I got my big text file full of codes. It's RAW and NTSC. The text file is in the last post and has been updated since the last time I posted it.
This is the list of all of them for all players with a few guesses for offsets to make them work for version 1.0.
Player Codes
Player Character Type Modifier
Player Alternative Costume Modifier
Player Model Modifier
Player Virus Gauge Modifier
Some odd partial invisibility code
Player Speed Modifier
Player Attack Damage Modifier
Player can walk through walls
Player has rapid fire
Player can't be touched by enemies
Player Special Status Modifier (fine, poison, bleed)
# of players present
Have all Files
Amount of special items you have
Player Item Slots Modifier (all 4, special, and Yoko's extra 4)
All Item Digits for Every difficulty for every scenario
Scenario Completion Results Codes
Result Points Modifier
Always No Damage Clear
Always No Weapon Clear
Survivor Count Modifier
Can modify which events were completed
Scenario Completion Time Rank Modifier
This is the list of all of them for all players with a few guesses for offsets to make them work for version 1.0.
Player Codes
Player Character Type Modifier
Player Alternative Costume Modifier
Player Model Modifier
Player Virus Gauge Modifier
Some odd partial invisibility code
Player Speed Modifier
Player Attack Damage Modifier
Player can walk through walls
Player has rapid fire
Player can't be touched by enemies
Player Special Status Modifier (fine, poison, bleed)
# of players present
Have all Files
Amount of special items you have
Player Item Slots Modifier (all 4, special, and Yoko's extra 4)
All Item Digits for Every difficulty for every scenario
Scenario Completion Results Codes
Result Points Modifier
Always No Damage Clear
Always No Weapon Clear
Survivor Count Modifier
Can modify which events were completed
Scenario Completion Time Rank Modifier
So maybe in this case, it really doesn't make much difference. But then again, maybe the codes for 1.0 don't work on the game disk of 1.1. I wouldn't know.
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