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johnnie1's NES Game Genie Codes

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  • johnnie1's NES Game Genie Codes

    Some of the codes that I figured out

    Adventure Island 2

    ANGUEL - Eggs stay vertical when hit
    LISTEN - Can't Use Eggs

    Balloon Fight

    LATTEX - Enemies Can't Blow Up Balloons (Except Level 1)

    Bubble Bobble
    SOONEA - Light Blue Everything
    ATKIPX - After bursting bubble... Points go up to maximum


    Chip N Dale Rescue Rangers
    GAEIIEVI - Don't Get Stunned (ex: Heavy Grey Blocks, Ball At Boss Fights)
    NYEIIEVS - Longer Stun
    SXXKEP - Can jump normal with heavy object (like apple)

    Kickle Cubicle
    ANTKVT - Infinite Time
    NEVELL - Instant "Time Up"
    XUALIT - Ice Pillar Created 6 cells up
    AUALIT - Ice Pillar Created 4 cells down, 2 if facing direction

    KILIPA - Repeat Landing
    KVALPT - When Ice Blocks Are Pushed They Shatter
    ATVVET - Once Ice Block Is Destroyed No More Come


    Micro Machines
    VSVSVS - Computer Cars Don't Race
    POLESS - Drive Through Vehicles
    YUPIEA - Start on Qualifying Race Forever
    LAISNO - All Vehicles Fire Weapons
    AAKKTT - Invisible Vehicles

    Pac-Mania

    ANTGUN - Trapped Ghosts
    LYAAAL - No Points From Anything
    SOLIVA - Go Through Ghosts (Can die if you jump with jumping one)
    EELSGO - Once one ghost is eaten no more can be
    NITSUA - Can't eat ghosts
    LAISNO - Can get center item multiple times
    PEASNA - All Ghosts Worth 3200

    Quatro Arcade
    Go Dizzy Go
    XVTILU - Walk Through Walls
    XVTIVU - Walk Through Enemies


    The Simpsons: Bart vs. The Space Mutants
    SOXNOA - Infinite Spraypaint

    ETA: Removed some of my rescue ranger ones since I didn't test them in my NES and can't seem to get them working now.
    Last edited by johnnie1; 07-02-2008, 06:54:59 PM.

  • #2
    got these johnnie

    RIP MOM 6-27-52 - 12-25-10

    Comment


    • #3
      Action Replay {FCE Ultra}

      Chip N Dale Rescue Rangers
      048A:01 Bombs Explode Right Away
      048A:FF Bombs Don't Explode
      0480:01 Never Get Stunned
      0480:FF Get Stunned Forever

      Chip N Dale Rescue Rangers 2

      00D0:01 Never Get Stunned
      00D0:FF Get Stunned Forever
      Last edited by johnnie1; 07-05-2008, 12:00:06 AM.

      Comment


      • #4
        got these

        RIP MOM 6-27-52 - 12-25-10

        Comment


        • #5
          Had a look at ths submission thread, so I hope these are in the right format. Different versions of these codes may come when I figure out how to change things.

          Chip N Dale Rescue Rangers

          Always Stunned(Instead of it wearing off)
          SLEIIEVS

          Acorns and some flowers stay(Standing on acorns refills energy, they don't disappear. If you get hit on the same screen and the acorn is still in sight, you can refill your energy. This works for both the regular acorn and the flashing one. Some flowers also stay allowing easy 1-ups and up to 999 flowers.)
          XTSEOKSO

          Less Zipper Time
          XTOESOSO

          Infinite Zipper Time(When you enter a new area of the same level Zipper is gone, hard to get zipper to certain areas. However the music keeps playing until you reach the boss, at which point you are still invincible but the music has stopped. After the boss battle is over you go back to regular.)
          OZSENOSO

          No Zipper Time
          EYVASPEI

          Chip N Dale Rescue Rangers 2
          2 codes below do the same thing, 8 digit and 6 digit combo. Both are not needed. I just figured out the combos and figured why not write both down.

          Never Get Stunned
          XVAZOK

          Never Get Stunned
          XVXXXGVS

          ----------------------------------------------------

          The ones you posted on the other thread (Hybrid) I'm not sure on the format for double codes.

          Chip N Dale Rescue Rangers

          Bombs never Explode
          OUONOEOO

          Bombs Explode Right Away
          ENXAPPEI

          Bombs Explode in half the time
          ZSONEAKU

          Bombs Explode in more time than usual
          NNONEAKU

          Start at Zone A
          PAEKLTAA
          PAEGGVLA

          Start at Zone B
          ZAEKLTAA
          ZAEGGVLA

          Start at Zone C
          LAEKLTAA
          LAEGGVLA

          Start at Zone D
          GAEKLTAA
          GAEGGVLA

          Start at Zone E
          IAEKLTAA
          IAEGGVLA

          Start at Zone F
          TAEKLTAA
          TAEGGVLA

          Start at Zone G
          YAEKLTAA
          YAEGGVLA

          Start at Zone H
          AAEKLTAE
          AAEGGVLE

          Start at Zone I
          PAEKLTAE
          PAEGGVLE

          Start In Zone J
          ZAEKLTAE
          ZAEGGVLE





          --- Edited to add No Zipper Time... (Aug 3)
          --- Always Stunned (Aug 3)

          Any more edits will show what I add in case it's in the process of being added for it doesn't get missed
          Last edited by johnnie1; 08-03-2008, 02:49:05 PM.

          Comment


          • #6
            got these except the shorter never get stunned

            thanks for grabbing my codes
            Last edited by Hybrid; 08-06-2008, 04:08:59 PM.

            RIP MOM 6-27-52 - 12-25-10

            Comment


            • #7
              Kickle Cubicle

              Enemies Unthaw Immediately+(Except Rocky or an enemy that can't be frozen normally, Sparky explodes immediately and doesn't return afterwords)
              OXSKGISE

              Enemies Never Thaw+(Except Rocky or an enemy that can't be frozen normally, Bonkers doesn't shoot ball)
              XVSKGISE

              Rocky Frozen longer after unthawed
              OUSXPGOP

              Rocky stuck in the cell he was froze in
              OLOZAIOP

              No Life From 1-Up Hearts
              OLOXTVSE

              Turbo-like A&B
              OLEKOZOP

              Some enemies move faster
              OUXSALOP

              Cannons are harmless(Shots still fire but stay within their cell, so they don't harm you)
              EZVZZPEY
              Last edited by johnnie1; 08-13-2008, 06:06:21 PM.

              Comment


              • #8
                Kickle Cubicle

                No points from Ice Pops
                SZOXTVSE
                SZNUSKSE

                Equalizer cannons only get fired one cell away from it
                OUVZAPOP
                Last edited by johnnie1; 08-13-2008, 06:51:13 PM.

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                • #9
                  Blah, I should have save stated the day I had Princess Mira's ring appear... that's gonna be a pain to try and get on screen (let alone test the code) since I'm unclear how it appears randomly or what triggers it.
                  Last edited by johnnie1; 08-15-2008, 04:49:01 AM.

                  Comment


                  • #10
                    got these

                    RIP MOM 6-27-52 - 12-25-10

                    Comment


                    • #11
                      Wario's Woods

                      Wario doesn't cause ceiling to fall, no enemies fall
                      OXNATNSE

                      One bomb in Birdo time only
                      XTKXGXVK

                      Infinite Time
                      XTNXLOVK

                      Invisible Toad
                      SXOIOASA

                      Invisible Coins
                      ENXPSPEI

                      Coins worth 5 a piece(Less coins fall, however the same value in gold falls)
                      XVXPSESE

                      Infinite Coins Fall
                      XVXOEEVK

                      Only 1 coin falls
                      VXSOTNVK

                      No coins fall(One is visible at the top but it doesn't fall)
                      EESOTNVG

                      Diamonds don't form in Lesson Mode(Bombs don't fall, glitchy graphics of where they should be)
                      NYSZUSOO
                      Last edited by johnnie1; 08-25-2008, 02:46:21 PM.

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                      • #12
                        ---code below tested only on emulator not my NES as I have a hard time getting the game to connect, I figured it out before the above codes but was hoping to test it before putting it here (but figured I should put it somewhere before i misplace it), but if anyone has it for actual NES they can feel free to test it, sometimes it'll work on emulator and need slight modding for NES--

                        Micro Machines

                        Drive through objects/off track, computer cars go elsewhere
                        XTETXLSE

                        Comment


                        • #13
                          Got my Quatro Arcade to connect so I started tinkering with Stunt Buggies a bit... anyway a code I did by my old method ages ago and a new one I did tonight. Still can't figure out how to get Infinite Smoke but whatever... maybe soon.

                          Quatro Arcade
                          Stunt Buggies

                          More Smoke Used
                          KYAZYT

                          Go through enemies(Can still be killed by spikes, hazardous material and whatnot, smoke has no effect on enemies since you can pass through them)
                          SZSPXNVK

                          ETA: Just noticed my simpsons game genie code is in with the action replay codes.
                          Last edited by johnnie1; 08-27-2008, 07:28:41 PM.

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                          • #14
                            Infinite Smoke
                            SZNZPVSE

                            RIP MOM 6-27-52 - 12-25-10

                            Comment


                            • #15
                              Sweet xD

                              I couldn't seem to find the variable to control that before. But I'll certainly enjoy that, it's a code I've wanted to have for years. I'll see what else I can think to come up with for Quatro Arcade before I take it out of my NES.

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