10 (an emulator) and it worked fine.

    Here's the ROM address in case you want to hack it into your ROM or ?...

    $07D578:4E71


    The debugger allows you to edit any of the Genesis graphics.

    Here are the instructions from TascoDLX:

    To enable/disable the debugger, hold A+B+C and press RIGHT on the d-pad.

    To toggle between CG mode (patterns) and CL mode (colors), hold START and press
    any direction on the d-pad.

    To change the select mode, hold A and press a direction.

    When in "cell edit" mode, press B to overwrite a pixel with the current color
    (selected in CL mode).

    You should be able to figure the rest out.

    I must warn that the interface is garbled when the debugger is used in-game but
    it seems to work fine otherwise.
    Last edited by Tony H; 10-11-2009, 10:59:25 AM.
    The Code Hut: http://codehut.gshi.org/

  • #2
    That's pretty cool how you guys teamed up again after coming up with the Kolibri debug menu. Glad you found another debugger in another game.

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    • #3
      That's pretty impressive.
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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