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ReyVGM NES codes

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  • Cosmic Wars

    Money Modifier (Blue Team)
    69C0 ??
    69C1 ??

    Money Modifier (Red Team)
    69C3 ??
    69C4 ??

    Infinite Turns (Player and Enemy have infinite turns without having to go back to the operations menu. Turn off to disable.)
    6C8C 03

    In Battle Unit Modifier (Blue Team)
    600X YZ

    Unit Number (Number of the units you brought into battle. Don't use a code for unit 15 if you only brought 10 units.)
    X = 0 - E

    Unit Energy
    Y = 0 - A

    Unit Type = Z
    0 = Base
    1 = Warhawk
    2 = Baracuda
    3 = Injector
    4 = Sunshark
    5 = Eagle
    6 = Rogue
    7 = Falcon
    8 = Skymoth
    9 = Star Car
    A = Wombat
    B = Mammoth
    C = Sunviper
    D = Tommy
    E = Scout
    F = Star Gun

    In Battle Infinite Steps & Weapons (Blue Team)
    660X 3F

    Unit Number (Number of the units you brought into battle. Don't use a code for unit 15 if you only brought 10 units.)
    X = 0 - E
    Last edited by ReyVGM; 06-14-2010, 05:21:17 PM.

    Comment


    • Dragon Ball Z 2 - Gekishin Freeza!!

      Move Anywhere On The Map (Turn off to move. Don't select a spot too far away or you won't move at all.)
      0071 01

      Training Machines Energy Modifier
      0330 ??


      Character 1 Infinite Energy
      0202 E7
      0203 03

      Character 1 Infinite BE
      020A E7
      020B 03

      Character 2 Infinite Energy
      0214 E7
      0215 03

      Character 2 Infinite BE
      021C E7
      020D 03

      Character 3 Infinite Energy
      0226 E7
      0227 03

      Character 3 Infinite BE
      022E E7
      022F 03

      Character 4 Infinite Energy
      0238 E7
      0239 03

      Character 4 Infinite BE
      0240 E7
      0241 03

      Character 5 Infinite Energy
      024A E7
      024B 03

      Character 5 Infinite BE
      0252 E7
      0253 03

      Character 6 Infinite Energy
      025C E7
      025D 03

      Character 6 Infinite BE
      0264 E7
      0265 03

      Character 7 Infinite Energy
      026E E7
      026F 03

      Character 7 Infinite BE
      0276 E7
      0277 03

      Character 8 Infinite Energy
      0280 E7
      0281 03

      Character 8 Infinite BE
      0288 E7
      0289 03



      Item Modifiers
      04XX YY

      Item Slot
      XX = 1D - 39

      Item Type
      YY =
      80 = Soldier
      81 = Korin
      82 = Senzu
      83 = Puar
      84 = Bulma
      85 = Porunga
      86 = Mr. Popo
      87 = Old Man
      88 = Enma
      89 = Baba
      8A = Kaio
      8B = Chichi
      8C = Oolong
      8D = Scouter
      8E = Radar
      8F = Kuranbo
      90 = Dende
      91 = 1-star Dragonball
      92 = 2-star Dragonball
      93 = 3-star Dragonball
      94 = 4-star Dragonball
      95 = 5-star Dragonball
      96 = 6-star Dragonball
      97 = 7-star Dragonball


      Card 1 Attack Number
      03F8 ??

      Card 1 Defense Number
      03F9 ??

      Card 1 Middle Letter
      03FA ??

      Card 2 Attack Number
      0400 ??

      Card 2 Defense Number
      0401 ??

      Card 2 Middle Letter
      0402 ??

      Card 3 Attack Number
      0408 ??

      Card 3 Defense Number
      0409 ??

      Card 3 Middle Letter
      040A ??

      Card 4 Attack Number
      0410 ??

      Card 4 Defense Number
      0411 ??

      Card 4 Middle Letter
      0412 ??

      Card 5 Attack Number
      0418 ??

      Card 5 Defense Number
      0419 ??

      Card 5 Middle Letter
      041A ??
      Last edited by ReyVGM; 06-17-2010, 02:13:32 AM.

      Comment


      • Castle Quest (Note, this is a Japanese game called Castle Quest, not to be confused with an USA game called Castlequest)

        Card Roll Modifier (Affects both parties)
        0085 0?

        Always Get Joker Card (Affects both parties)
        0087 01

        Character Energy
        03?? 3C

        ?? =
        If the board has 8 characters per team:
        98 - 99 (1st Player)
        90 - 97 (Computer/2nd Player)

        If the board has 10 characters per team:
        9A - A3 (1st Player)
        90 - 99 (Computer/2nd Player)

        If the board has 12 characters per team:
        9C - A7 (1st Player)
        90 - 9B (Computer/2nd Player)

        If the board has 14 characters per team:
        9E - AB (1st Player)
        90 - 9D (Computer/2nd Player)

        If the board has 16 characters per team:
        A0 - AF (1st Player)
        90 - 9F (Computer/2nd Player)

        The codes are for the characters starting from top left towards the bottom right.
        Last edited by ReyVGM; 06-18-2010, 03:09:19 AM.

        Comment


        • Partially added some of your strategy games codes.
          More to be added soon.

          Comment


          • Thanks. Make sure you note that the L'Empereur codes are for the "The Command Months". They don't work on any other part of the game.
            Last edited by ReyVGM; 06-18-2010, 04:42:49 PM.

            Comment


            • Solomon's Key

              Jump Modifier
              0584 ??

              10 = Float Down
              E1 = Float Up
              Last edited by ReyVGM; 06-18-2010, 08:58:28 PM.

              Comment


              • Honoo no Toukyuuji - Dodge Danpei

                Max Strength (Team 1)
                031C 63
                031D 63
                031E 63
                032F 63
                0320 63
                0321 63
                0322 63


                Zero Strength (Team 2)
                0323 00
                0324 00
                0325 00
                0326 00
                0327 00
                0328 00
                0329 00

                Comment


                • Crazy Climber

                  Invincible
                  0706 34

                  Infinite Time
                  0739 09
                  Last edited by ReyVGM; 06-20-2010, 04:37:01 PM.

                  Comment


                  • Well, added all of them from L'Empereur.
                    I had to fix some of your Romance of the Three Kingdoms 2 codes for Lands 11 and 12.
                    You didn't wrote some addresses, so I calculated and added them.

                    Comment


                    • Thanks. You must be relived the torture is over :P
                      It was even harder making the codes.

                      I can't believe I missed those land 11 and 12 codes. I don't know what happened. I was probably tired.


                      Another thing, the Rampart codes are for the Japanese version. The USA and Japanese version are totally different.

                      Comment


                      • Originally posted by ReyVGM View Post
                        Thanks. You must be relived the torture is over :P
                        It was even harder making the codes.

                        I can't believe I missed those land 11 and 12 codes. I don't know what happened. I was probably tired.


                        Another thing, the Rampart codes are for the Japanese version. The USA and Japanese version are totally different.
                        Are you sure?. Usually RAM addresses doesn't change from versions.

                        Comment


                        • I'm positive. Both versions are completely different. And by completely different I mean that the games don't even share the same code. The Japanese version is much better and made by Konami.

                          Comment


                          • Oh!. I see. Well, I'll fix it right now.

                            Comment


                            • Alrighty, thanks Whipon.

                              Not related to my codes, but in the NES list, there is an entry called "REN" and it's repeated 2 times. I assume those are codes for Ren & Stimpy?
                              Last edited by ReyVGM; 06-21-2010, 12:55:01 AM.

                              Comment


                              • Fixed.
                                I don't know about those entries, maybe I'll take a look at it tomorrow, adding your NES codes was too much work for one night .

                                Comment

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