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Super Mario Bros. - Water Music

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  • Super Mario Bros. - Water Music

    I have a Super Mario Bros. (NES version) question to present to you:

    What data/bytes do I change in the ROM to make the water level music repeat itself from the second part instead of the lead-in, or first, part (like as you hear this tune in the Super NES version contained within Super Mario All-Stars)???

    Thank you,
    Ben

  • #2
    I suspect that would be at least 2 bytes(and I do mean at least). You'll likely have to recode it to reset to the absolute setup it uses for that bit of music. This may also mean it won't play the intro at all.
    This reality is mine. Go hallucinate your own.

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    • #3
      Originally posted by ugetab View Post
      I suspect that would be at least 2 bytes(and I do mean at least). You'll likely have to recode it to reset to the absolute setup it uses for that bit of music. This may also mean it won't play the intro at all.
      I might have to create an ASM similar to the original, except to put in more code to allow for newer instructions; this would of course cause the file to be expanded above 41K.

      ~Ben

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