Long time no see! I wanted to enter into the SNES hacking/cheating area to bring some codes for the community. Some of them are fixes for previous codes which had undesired effects.
SNES:
Lethal Enforcers
************
Just 1 shot fired PL1 (Stats will display 100% accuracy or more if more than one foe's been hit, i.e: 1 foe beaten=100%, 2 foes beaten 200% and so on until 999%)
7E1DB401
7E1DB500
7E1DB600
7E1DB700
7E1DD401
7E1DD500
7E1DD600
7E1DD700
No missed shots PL1 (After finishing a stage the game may show you the actual missed shots, but it will not punish you, that is, count down missed shots, so you'll retain your rank)
7E1CB000
7E1CB100
7E1CB200
7E1CB300
7E1CBC00
7E1CBD00
7E1CBE00
7E1CBF00
Weapon select:
7E1FBC?? (02: explosive rounds, 04:magnum bullets i think รด_O, 06: shotgun, 08: some kind of machine gun, 0a: automatic gun, 20: can most of the time hit any guy no matter where they are, but the sprites flash a lot, I haven't tested all of them though)
DONKEY KONG COUNTRY 3: Dixie kong's double trouble
Invicibility for Dixie Kong (Fixes secondary effects of another code posted here that does the same, like being unable to catch your partner, hang on ropes or switch partner)
7E149620
Invincibility for Kiddy Kong
7E14E820 (Fixes secondary effects of another code posted here that does the same, like being unable to catch your partner, hang on ropes or switch partner)
That is all for now. Next weekend i may be able to find more. See ya!
SNES:
Lethal Enforcers
************
Just 1 shot fired PL1 (Stats will display 100% accuracy or more if more than one foe's been hit, i.e: 1 foe beaten=100%, 2 foes beaten 200% and so on until 999%)
7E1DB401
7E1DB500
7E1DB600
7E1DB700
7E1DD401
7E1DD500
7E1DD600
7E1DD700
No missed shots PL1 (After finishing a stage the game may show you the actual missed shots, but it will not punish you, that is, count down missed shots, so you'll retain your rank)
7E1CB000
7E1CB100
7E1CB200
7E1CB300
7E1CBC00
7E1CBD00
7E1CBE00
7E1CBF00
Weapon select:
7E1FBC?? (02: explosive rounds, 04:magnum bullets i think รด_O, 06: shotgun, 08: some kind of machine gun, 0a: automatic gun, 20: can most of the time hit any guy no matter where they are, but the sprites flash a lot, I haven't tested all of them though)
DONKEY KONG COUNTRY 3: Dixie kong's double trouble
Invicibility for Dixie Kong (Fixes secondary effects of another code posted here that does the same, like being unable to catch your partner, hang on ropes or switch partner)
7E149620
Invincibility for Kiddy Kong
7E14E820 (Fixes secondary effects of another code posted here that does the same, like being unable to catch your partner, hang on ropes or switch partner)
That is all for now. Next weekend i may be able to find more. See ya!

o NOT turn on until the game begins & you have control of Duke, or the game won't run.
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