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Some SNES PAR codes

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  • Some SNES PAR codes

    Long time no see! I wanted to enter into the SNES hacking/cheating area to bring some codes for the community. Some of them are fixes for previous codes which had undesired effects.

    SNES:

    Lethal Enforcers
    ************

    Just 1 shot fired PL1 (Stats will display 100% accuracy or more if more than one foe's been hit, i.e: 1 foe beaten=100%, 2 foes beaten 200% and so on until 999%)

    7E1DB401
    7E1DB500
    7E1DB600
    7E1DB700
    7E1DD401
    7E1DD500
    7E1DD600
    7E1DD700

    No missed shots PL1 (After finishing a stage the game may show you the actual missed shots, but it will not punish you, that is, count down missed shots, so you'll retain your rank)

    7E1CB000
    7E1CB100
    7E1CB200
    7E1CB300
    7E1CBC00
    7E1CBD00
    7E1CBE00
    7E1CBF00

    Weapon select:

    7E1FBC?? (02: explosive rounds, 04:magnum bullets i think รด_O, 06: shotgun, 08: some kind of machine gun, 0a: automatic gun, 20: can most of the time hit any guy no matter where they are, but the sprites flash a lot, I haven't tested all of them though)

    DONKEY KONG COUNTRY 3: Dixie kong's double trouble

    Invicibility for Dixie Kong (Fixes secondary effects of another code posted here that does the same, like being unable to catch your partner, hang on ropes or switch partner)

    7E149620

    Invincibility for Kiddy Kong

    7E14E820 (Fixes secondary effects of another code posted here that does the same, like being unable to catch your partner, hang on ropes or switch partner)

    That is all for now. Next weekend i may be able to find more. See ya!
    A.K.A. master higgins (from acmlm.kafuka.org, retrovicio.com, etc.), aioria1981 and inafking

  • #2
    got these

    RIP MOM 6-27-52 - 12-25-10

    Comment


    • #3
      Well, I finally made some SNES PAR Neugier codes. These should be enuff to make it easily through the game. I made an Untouchable code, but it screws up the game, so I won't post it.



      Without further ado...
      Neugier (J) [T+Eng1.10_Haeleth]
      Energy(Notes 1,2,3)
      7E006A24
      Max SA
      7E006708
      Max JA
      7E006908
      Note 1o NOT turn on until the game begins & you have control of Duke, or the game won't run.
      Note 2: If the value is set higher, the game will freeze.
      Note 3: Turn this code off when you face the witch on the ship, or the game cannot progress.

      __________________________________________________ ____________

      I have no idea if these will work on any Japanese version, or on any other English translation. So, ENJOY!
      Last edited by Helder; 09-28-2008, 10:32:15 PM.
      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

      Comment


      • #4
        Cool, got these.

        Comment


        • #5
          SNES PAR CODE FOR

          Strike Gunner (E)

          Untouchable after 1 hit(Can die once per stage)
          7E0569 06

          There are other codes for this game made by our friend Tony Hedstrom on his "Code Hut" site.

          Anyone care to try to make a "Keep use of any special weapon, every stage" code? I'm not having any luck. Ordinarily, after you select your special weapon for the stage you're preparing to play, and complete that stage, you cannot select that special weapon for subsequent stages.
          Last edited by Phil The Hammer; 10-19-2008, 04:56:40 PM.
          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

          Comment


          • #6
            Originally posted by Phil The Hammer View Post
            Anyone care to try to make a "Keep use of any special weapon, every stage" code? I'm not having any luck. Ordinarily, after you select your special weapon for the stage you're preparing to play, and complete that stage, you cannot select that special weapon for subsequent stages.
            Here's some PAR codes (not done much testing) - they could easily be replaced with a GG code to do it all just place a WP on 7E1BED,15 and remove any STA.

            7E1BED 00 Re-Use Plasma Shield
            7E1BEE 00 Re-Use Homing Missile
            7E1BEF 00 Re-Use Atomic Missile
            7E1BF0 00 Re-Use Laser Cannon
            7E1BF1 00 Re-Use Megabeam Cannon
            7E1BF2 00 Re-Use Anti-air Mine
            7E1BF3 00 Re-Use Sonic Wave
            7E1BF4 00 Re-Use Sonic Shooter
            7E1BF5 00 Re-Use Spray Missile
            7E1BF6 00 Re-Use Photon Torpedo
            7E1BF7 00 Re-Use Comrade Fighter
            7E1BF8 00 Re-Use Adhesive Bomb
            7E1BF9 00 Re-Use Heavy Vulcan
            7E1BFA 00 Re-Use Heat Arrow
            7E1BFB 00 Re-Use Auto-aim Vulcan
            Pugsy's MAME Cheat Page : http://mamecheat.co.uk

            Comment


            • #7
              Good job, Pugsy! I played it through with a few different weapons, & they all worked. I'll letcha know if I find any glitches.
              I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

              Comment


              • #8
                got them

                RIP MOM 6-27-52 - 12-25-10

                Comment


                • #9
                  No glitches found, Pugsy, at least on ZSNES.! Played'em all!

                  BTW, with the Invin code, you can destroy ordinary flying enemies by colliding with them.
                  Last edited by Phil The Hammer; 10-22-2008, 04:34:56 PM.
                  I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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