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  • Silent Hill 3

    Copied and pasted RAW codes.

    Enemies Don't Attack
    203d4b10 ffffffff

    I tried this around 2 of them really fat guys and 2 dogs. The fat guys followed me around but never attacked. The dogs howled for a second and went to chew on a body.




    Can't Be Grabbed and Can't Be Damaged
    203d4ad8 ffffffff

    It's kind of pointless. I let the 2 fat guys pummel me but I didn't receive any damage. There were 2 dogs attacking too and I noticed they couldn't grab me like they normally do.




    Running Speed Modifier
    203d4a54 xxxxxxxx

    40A00000 = Fast
    41200000 = Very Fast
    42200000 = Extremely Fast (Enough to Move Through Walls)

    I think it's actually a speed multiplier. And you already know by the values but it uses 32-bit floating point decimals.
    And to spoil something many people are curious about in the nightmare hospital in that place where you see that wheelchair tipped over, there's nothing there. But that's probably obvious, I doubt they'd go out of their way to make a fancy room just out of your reach with no intention of letting you check it out.

    At 203d4a58 or 203d4a5c there was another speed modifier. It modified how fast you move while your weapon was readied. It used the same values.




    Interesting Visual Effects

    2 Dimensional Heather (Y-Axis, you see the side of her)
    203d4990 00000000
    2 Dimensional Heather (She's Flattened into the Ground)
    203d49a4 00000000
    2 Dimensional Heather (X-Axis, you see the front and back of her)
    203d49b0 00000000

    Those 3 are nothing special, just interesting to see. When you look at her from the right angle she looks normal even while moving. But when you look at her at the right angle she's paper thin and becomes invisible.


    Weird sort of See Through Heather with no Animations (BUGGY)
    203d4954 ffffffff

    Parts of her are invisible. Her face is missing, but if you look through the back of her head the inside of her face is visible. Think of the movie Hollow Man. She kind of looked like that bloody Alessa or whatever her name was.
    But it is buggy, you can't use a weapon with this or you will be frozen in place even though the game keeps going.




    Invisible and Can't be Hit
    203d49c0 00000000

    This would be better if this could work without making you invisible, but I don't know how to fix that because any value made you invisible. But all F's made bad things happen if you got hit or used a weapon. I couldn't remove the invisibility by making this 8-bit or 16-bit. But 103d49c0 00000000 had an interesting effect of separating Heather from her model. It's about the same except the model actually kept appearing nearby you wherever you went.
    But it's bugfree as far as I can tell. Enemies will try to hit you, but their attacks go right through you.
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

  • #2
    Awesome, added.

    Many of my favorite codes are visual only, by the way.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

    Comment


    • #3
      New as of August 06 2008.

      JOKERS
      d035475c 0000????
      d03547dc 0000????

      Nothing too special, but maybe somebody jokers the crap out of everything like me.
      Last edited by bungholio; 08-06-2008, 05:22:43 PM.
      July 7, 2019

      https://www.4shared.com/s/fLf6qQ66Zee
      https://www.sendspace.com/file/jvsdbd

      Comment


      • #4
        These first 5 use float values. It might be more useful to set the movement style to 2d in options with these. A good value would be 41000000, but you might want it a bit slower like 40a00000 for melee weapons, even though it's funner to just have rapid fire guns.

        walking animation speed modifier
        21d879cc ????????
        walk very fast, legs move like crazy.

        walking with weapon ready animation speed modifier
        21d879d0 ????????
        You can run circles around enemies while holding R2.

        running animation speed modifier
        21d879d4 ????????

        turning speed modifier
        21d879dc ????????
        Instantly turn in the direction you press, useful with the above codes.

        weapon refire rate speed modifier
        21d879e0 ????????
        You can get rapid fire for guns, but you might want to keep it a bit slow for melee weapons or you can't hit anything. It's entertaining to run 100 circles around an enemy and club the hell out of them.


        walk through everything
        Any one of these codes does it.
        21d87cdc ffffffff
        21d87d10 ffffffff
        21d87d14 ffffffff
        you can go through walls and enemies. Go through everything, but your camera might have trouble following you.

        invincible (can't be attacked) (redundant?)
        21d87d0c ffffffff
        I only tried dogs and those big weird things with long arms. Nothing could hit me. I haven't tried the codetwink version, I don't know if this code is saveable.

        no footstep sounds
        21d87d2c ffffffff
        Useful with those speed modifiers so you don't hear 40 footsteps every second.

        unlock all extreme mode difficulties
        11d880a0 0000ffff

        unlock extra new game, extra costume, all bullet multipliers
        01d880a4 000000ff

        unlock beginner mode under extra options
        01d880b1 000000ff

        unlock life display under extra options
        01d88055 000000ff
        I don't think it appears under the normal menu options, you need to be playing the game to make it appear.

        animation speed modifier
        11d88110 0000????
        It works on Heather and all enemies and whatever else is made of polygons that moves. It uses normal hex math. 0 = no animations, 1 = half speed, 2 = normal speed 3 = 1.5X speed or whatever, and it just keeps going that way. But you can set it too high and get very weird animations. FFFF = things start folding into weird shapes and they all look like something out of "The Thing". It's not wise to shoot while folding into something weird, or you'll be stuck in a room.
        July 7, 2019

        https://www.4shared.com/s/fLf6qQ66Zee
        https://www.sendspace.com/file/jvsdbd

        Comment


        • #5
          Got these.

          Comment


          • #6
            Just a heads up...

            Just to make sure that everyone knows, so that they don't make the mistake I did, if you set the weapon refire rate too high, the guns simply won't fire at all. One time, it got snagged, and Heather couldn't move except for aiming (and what would have been firing) and looking. In other words, she could wave her arms around, and that's it. I'm not sure if an enemy attacking would knock her out of that loop or not. It happened to me when I was messing around in the alley way just outside the bathroom where the game begins.

            Does anyone know what the absolute highest value for that code would be before it starts no longer being able to fire guns?

            For the record, some of the best adventures of all time began with the main character in the bathroom.
            I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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            • #7
              I know I used a small value before it got too high. It's got to be something between 41000000 and 42000000 that would be the limit before you can't attack anymore.
              July 7, 2019

              https://www.4shared.com/s/fLf6qQ66Zee
              https://www.sendspace.com/file/jvsdbd

              Comment


              • #8
                I've also experienced a strange and frustrating situation where, when this code is high enough, Heather (with gun) will enter her attack pose/animation and be stuck there, usually able to spin around (like you can when constantly firing) and perhaps move some (it was a while ago that this happened), but unable to do anything else. Now, I don't remember what weapons I tried this with, but it only happened to me when using guns, and I don't recall whether or not weapon-dependent movement rules apply here (for example, how the handgun lets you walk while you shoot, where as some make you stop walking when you fire the shot, or stop you from moving when the gun is readied).

                Not that my pointing that out is really helping anything, but I thought it was an interesting side effect. In the time and place I fooled with this situation, I always ended up needing to return to the main menu. It didn't freeze the game, it just made it impossible to continue. But if the standard movement rules do apply with the code, then you might be able to get out of it by walking into an event (movie/etc) that breaks play, like at the end of the mall or several parts of the subway, for example. Didn't really spend much time with that weird code-induced glitch.


                I think it would be cool to see some more advanced camera manipulation codes, but that's probably something that would have already been around if it was easy enough to be worth the time and effort. But it would be great to have some kind of zoom or free spin effect, maybe even just a camera positioner to where we're looking over her shoulder from just behind her (like a shoulder cam, or like in some 3rd person shooter games).
                I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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                • #9
                  There is some kind of camera position modifier around, but I don't know where. All I remember is I either saw a picture or youtube video where somebody changed the camera angle in the hospital that allowed you to see through the foggy smoky glass and see a nurse and some other weird thing mixed together.
                  July 7, 2019

                  https://www.4shared.com/s/fLf6qQ66Zee
                  https://www.sendspace.com/file/jvsdbd

                  Comment


                  • #10
                    Yeah, I read in a rather amusing strategy guide that the camera hacks are from the PC version of the game. Someone hacked the game directly or something, I don't know the details. But using Walk Through Everything, which I of course found on this page, I was able to see it. The guide I was talking about also explained what that thing is, but I only read about it after I'd seen it with my own two eyes. How I saw it was I did a bunch of running back and forth through that unplayable area, zoomed in (L2 plus L3 I believe, and that's a normal feature) and probably trying to switch between auto-camera and the controllable one. I only caught a little at a time of the view, but I was able to piece together what I thought was just another odd looking feminine monster, but the guide says that when they used the camera hack and a few others, they saw that it was an upside down hanging Nurse monster, and Valtiel was... uh... Well, I suppose that one possible situation was that Valtiel was gnawing on her butt with the mouth on the back of his otherwise featureless head. That's not the theory the guide chose to prefer, though. Either way, this direct abuse to the Nurse further accredits the concept that Valtiel and Pyramid Head (other SH games) aren't just buddies or monsters taking on a similar roll in the series, but perhaps one and the same (thanks to the guide for that suggestion).

                    And I'm glad I could shine some light on that situation, but I came here to post some findings about other things that were normally impossible to get a good look at. After the transition into the nightmare world that involved the bathtub, you walk down a little path, and just before you reach the door, you can see a hanging creature of some sort. Well with the walk-through-everything code, when you reach the other side of that hanging thing, there are two unused camera angles back there. If I'm not mistaken, there's one for the useless door behind the thing (which I think was one of the abandoned 'the lock is broken' doors that for some reason are intractable despite the situation), but I'm sure that the other was positioned to where you could see the backside of the (dead?) humanoid. Kind of hard to forget that sort of thing. Not sure if you could say it had a butt or not. Oh well.
                    In the Amusement Park, there's plenty of places you can't go, but most of them are useless (of course). I found it amusing running around on the teacup ride near the exit, because sometimes when I'd touch the center of the cups or the connecting pole, Heather would suddenly be back at the gate to the place, and do a little tiny hop down off of something - which is an action I can't remember seeing her do before. As is unfortunately the case, wandering around where the game doesn't want you to be is likely to get you killed. There's a plethora of gaps in the unreachable flooring, especially if you're wandering near holes you can normally reach. But in some parts of the nightmare worlds, you can wander through gates and fight the dog enemies or what have you, and you'll find that the floor must be made out of rectangular segments, because the edge of the world sometimes looks like a giant zipper. And no, I've not discovered any instances in which you can kill anything out-of-bounds that doesn't appear as a normal enemy in the normal game.
                    More interesting than that is how much of the actual town of Silent Hill is available for use cheaters to view in this game. Very little of the town streets is used by this game, but most of the areas that can be accessed in other games are right there for the crafty to see. Most of it will be seen as the camera zooms from one area to the next (it doesn't follow you after all, so you have to walk blindly around the map until the camera either locks onto something or enters a rare controllable camera zone (usually right next to the drop-offs to oblivion or what have you). Things look different than they did in SH2 though. Some signs and billboards or whatever have been removed, leaving the bolts and stub behind. I found that exploration trip to be fascinating, especially since there's actually a chunk of the area that James in SH2 first met Maria.
                    On a note of bitter irony, I spent most of last night trying to get through the hallway with the spikes in that stupid house, only to discover once I got to the other side that the walk-through-everything code would have let me circumvent the whole building by walking through a simple fence in the area that's right before the outside of the house where the save point is. Sigh. As I mentioned before, there's an awful lot of doors that you can't reach but that react to you trying to open them. Why? I haven't a clue. But it's quite curios indeed. I've always been a huge fan of the dark artistic elements in this series, and I've gotten to see a lot more of it in a lot more detail (and killed some enemies you can't normally reach), so that's yet another reason I'm really glad I stumbled upon GSHI.
                    I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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                    • #11
                      Ah, almost forgot. Heather's personal bathroom (attached to her bedroom, rather) is my new favorite place to examine costumes and weapons, because in the corner of the room that has the bathtub in it, the camera is positioned perfectly for you to walk back and fourth and see different angles of her shirts and weaponry. The game has an odd method for clipping - instead of just making things go away in chunks or immediately, it sort of disentigrates the models one polygon at a time that are about the size of the lens on her flashlight.
                      I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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