More copied and pasted RAW NTSC codes.
Here's all the stuff that isn't entirely worthless that I found.
Joker command (you'll want this for everything below)
d07655c2 0000????
Freeze Enemies
007541f0 00000080
Your weapons automatically do combos
00754016 000000xx
try 00, 01, or 02
Use the joker command for these below ones
Do Ifrit's Fast 4-hit Combo (doesn't require Ifrit)
005b71b0 00000044
Do Ifrit's Fast 5-Hit Combo (doesn't require Ifrit)
005b71b1 00000038
Do Ifrit's Inferno Attack (doesn't require Ifrit)
005b71b1 00000024
Use a Holy Water (You don't need to have any holy water and it doesn't decrease how many Holy Waters you already have)
005b71b1 00000047
Starting Mission Modifier
Pick a mission, and then either start a new game or load a game and you'll will start on the mission you selected. Then save and quit and turn the code off.
00754014 000000xx
01 - Mission 1
02 - Mission 2
03 - Mission 3
04 - Mission 4
05 - Mission 5
06 - Mission 6
07 - Mission 7
08 - Mission 8
09 - Mission 9
0a - Mission 10
0b - Mission 11
0c - Mission 12
0d - Mission 13
0e - Mission 14
0f - Mission 15
10 - Mission 16
11 - Mission 17
12 - Mission 18
13 - Mission 19
14 - Mission 20
15 - Mission 21
16 - Mission 22
17 - Mission 23 (The part where you escape from hell and fight Mundus in the sewer)
18 - Mission 23 (Mostly the airplane part)
The rest of these aren't very useful.
special swords (or scythes, I think it changes)
207541f0 00000040
The special sword things, I'm not sure what those are. It's 2 of them covered in electricity and they kind of resemble those swords that revolve around that one stupid knight boss. They are noisy and are always exactly right in front of you in the direction you are facing. Anything that touches them gets knocked back right away, so those marionettes won't be able to block you and you'll probably never need to use your sword. If you get an enemy in the corner with them, they are guaranteed dead.
Don't use this with the joker command, or else you'll need to hold the buttons you pick every second for them to stay on.
seems to activate the invincibility part of the "untouchable" item. Useless
105b85fc 0000????
zooms in with the camera and stops the camera from moving
00754130 00000004
makes your HUD disappear
00754131 00000002
activates Devil Trigger, Force Edge and Sparda act exactly like Alastor, nothing useful.
00754131 00000010
I am not joking when I say the camera is zoomed into Dante's crotch, so you can't see where you are going. I got hit and turned invisible so it was like a crazy first person view.
00754131 00000020
camera is farther away and still follows you
00754131 00000040
some weird light effect (Dante glows like a star, and makes a lot of racket)
00754131 00000080
camera shakes like there's an earthquake
00754132 00000020
makes a lot of walls and things turn black (you can see the scythes and scissors guys through the walls at least)
00754133 00000020
activates the black movie borders at the top and bottom of the screen
00754133 00000080
disables all sound
00753e68 00000008
dante is invisible
00753e68 00000010
some graphics change (that wall where you got the alastor sword turns into a green door, and the window above it changed a little)
00753e68 00000020
disable many light effects and decorations on walls and stuff disappear
00753e68 00000040
determines whether your fighting system is easy automatic (or changes the game difficulty?)
00754016 000000xx
00, 01, 02 - sword does combos itself, and they seemed a little different depending on which value you picked. Pistol has rapid fire, and I'm sure all guns do.
03 or anything higher - nothing.
modifies dante's color?
205ed0f0 ????????
0 - no effect
ffffffff - dante turned some greenish shade
dante animation selector (use with joker command)
005b71b0 000000xx
the more useful ones are highlighted
11 - long jump
1e - 1st sword swing
1f - stinger
23 - can jump across any distance in a straight line
2a - downward sword swing
2b - upward sword swing
2c - fly forward, can move across any distance in a straight line
30 - inferno attack (punch ground and flames come out of the ground)
31 - left hand punch (from gauntlets?)
32 - bangle of time (freeze time)
33 - jump forward
34 - jump backward
35 - roll left
36 - roll right
37 - jump
38 - jump forward
3e - punch
3f - sword swing
41 - that downward flaming kick from the gauntlets
42 - uppercut
43 - swimming? (you can go through walls and everything)
44 - a fast 4-hit gauntlet combo
45 - gauntlet roundhouse kick
46 - midair backflip (can be used to jump 4 times)
49 - left punch from gauntlets
4b - force a switch between Alastor and Ifrit, even if you don't have ifrit (or even alastor?)
4c - some weird shadow jump. You just fall from the highest spot above you with a round shadow thing around you. And while you are falling you can jump once so it can be useful to reach high places. It might be from when that death scythe guy's little tornado things that spawn on the ground.
4d - throw sword
50 - force activatation of Devil Trigger. activates Devil Trigger. If you disable it with perfect timing, you can keep that weird demon look. It does nothing special with Force Edge or Sparda, they both act like Alastor.
52 - jump forward and slash
53 - end of that stabbing combo with the sword
54 - uses a holy water (but it doesn't decrease your amount)
57 - right hand punch
Update
dante animation selector 2 (use with joker command)
005b71b1 000000xx
12 - swing sword
13 - stinger attack
1e - swing sword
1f - upward sword swing
21 - vortex attack (DT must be active)
24 - inferno (works best if ifrit is equipped and dt is active)
25 - meteor (equip ifrit and dt)
26 - freeze time (can really mess up graphics if you are dt'd, so just turn off dt if things get too white)
32 - left hand punch
33 - sword slash
35 - ifrit downward kick
36 - ifrit uppercut
37 - swimming
38 - fast 5-hit ifrit combo
39 - ifrit roundhouse kick
3d - ifrit left punch
3f - switch between ifrit and alastor
40 - that weird shadow jump thing that happens when you step on one of the death scythes portal things on the ground
41 - throw sword
44 - activate DT
45 - you keep jumping forward, and when you let go you slash downward
46 - the end of that sword poking combo
47 - uses a holy water without decreasing your amount of holy waters
4b - right punch
dante animation selector 3
005b71b3 000000xx
02 - jump (infinite jumps)
Here's all the stuff that isn't entirely worthless that I found.
Joker command (you'll want this for everything below)
d07655c2 0000????
Freeze Enemies
007541f0 00000080
Your weapons automatically do combos
00754016 000000xx
try 00, 01, or 02
Use the joker command for these below ones
Do Ifrit's Fast 4-hit Combo (doesn't require Ifrit)
005b71b0 00000044
Do Ifrit's Fast 5-Hit Combo (doesn't require Ifrit)
005b71b1 00000038
Do Ifrit's Inferno Attack (doesn't require Ifrit)
005b71b1 00000024
Use a Holy Water (You don't need to have any holy water and it doesn't decrease how many Holy Waters you already have)
005b71b1 00000047
Starting Mission Modifier
Pick a mission, and then either start a new game or load a game and you'll will start on the mission you selected. Then save and quit and turn the code off.
00754014 000000xx
01 - Mission 1
02 - Mission 2
03 - Mission 3
04 - Mission 4
05 - Mission 5
06 - Mission 6
07 - Mission 7
08 - Mission 8
09 - Mission 9
0a - Mission 10
0b - Mission 11
0c - Mission 12
0d - Mission 13
0e - Mission 14
0f - Mission 15
10 - Mission 16
11 - Mission 17
12 - Mission 18
13 - Mission 19
14 - Mission 20
15 - Mission 21
16 - Mission 22
17 - Mission 23 (The part where you escape from hell and fight Mundus in the sewer)
18 - Mission 23 (Mostly the airplane part)
The rest of these aren't very useful.
special swords (or scythes, I think it changes)
207541f0 00000040
The special sword things, I'm not sure what those are. It's 2 of them covered in electricity and they kind of resemble those swords that revolve around that one stupid knight boss. They are noisy and are always exactly right in front of you in the direction you are facing. Anything that touches them gets knocked back right away, so those marionettes won't be able to block you and you'll probably never need to use your sword. If you get an enemy in the corner with them, they are guaranteed dead.
Don't use this with the joker command, or else you'll need to hold the buttons you pick every second for them to stay on.
seems to activate the invincibility part of the "untouchable" item. Useless
105b85fc 0000????
zooms in with the camera and stops the camera from moving
00754130 00000004
makes your HUD disappear
00754131 00000002
activates Devil Trigger, Force Edge and Sparda act exactly like Alastor, nothing useful.
00754131 00000010
I am not joking when I say the camera is zoomed into Dante's crotch, so you can't see where you are going. I got hit and turned invisible so it was like a crazy first person view.
00754131 00000020
camera is farther away and still follows you
00754131 00000040
some weird light effect (Dante glows like a star, and makes a lot of racket)
00754131 00000080
camera shakes like there's an earthquake
00754132 00000020
makes a lot of walls and things turn black (you can see the scythes and scissors guys through the walls at least)
00754133 00000020
activates the black movie borders at the top and bottom of the screen
00754133 00000080
disables all sound
00753e68 00000008
dante is invisible
00753e68 00000010
some graphics change (that wall where you got the alastor sword turns into a green door, and the window above it changed a little)
00753e68 00000020
disable many light effects and decorations on walls and stuff disappear
00753e68 00000040
determines whether your fighting system is easy automatic (or changes the game difficulty?)
00754016 000000xx
00, 01, 02 - sword does combos itself, and they seemed a little different depending on which value you picked. Pistol has rapid fire, and I'm sure all guns do.
03 or anything higher - nothing.
modifies dante's color?
205ed0f0 ????????
0 - no effect
ffffffff - dante turned some greenish shade
dante animation selector (use with joker command)
005b71b0 000000xx
the more useful ones are highlighted
11 - long jump
1e - 1st sword swing
1f - stinger
23 - can jump across any distance in a straight line
2a - downward sword swing
2b - upward sword swing
2c - fly forward, can move across any distance in a straight line
30 - inferno attack (punch ground and flames come out of the ground)
31 - left hand punch (from gauntlets?)
32 - bangle of time (freeze time)
33 - jump forward
34 - jump backward
35 - roll left
36 - roll right
37 - jump
38 - jump forward
3e - punch
3f - sword swing
41 - that downward flaming kick from the gauntlets
42 - uppercut
43 - swimming? (you can go through walls and everything)
44 - a fast 4-hit gauntlet combo
45 - gauntlet roundhouse kick
46 - midair backflip (can be used to jump 4 times)
49 - left punch from gauntlets
4b - force a switch between Alastor and Ifrit, even if you don't have ifrit (or even alastor?)
4c - some weird shadow jump. You just fall from the highest spot above you with a round shadow thing around you. And while you are falling you can jump once so it can be useful to reach high places. It might be from when that death scythe guy's little tornado things that spawn on the ground.
4d - throw sword
50 - force activatation of Devil Trigger. activates Devil Trigger. If you disable it with perfect timing, you can keep that weird demon look. It does nothing special with Force Edge or Sparda, they both act like Alastor.
52 - jump forward and slash
53 - end of that stabbing combo with the sword
54 - uses a holy water (but it doesn't decrease your amount)
57 - right hand punch
Update
dante animation selector 2 (use with joker command)
005b71b1 000000xx
12 - swing sword
13 - stinger attack
1e - swing sword
1f - upward sword swing
21 - vortex attack (DT must be active)
24 - inferno (works best if ifrit is equipped and dt is active)
25 - meteor (equip ifrit and dt)
26 - freeze time (can really mess up graphics if you are dt'd, so just turn off dt if things get too white)
32 - left hand punch
33 - sword slash
35 - ifrit downward kick
36 - ifrit uppercut
37 - swimming
38 - fast 5-hit ifrit combo
39 - ifrit roundhouse kick
3d - ifrit left punch
3f - switch between ifrit and alastor
40 - that weird shadow jump thing that happens when you step on one of the death scythes portal things on the ground
41 - throw sword
44 - activate DT
45 - you keep jumping forward, and when you let go you slash downward
46 - the end of that sword poking combo
47 - uses a holy water without decreasing your amount of holy waters
4b - right punch
dante animation selector 3
005b71b3 000000xx
02 - jump (infinite jumps)
Comment